luaa: implement luaA_toudata() with simple pointer
This is needed for new object system. Signed-off-by: Julien Danjou <julien@danjou.info>
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21
luaa.h
21
luaa.h
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@ -184,6 +184,27 @@ luaA_toudata(lua_State *L, int ud, const char *tname)
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return NULL;
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return NULL;
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}
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}
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/** Convert a object to a udata if possible.
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* \param L The Lua VM state.
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* \param ud The index.
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* \param tname The type name.
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* \return A pointer to the object, NULL otherwise.
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*/
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static inline void *
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luaA_toudata2(lua_State *L, int ud, const char *tname)
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{
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void *p = lua_touserdata(L, ud);
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if(p) /* value is a userdata? */
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if(lua_getmetatable(L, ud)) /* does it have a metatable? */
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{
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lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */
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if(!lua_rawequal(L, -1, -2)) /* does it have the correct mt? */
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p = NULL;
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lua_pop(L, 2); /* remove both metatables */
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}
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return p;
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}
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static inline bool
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static inline bool
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luaA_checkboolean(lua_State *L, int n)
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luaA_checkboolean(lua_State *L, int n)
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{
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{
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