rules: Move `awful.rules` to `ruled.client`.

From now on, all core object will have their own rules. `awful.rules`
hardcodes some client specific code. All `rules` module have some form
of class specific code. This code will now be part of a new module
called `ruled`. Since a year or so, a lot of work has been done to
refactor the rules on top of the shared `gears.matcher` class. This way
there wont be as much duplication.
This commit is contained in:
Emmanuel Lepage Vallee 2019-10-06 19:24:56 -04:00
parent 39c90b8303
commit 71c230035c
10 changed files with 749 additions and 674 deletions

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@ -70,6 +70,9 @@ This document was last updated at commit v4.3-197-g9085ed631.
slightly. The border is now applied before the titlebar offset. This should slightly. The border is now applied before the titlebar offset. This should
not affect most users unless you had mitigated the bug it fixes by adding not affect most users unless you had mitigated the bug it fixes by adding
the titlebar offset in your rules. the titlebar offset in your rules.
* Setting `awful.rules.rules` now append the rules to the existing set.
Clearing the rules was never officially supported. If you *really* want the
old behavior, use `awful.rules.rules = {}; awful.rules.rules = my_new_rules`.
<a name="v43"></a> <a name="v43"></a>
# Awesome window manager framework version 4.3 changes # Awesome window manager framework version 4.3 changes

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@ -147,7 +147,7 @@ additions to the path you want to use in Awesome.
### How to remove gaps between windows? ### How to remove gaps between windows?
You can add `size_hints_honor = false` to the `properties` section in your You can add `size_hints_honor = false` to the `properties` section in your
`awful.rules.rules` table in your `rc.lua`. It will match and apply this rule `ruled.client.rules` table in your `rc.lua`. It will match and apply this rule
to all clients. to all clients.
See [the mailing list archive](http://www.mail-archive.com/awesome@naquadah.org/msg01767.html) See [the mailing list archive](http://www.mail-archive.com/awesome@naquadah.org/msg01767.html)
@ -173,8 +173,8 @@ your `globalkeys`:
### How to control titlebars? ### How to control titlebars?
To disable titlebars on all clients remove the `titlebars_enabled=true` from the To disable titlebars on all clients remove the `titlebars_enabled=true` from the
`awful.rules.rules` table in your config. If you want a titlebar only on `ruled.client.rules` table in your config. If you want a titlebar only on
certain clients, you can use `awful.rules` to set this property only for certain certain clients, you can use `ruled.client` to set this property only for certain
clients. clients.
### How to toggle titlebar visibility? ### How to toggle titlebar visibility?
@ -208,7 +208,7 @@ their last invocation. The default key binding to toggle maximized state is
"Mod4 + m". "Mod4 + m".
You can ensure no application ever starts maximized in the first rule of your You can ensure no application ever starts maximized in the first rule of your
`awful.rules.rules` table, which applies to all clients, by adding: `ruled.client.rules` table, which applies to all clients, by adding:
-- Search for this rule, -- Search for this rule,
keys = clientkeys, keys = clientkeys,
@ -267,14 +267,14 @@ terminal output you can use the following to match clients in Awesome:
|--- name |--- name
You can use the above identifiers (instance, class and name) in your You can use the above identifiers (instance, class and name) in your
`awful.rules.rules` table to do matching, tagging and other client manipulation. `ruled.client.rules` table to do matching, tagging and other client manipulation.
See the next FAQ answer for some examples. See the next FAQ answer for some examples.
### How to start clients on specific tags and others as floating? ### How to start clients on specific tags and others as floating?
You can add matching rules to your `awful.rules.rules` table. The default You can add matching rules to your `ruled.client.rules` table. The default
`rc.lua` already has several examples, but some more can be found in the `rc.lua` already has several examples, but some more can be found in the
@{awful.rules.rules|documentation}. @{ruled.client.rules|documentation}.
### How to start clients as slave windows instead of master? ### How to start clients as slave windows instead of master?
@ -299,7 +299,7 @@ layout and allows to change it by clicking on it.
### How to make windows spawn under the mouse cursor? ### How to make windows spawn under the mouse cursor?
In the default `awful.rules`-rule, the following placement is specified: In the default `ruled.client`-rule, the following placement is specified:
placement = awful.placement.no_overlap+awful.placement.no_offscreen placement = awful.placement.no_overlap+awful.placement.no_offscreen

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@ -61,7 +61,7 @@
--- A table which content will be compared to the target object current properties. --- A table which content will be compared to the target object current properties.
-- --
-- The comparison will be made using the lesser (`>`) operator. -- The comparison will be made using the greater (`>`) operator.
-- --
-- @rulecomponent rule_greater -- @rulecomponent rule_greater
-- @param table -- @param table

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@ -19,7 +19,7 @@ local tmux = {}
-- will show tmux hotkeys for any window that has 'tmux' in its title. -- will show tmux hotkeys for any window that has 'tmux' in its title.
-- If no rules are provided then tmux hotkeys will be shown always! -- If no rules are provided then tmux hotkeys will be shown always!
-- @function add_rules_for_terminal -- @function add_rules_for_terminal
-- @see awful.rules.rules -- @see ruled.client.rules
-- @tparam table rule Rules to match a window containing a tmux session. -- @tparam table rule Rules to match a window containing a tmux session.
function tmux.add_rules_for_terminal(rule) function tmux.add_rules_for_terminal(rule)
for group_name, group_data in pairs({ for group_name, group_data in pairs({

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@ -687,13 +687,13 @@ end
-- -- a particular rule. -- -- a particular rule.
-- -- Bound to a key, it can be used to select from dozens of terminals open on -- -- Bound to a key, it can be used to select from dozens of terminals open on
-- -- several tags. -- -- several tags.
-- -- When using @{awful.rules.match_any} instead of @{awful.rules.match}, -- -- When using @{ruled.client.match_any} instead of @{ruled.client.match},
-- -- a menu of clients with different classes could be build. -- -- a menu of clients with different classes could be build.
-- --
-- function terminal_menu () -- function terminal_menu ()
-- terms = {} -- terms = {}
-- for i, c in pairs(client.get()) do -- for i, c in pairs(client.get()) do
-- if awful.rules.match(c, {class = "URxvt"}) then -- if ruled.client.match(c, {class = "URxvt"}) then
-- terms[i] = -- terms[i] =
-- {c.name, -- {c.name,
-- function() -- function()

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@ -1,668 +1,15 @@
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
--- Rules for clients. --- This module has been moved to `ruled.client`
--
-- This module applies @{rules} to clients during startup (via @{client.manage},
-- but its functions can be used for client matching in general.
--
-- All existing `client` properties can be used in rules. It is also possible
-- to add random properties that will be later accessible as `c.property_name`
-- (where `c` is a valid client object)
--
-- Syntax
-- ===
-- You should fill this table with your rule and properties to apply.
-- For example, if you want to set xterm maximized at startup, you can add:
--
-- { rule = { class = "xterm" },
-- properties = { maximized_vertical = true, maximized_horizontal = true } }
--
-- If you want to set mplayer floating at startup, you can add:
--
-- { rule = { name = "MPlayer" },
-- properties = { floating = true } }
--
-- If you want to put Firefox on a specific tag at startup, you can add:
--
-- { rule = { instance = "firefox" },
-- properties = { tag = mytagobject } }
--
-- Alternatively, you can specify the tag by name:
--
-- { rule = { instance = "firefox" },
-- properties = { tag = "3" } }
--
-- If you want to put Thunderbird on a specific screen at startup, use:
--
-- { rule = { instance = "Thunderbird" },
-- properties = { screen = 1 } }
--
-- Assuming that your X11 server supports the RandR extension, you can also specify
-- the screen by name:
--
-- { rule = { instance = "Thunderbird" },
-- properties = { screen = "VGA1" } }
--
-- If you want to put Emacs on a specific tag at startup, and immediately switch
-- to that tag you can add:
--
-- { rule = { class = "Emacs" },
-- properties = { tag = mytagobject, switchtotag = true } }
--
-- If you want to apply a custom callback to execute when a rule matched,
-- for example to pause playing music from mpd when you start dosbox, you
-- can add:
--
-- { rule = { class = "dosbox" },
-- callback = function(c)
-- awful.spawn('mpc pause')
-- end }
--
-- Note that all "rule" entries need to match. If any of the entry does not
-- match, the rule won't be applied.
--
-- If a client matches multiple rules, they are applied in the order they are
-- put in this global rules table. If the value of a rule is a string, then the
-- match function is used to determine if the client matches the rule.
--
-- If the value of a property is a function, that function gets called and
-- function's return value is used for the property.
--
-- To match multiple clients to a rule one need to use slightly different
-- syntax:
--
-- { rule_any = { class = { "MPlayer", "Nitrogen" }, instance = { "xterm" } },
-- properties = { floating = true } }
--
-- To match multiple clients with an exception one can couple `rules.except` or
-- `rules.except_any` with the rules:
--
-- { rule = { class = "Firefox" },
-- except = { instance = "Navigator" },
-- properties = {floating = true},
-- },
--
-- { rule_any = { class = { "Pidgin", "Xchat" } },
-- except_any = { role = { "conversation" } },
-- properties = { tag = "1" }
-- }
--
-- { rule = {},
-- except_any = { class = { "Firefox", "Vim" } },
-- properties = { floating = true }
-- }
--
-- Applicable client properties
-- ===
--
-- The table below holds the list of default client properties along with
-- some extra properties that are specific to the rules. Note that any property
-- can be set in the rules and interpreted by user provided code. This table
-- only represent those offered by default.
--
--@DOC_rules_index_COMMON@
-- --
-- @author Julien Danjou &lt;julien@danjou.info&gt; -- @author Julien Danjou &lt;julien@danjou.info&gt;
-- @copyright 2009 Julien Danjou -- @copyright 2009 Julien Danjou
-- @module awful.rules -- @module awful.rules
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
-- Grab environment we need
local client = client
local awesome = awesome
local screen = screen
local table = table
local type = type
local ipairs = ipairs
local pairs = pairs
local atag = require("awful.tag")
local gtable = require("gears.table")
local a_place = require("awful.placement")
local protected_call = require("gears.protected_call")
local aspawn = require("awful.spawn")
local gdebug = require("gears.debug") local gdebug = require("gears.debug")
local gmatcher = require("gears.matcher")
local amouse = require("awful.mouse")
local akeyboard = require("awful.keyboard")
local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1)
local rules = {} return gdebug.deprecate_class(
require("ruled.client"),
--- This is the global rules table. "awful.rules",
rules.rules = {} "ruled.client",
{ deprecated_in = 5}
local crules = gmatcher() )
--- Check if a client matches a rule.
-- @client c The client.
-- @tab rule The rule to check.
-- @treturn bool True if it matches, false otherwise.
-- @staticfct awful.rules.match
function rules.match(c, rule)
return crules:_match(c, rule)
end
--- Check if a client matches any part of a rule.
-- @client c The client.
-- @tab rule The rule to check.
-- @treturn bool True if at least one rule is matched, false otherwise.
-- @staticfct awful.rules.match_any
function rules.match_any(c, rule)
return crules:_match_any(c, rule)
end
--- Does a given rule entry match a client?
-- @client c The client.
-- @tab entry Rule entry (with keys `rule`, `rule_any`, `except` and/or
-- `except_any`).
-- @treturn bool
-- @staticfct awful.rules.matches
function rules.matches(c, entry)
return crules:matches_rule(c, entry)
end
--- Get list of matching rules for a client.
-- @client c The client.
-- @tab _rules The rules to check. List with "rule", "rule_any", "except" and
-- "except_any" keys.
-- @treturn table The list of matched rules.
-- @staticfct awful.rules.matching_rules
function rules.matching_rules(c, _rules)
return crules:matching_rules(c, _rules)
end
--- Check if a client matches a given set of rules.
-- @client c The client.
-- @tab _rules The rules to check. List of tables with `rule`, `rule_any`,
-- `except` and `except_any` keys.
-- @treturn bool True if at least one rule is matched, false otherwise.
-- @staticfct awful.rules.matches_list
function rules.matches_list(c, _rules)
return crules:matches_rules(c, _rules)
end
--- Remove a source.
-- @tparam string name The source name.
-- @treturn boolean If the source was removed.
-- @staticfct awful.rules.remove_rule_source
function rules.remove_rule_source(name)
return crules:remove_matching_source(name)
end
--- Apply awful.rules.rules to a client.
-- @client c The client.
-- @staticfct awful.rules.apply
function rules.apply(c)
return crules:apply(c)
end
--- Add a new rule source.
--
-- A rule source is a provider called when a client is managed (started). It
-- allows to configure the client by providing properties that should be applied.
-- By default, Awesome provides 2 sources:
--
-- * `awful.rules`: A declarative matcher
-- * `awful.spawn`: Launch clients with pre-defined properties
--
-- It is possible to register new callbacks to modify the properties table
-- before it is applied. Each provider is executed sequentially and modifies the
-- same table. If the first provider set a property, then the second can
-- override it, then the third, etc. Once the providers are exhausted, the
-- properties are applied on the client.
--
-- It is important to note that properties themselves have their own
-- dependencies. For example, a `tag` property implies a `screen`. Therefor, if
-- a `screen` is already specified, then it will be ignored when the rule is
-- executed. Properties also have their own priorities. For example, the
-- `titlebar` and `border_width` need to be applied before the `x` and `y`
-- positions are set. Otherwise, it will be off or the client will shift
-- upward everytime Awesome is restarted. A rule source *cannot* change this.
-- It is up to the callback to be aware of the dependencies and avoid to
-- introduce issues. For example, if the source wants to set a `screen`, it has
-- to check if the `tag`, `tags` or `new_tag` are on that `screen` or remove
-- those properties. Otherwise, they will be ignored once the rule is applied.
--
-- @tparam string name The provider name. It must be unique.
-- @tparam function callback The callback that is called to produce properties.
-- @tparam client callback.c The client
-- @tparam table callback.properties The current properties. The callback should
-- add to and overwrite properties in this table
-- @tparam table callback.callbacks A table of all callbacks scheduled to be
-- executed after the main properties are applied.
-- @tparam[opt={}] table depends_on A list of names of sources this source depends on
-- (sources that must be executed *before* `name`.
-- @tparam[opt={}] table precede A list of names of sources this source have a
-- priority over.
-- @treturn boolean Returns false if a dependency conflict was found.
-- @staticfct awful.rules.add_rule_source
function rules.add_rule_source(name, cb, ...)
local function callback(_, ...)
cb(...)
end
return crules:add_matching_function(name, callback, ...)
end
-- Add the rules properties
local function apply_awful_rules(c, props, callbacks)
for _, entry in ipairs(rules.matching_rules(c, rules.rules)) do
gtable.crush(props,entry.properties or {})
if entry.callback then
table.insert(callbacks, entry.callback)
end
end
end
--- The default `awful.rules` source.
--
-- **Has priority over:**
--
-- *nothing*
--
-- @rulesources awful.rules
rules.add_rule_source("awful.rules", apply_awful_rules, {"awful.spawn"}, {})
-- Add startup_id overridden properties
local function apply_spawn_rules(c, props, callbacks)
if c.startup_id and aspawn.snid_buffer[c.startup_id] then
local snprops, sncb = unpack(aspawn.snid_buffer[c.startup_id])
-- The SNID tag(s) always have precedence over the rules one(s)
if snprops.tag or snprops.tags or snprops.new_tag then
props.tag, props.tags, props.new_tag = nil, nil, nil
end
gtable.crush(props, snprops)
gtable.merge(callbacks, sncb)
end
end
--- The rule source for clients spawned by `awful.spawn`.
--
-- **Has priority over:**
--
-- * `awful.rules`
--
-- @rulesources awful.spawn
rules.add_rule_source("awful.spawn", apply_spawn_rules, {}, {"awful.rules"})
local function apply_singleton_rules(c, props, callbacks)
local persis_id, info = c.single_instance_id, nil
-- This is a persistent property set by `awful.spawn`
if awesome.startup and persis_id then
info = aspawn.single_instance_manager.by_uid[persis_id]
elseif c.startup_id then
info = aspawn.single_instance_manager.by_snid[c.startup_id]
aspawn.single_instance_manager.by_snid[c.startup_id] = nil
elseif aspawn.single_instance_manager.by_pid[c.pid] then
info = aspawn.single_instance_manager.by_pid[c.pid].matcher(c) and
aspawn.single_instance_manager.by_pid[c.pid] or nil
end
if info then
c.single_instance_id = info.hash
if info.rules then
gtable.crush(props, info.rules)
end
table.insert(callbacks, info.callback)
table.insert(info.instances, c)
-- Prevent apps with multiple clients from re-using this too often in
-- the first 30 seconds before the PID is cleared.
aspawn.single_instance_manager.by_pid[c.pid] = nil
end
end
--- The rule source for clients spawned by `awful.spawn.once` and `single_instance`.
--
-- **Has priority over:**
--
-- * `awful.rules`
--
-- **Depends on:**
--
-- * `awful.spawn`
--
-- @rulesources awful.spawn_once
rules.add_rule_source("awful.spawn_once", apply_singleton_rules, {"awful.spawn"}, {"awful.rules"})
local function add_to_tag(c, t)
if not t then return end
local tags = c:tags()
table.insert(tags, t)
c:tags(tags)
end
--- Extra rules properties.
--
-- These properties are used in the rules only and are not sent to the client
-- afterward.
--
-- To add a new properties, just do:
--
-- function awful.rules.extra_properties.my_new_property(c, value, props)
-- -- do something
-- end
--
-- By default, the table has the following functions:
--
-- * geometry
-- * placement
--
-- @tfield table awful.rules.extra_properties
rules.extra_properties = {}
--- Extra high priority properties.
--
-- Some properties, such as anything related to tags, geometry or focus, will
-- cause a race condition if set in the main property section. This is why
-- they have a section for them.
--
-- To add a new properties, just do:
--
-- function awful.rules.high_priority_properties.my_new_property(c, value, props)
-- -- do something
-- end
--
-- By default, the table has the following functions:
--
-- * tag
-- * new_tag
--
-- @tfield table awful.rules.high_priority_properties
rules.high_priority_properties = {}
--- Delayed properties.
-- Properties applied after all other categories.
-- @tfield table awful.rules.delayed_properties
-- By default, the table has the following functions:
--
-- * switch_to_tags
rules.delayed_properties = {}
local force_ignore = {
titlebars_enabled=true, focus=true, screen=true, x=true,
y=true, width=true, height=true, geometry=true,placement=true,
border_width=true,floating=true,size_hints_honor=true
}
function rules.high_priority_properties.tag(c, value, props)
if value then
if type(value) == "string" then
local name = value
value = atag.find_by_name(c.screen, value)
if not value and not props.screen then
value = atag.find_by_name(nil, name)
end
if not value then
require("gears.debug").print_error("awful.rules-rule specified "
.. "tag = '" .. name .. "', but no such tag exists")
return
end
end
-- In case the tag has been forced to another screen, move the client
if c.screen ~= value.screen then
c.screen = value.screen
props.screen = value.screen -- In case another rule query it
end
c:tags{ value }
end
end
function rules.delayed_properties.switch_to_tags(c, value)
if not value then return end
atag.viewmore(c:tags(), c.screen)
end
function rules.delayed_properties.switchtotag(c, value)
gdebug.deprecate("Use switch_to_tags instead of switchtotag", {deprecated_in=5})
rules.delayed_properties.switch_to_tags(c, value)
end
function rules.extra_properties.geometry(c, _, props)
local cur_geo = c:geometry()
local new_geo = type(props.geometry) == "function"
and props.geometry(c, props) or props.geometry or {}
for _, v in ipairs {"x", "y", "width", "height"} do
new_geo[v] = type(props[v]) == "function" and props[v](c, props)
or props[v] or new_geo[v] or cur_geo[v]
end
c:geometry(new_geo) --TODO use request::geometry
end
function rules.high_priority_properties.new_tag(c, value, props)
local ty = type(value)
local t = nil
if ty == "boolean" then
-- Create a new tag named after the client class
t = atag.add(c.class or "N/A", {screen=c.screen, volatile=true})
elseif ty == "string" then
-- Create a tag named after "value"
t = atag.add(value, {screen=c.screen, volatile=true})
elseif ty == "table" then
-- Assume a table of tags properties. Set the right screen, but
-- avoid editing the original table
local values = value.screen and value or gtable.clone(value)
values.screen = values.screen or c.screen
t = atag.add(value.name or c.class or "N/A", values)
-- In case the tag has been forced to another screen, move the client
c.screen = t.screen
props.screen = t.screen -- In case another rule query it
else
assert(false)
end
add_to_tag(c, t)
return t
end
function rules.extra_properties.placement(c, value, props)
-- Avoid problems
if awesome.startup and
(c.size_hints.user_position or c.size_hints.program_position) then
return
end
local ty = type(value)
local args = {
honor_workarea = props.honor_workarea ~= false,
honor_padding = props.honor_padding ~= false
}
if ty == "function" or (ty == "table" and
getmetatable(value) and getmetatable(value).__call
) then
value(c, args)
elseif ty == "string" and a_place[value] then
a_place[value](c, args)
end
end
function rules.high_priority_properties.tags(c, value, props)
local current = c:tags()
local tags, s = {}, nil
for _, t in ipairs(value) do
if type(t) == "string" then
t = atag.find_by_name(c.screen, t)
end
if t and ((not s) or t.screen == s) then
table.insert(tags, t)
s = s or t.screen
end
end
if s and s ~= c.screen then
c.screen = s
props.screen = s -- In case another rule query it
end
if #current == 0 or (value[1] and value[1].screen ~= current[1].screen) then
c:tags(tags)
else
c:tags(gtable.merge(current, tags))
end
end
--- Apply properties and callbacks to a client.
-- @client c The client.
-- @tab props Properties to apply.
-- @tab[opt] callbacks Callbacks to apply.
-- @staticfct awful.rules.execute
-- @request client titlebars rules granted The `titlebars_enabled` is set in the
-- rules.
crules._execute = function(_, c, props, callbacks)
-- Set the default buttons and keys
local btns = amouse._get_client_mousebindings()
local keys = akeyboard._get_client_keybindings()
props.keys = props.keys or keys
props.buttons = props.buttons or btns
-- Border width will also cause geometry related properties to fail
if props.border_width then
c.border_width = type(props.border_width) == "function" and
props.border_width(c, props) or props.border_width
end
-- This has to be done first, as it will impact geometry related props.
if props.titlebars_enabled and (type(props.titlebars_enabled) ~= "function"
or props.titlebars_enabled(c,props)) then
c:emit_signal("request::titlebars", "rules", {properties=props})
c._request_titlebars_called = true
end
-- Size hints will be re-applied when setting width/height unless it is
-- disabled first
if props.size_hints_honor ~= nil then
c.size_hints_honor = type(props.size_hints_honor) == "function" and props.size_hints_honor(c,props)
or props.size_hints_honor
end
-- Geometry will only work if floating is true, otherwise the "saved"
-- geometry will be restored.
if props.floating ~= nil then
c.floating = type(props.floating) == "function" and props.floating(c,props)
or props.floating
end
-- Before requesting a tag, make sure the screen is right
if props.screen then
c.screen = type(props.screen) == "function" and screen[props.screen(c,props)]
or screen[props.screen]
end
-- Some properties need to be handled first. For example, many properties
-- require that the client is tagged, this isn't yet the case.
for prop, handler in pairs(rules.high_priority_properties) do
local value = props[prop]
if value ~= nil then
if type(value) == "function" then
value = value(c, props)
end
handler(c, value, props)
end
end
-- Make sure the tag is selected before the main rules are called.
-- Otherwise properties like "urgent" or "focus" may fail (if they were
-- overridden by other callbacks).
-- Previously this was done in a second client.manage callback, but caused
-- a race condition where the order of modules being loaded would change
-- the outcome.
c:emit_signal("request::tag", nil, {reason="rules"})
-- By default, rc.lua uses no_overlap+no_offscreen placement. This has to
-- be executed before x/y/width/height/geometry as it would otherwise
-- always override the user specified position with the default rule.
if props.placement then
-- It may be a function, so this one doesn't execute it like others
rules.extra_properties.placement(c, props.placement, props)
end
-- Handle the geometry (since tags and screen are set).
if props.height or props.width or props.x or props.y or props.geometry then
rules.extra_properties.geometry(c, nil, props)
end
-- Apply the remaining properties (after known race conditions are handled).
for property, value in pairs(props) do
if property ~= "focus" and property ~= "shape" and type(value) == "function" then
value = value(c, props)
end
local ignore = rules.high_priority_properties[property] or
rules.delayed_properties[property] or force_ignore[property]
if not ignore then
if rules.extra_properties[property] then
rules.extra_properties[property](c, value, props)
elseif type(c[property]) == "function" then
c[property](c, value)
else
c[property] = value
end
end
end
-- Apply all callbacks.
if callbacks then
for _, callback in pairs(callbacks) do
protected_call(callback, c)
end
end
-- Apply the delayed properties
for prop, handler in pairs(rules.delayed_properties) do
if not force_ignore[prop] then
local value = props[prop]
if value ~= nil then
if type(value) == "function" then
value = value(c, props)
end
handler(c, value, props)
end
end
end
-- Do this at last so we do not erase things done by the focus signal.
if props.focus and (type(props.focus) ~= "function" or props.focus(c)) then
c:emit_signal('request::activate', "rules", {raise=not awesome.startup})
end
end
function rules.execute(...) crules:_execute(...) end
-- TODO v5 deprecate this
function rules.completed_with_payload_callback(c, props, callbacks)
rules.execute(c, props, callbacks)
end
client.connect_signal("request::manage", rules.apply)
--@DOC_rule_COMMON@
return rules
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

712
lib/ruled/client.lua Normal file
View File

@ -0,0 +1,712 @@
---------------------------------------------------------------------------
--- Rules for clients.
--
-- This module applies @{rules} to clients during startup (via @{client.manage},
-- but its functions can be used for client matching in general.
--
-- All existing `client` properties can be used in rules. It is also possible
-- to add random properties that will be later accessible as `c.property_name`
-- (where `c` is a valid client object)
--
-- Syntax
-- ===
-- You should fill this table with your rule and properties to apply.
-- For example, if you want to set xterm maximized at startup, you can add:
--
-- @DOC_sequences_client_rules_maximized_EXAMPLE@
--
-- If you want to set mplayer floating at startup, you can add:
--
-- @DOC_sequences_client_rules_floating_EXAMPLE@
--
-- If you want to put Firefox on a specific tag at startup. It is possible to
-- specify the tag with it's object or by name:
--
-- @DOC_sequences_client_rules_tags_EXAMPLE@
--
-- If you want to put Thunderbird on a specific screen at startup, use:
--
-- @DOC_sequences_client_rules_screens_EXAMPLE@
--
-- If you want to put Emacs on a specific tag at startup, and immediately switch
-- to that tag you can add:
--
-- @DOC_sequences_client_rules_switch_to_tags_EXAMPLE@
--
-- If you want to apply a custom callback to execute when a rule matched,
-- for example to pause playing music from mpd when you start dosbox, you
-- can add:
--
-- { rule = { class = "dosbox" },
-- callback = function(c)
-- awful.spawn('mpc pause')
-- end }
--
-- Note that all "rule" entries need to match. If any of the entry does not
-- match, the rule won't be applied.
--
-- If a client matches multiple rules, they are applied in the order they are
-- put in this global rules table. If the value of a rule is a string, then the
-- match function is used to determine if the client matches the rule.
--
-- If the value of a property is a function, that function gets called and
-- function's return value is used for the property.
--
-- To match multiple clients to a rule one need to use slightly different
-- syntax:
--
-- { rule_any = { class = { "MPlayer", "Nitrogen" }, instance = { "xterm" } },
-- properties = { floating = true } }
--
-- To match multiple clients with an exception one can couple `rules.except` or
-- `rules.except_any` with the rules:
--
-- { rule = { class = "Firefox" },
-- except = { instance = "Navigator" },
-- properties = {floating = true},
-- },
--
-- { rule_any = { class = { "Pidgin", "Xchat" } },
-- except_any = { role = { "conversation" } },
-- properties = { tag = "1" }
-- }
--
-- { rule = {},
-- except_any = { class = { "Firefox", "Vim" } },
-- properties = { floating = true }
-- }
--
-- Note that all rules can have an `id` field. This can then be used to find
-- the rule. For example, it can be used in `remove_rule` instead of the table.
--
-- Applicable client properties
-- ===
--
-- The table below holds the list of default client properties along with
-- some extra properties that are specific to the rules. Note that any property
-- can be set in the rules and interpreted by user provided code. This table
-- only represent those offered by default.
--
--@DOC_client_rules_index_COMMON@
--
-- @author Julien Danjou &lt;julien@danjou.info&gt;
-- @copyright 2009 Julien Danjou
-- @ruleslib ruled.client
---------------------------------------------------------------------------
-- Grab environment we need
local capi = {client = client, awesome = awesome, screen = screen, tag = tag}
local table = table
local type = type
local ipairs = ipairs
local pairs = pairs
local atag = require("awful.tag")
local gobject = require("gears.object")
local gtable = require("gears.table")
local a_place = require("awful.placement")
local protected_call = require("gears.protected_call")
local aspawn = require("awful.spawn")
local gdebug = require("gears.debug")
local gmatcher = require("gears.matcher")
local amouse = require("awful.mouse")
local akeyboard = require("awful.keyboard")
local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1)
local module = {}
local crules = gmatcher()
--- Check if a client matches a rule.
-- @client c The client.
-- @tab rule The rule to check.
-- @treturn bool True if it matches, false otherwise.
-- @staticfct ruled.client.match
function module.match(c, rule)
return crules:_match(c, rule)
end
--- Check if a client matches any part of a rule.
-- @client c The client.
-- @tab rule The rule to check.
-- @treturn bool True if at least one rule is matched, false otherwise.
-- @staticfct ruled.client.match_any
function module.match_any(c, rule)
return crules:_match_any(c, rule)
end
--- Does a given rule entry match a client?
-- @client c The client.
-- @tab entry Rule entry (with keys `rule`, `rule_any`, `except` and/or
-- `except_any`).
-- @treturn bool
-- @staticfct ruled.client.matches
function module.matches(c, entry)
return crules:matches_rule(c, entry)
end
--- Get list of matching rules for a client.
-- @client c The client.
-- @tab _rules The rules to check. List with "rule", "rule_any", "except" and
-- "except_any" keys.
-- @treturn table The list of matched rules.
-- @staticfct ruled.client.matching_rules
function module.matching_rules(c, _rules)
return crules:matching_rules(c, _rules)
end
--- Check if a client matches a given set of rules.
-- @client c The client.
-- @tab _rules The rules to check. List of tables with `rule`, `rule_any`,
-- `except` and `except_any` keys.
-- @treturn bool True if at least one rule is matched, false otherwise.
-- @staticfct ruled.client.matches_list
function module.matches_list(c, _rules)
return crules:matches_rules(c, _rules)
end
--- Remove a source.
-- @tparam string name The source name.
-- @treturn boolean If the source was removed.
-- @staticfct ruled.client.remove_rule_source
function module.remove_rule_source(name)
return crules:remove_matching_source(name)
end
--- Apply ruled.client.rules to a client.
-- @client c The client.
-- @staticfct ruled.client.apply
function module.apply(c)
return crules:apply(c)
end
--- Add a new rule to the default set.
--
-- @tparam table rule A valid rule.
function module.append_rule(rule)
crules:append_rule("awful.rules", rule)
end
--- Add a new rules to the default set.
-- @tparam table rules A table with rules.
function module.append_rules(rules)
crules:append_rules("awful.rules", rules)
end
--- Remove a new rule to the default set.
-- @tparam table|string rule A valid rule or a name passed in the `id` value
-- when calling `append_rule`.
function module.remove_rule(rule)
crules:remove_rule("awful.rules", rule)
end
--- Add a new rule source.
--
-- A rule source is a provider called when a client is managed (started). It
-- allows to configure the client by providing properties that should be applied.
-- By default, Awesome provides 2 sources:
--
-- * `awful.rules`: A declarative matcher
-- * `awful.spawn`: Launch clients with pre-defined properties
--
-- It is possible to register new callbacks to modify the properties table
-- before it is applied. Each provider is executed sequentially and modifies the
-- same table. If the first provider set a property, then the second can
-- override it, then the third, etc. Once the providers are exhausted, the
-- properties are applied on the client.
--
-- It is important to note that properties themselves have their own
-- dependencies. For example, a `tag` property implies a `screen`. Therefor, if
-- a `screen` is already specified, then it will be ignored when the rule is
-- executed. Properties also have their own priorities. For example, the
-- `titlebar` and `border_width` need to be applied before the `x` and `y`
-- positions are set. Otherwise, it will be off or the client will shift
-- upward everytime Awesome is restarted. A rule source *cannot* change this.
-- It is up to the callback to be aware of the dependencies and avoid to
-- introduce issues. For example, if the source wants to set a `screen`, it has
-- to check if the `tag`, `tags` or `new_tag` are on that `screen` or remove
-- those properties. Otherwise, they will be ignored once the rule is applied.
--
-- @tparam string name The provider name. It must be unique.
-- @tparam function callback The callback that is called to produce properties.
-- @tparam client callback.c The client
-- @tparam table callback.properties The current properties. The callback should
-- add to and overwrite properties in this table
-- @tparam table callback.callbacks A table of all callbacks scheduled to be
-- executed after the main properties are applied.
-- @tparam[opt={}] table depends_on A list of names of sources this source depends on
-- (sources that must be executed *before* `name`.
-- @tparam[opt={}] table precede A list of names of sources this source have a
-- priority over.
-- @treturn boolean Returns false if a dependency conflict was found.
-- @staticfct ruled.client.add_rule_source
function module.add_rule_source(name, cb, ...)
local function callback(_, ...)
cb(...)
end
return crules:add_matching_function(name, callback, ...)
end
--- The default `ruled.client` source.
--
-- It is called `awful.rules` for historical reasons.
--
-- **Has priority over:**
--
-- *nothing*
--
-- @rulesources awful.rules
crules:add_matching_rules("awful.rules", {}, {"awful.spawn"}, {})
-- Add startup_id overridden properties
local function apply_spawn_rules(c, props, callbacks)
if c.startup_id and aspawn.snid_buffer[c.startup_id] then
local snprops, sncb = unpack(aspawn.snid_buffer[c.startup_id])
-- The SNID tag(s) always have precedence over the rules one(s)
if snprops.tag or snprops.tags or snprops.new_tag then
props.tag, props.tags, props.new_tag = nil, nil, nil
end
gtable.crush(props, snprops)
gtable.merge(callbacks, sncb)
end
end
--- The rule source for clients spawned by `awful.spawn`.
--
-- **Has priority over:**
--
-- * `awful.rules`
--
-- @rulesources awful.spawn
module.add_rule_source("awful.spawn", apply_spawn_rules, {}, {"awful.rules"})
local function apply_singleton_rules(c, props, callbacks)
local persis_id, info = c.single_instance_id, nil
-- This is a persistent property set by `awful.spawn`
if capi.awesome.startup and persis_id then
info = aspawn.single_instance_manager.by_uid[persis_id]
elseif c.startup_id then
info = aspawn.single_instance_manager.by_snid[c.startup_id]
aspawn.single_instance_manager.by_snid[c.startup_id] = nil
elseif aspawn.single_instance_manager.by_pid[c.pid] then
info = aspawn.single_instance_manager.by_pid[c.pid].matcher(c) and
aspawn.single_instance_manager.by_pid[c.pid] or nil
end
if info then
c.single_instance_id = info.hash
if info.rules then
gtable.crush(props, info.rules)
end
table.insert(callbacks, info.callback)
table.insert(info.instances, c)
-- Prevent apps with multiple clients from re-using this too often in
-- the first 30 seconds before the PID is cleared.
aspawn.single_instance_manager.by_pid[c.pid] = nil
end
end
--- The rule source for clients spawned by `awful.spawn.once` and `single_instance`.
--
-- **Has priority over:**
--
-- * `awful.rules`
--
-- **Depends on:**
--
-- * `awful.spawn`
--
-- @rulesources awful.spawn_once
module.add_rule_source("awful.spawn_once", apply_singleton_rules, {"awful.spawn"}, {"awful.rules"})
local function add_to_tag(c, t)
if not t then return end
local tags = c:tags()
table.insert(tags, t)
c:tags(tags)
end
--- Extra rules properties.
--
-- These properties are used in the rules only and are not sent to the client
-- afterward.
--
-- To add a new properties, just do:
--
-- function ruled.client.extra_properties.my_new_property(c, value, props)
-- -- do something
-- end
--
-- By default, the table has the following functions:
--
-- * geometry
-- * placement
--
-- @tfield table ruled.client.extra_properties
module.extra_properties = {}
--- Extra high priority properties.
--
-- Some properties, such as anything related to tags, geometry or focus, will
-- cause a race condition if set in the main property section. This is why
-- they have a section for them.
--
-- To add a new properties, just do:
--
-- function ruled.client.high_priority_properties.my_new_property(c, value, props)
-- -- do something
-- end
--
-- By default, the table has the following functions:
--
-- * tag
-- * new_tag
--
-- @tfield table ruled.client.high_priority_properties
module.high_priority_properties = {}
--- Delayed properties.
-- Properties applied after all other categories.
-- @tfield table ruled.client.delayed_properties
-- By default, the table has the following functions:
--
-- * switch_to_tags
module.delayed_properties = {}
local force_ignore = {
titlebars_enabled=true, focus=true, screen=true, x=true,
y=true, width=true, height=true, geometry=true,placement=true,
border_width=true,floating=true,size_hints_honor=true
}
function module.high_priority_properties.tag(c, value, props)
if value then
if type(value) == "string" then
local name = value
value = atag.find_by_name(c.screen, value)
if not value and not props.screen then
value = atag.find_by_name(nil, name)
end
if not value then
gdebug.print_error("ruled.client-rule specified "
.. "tag = '" .. name .. "', but no such tag exists")
return
end
end
-- In case the tag has been forced to another screen, move the client
if c.screen ~= value.screen then
c.screen = value.screen
props.screen = value.screen -- In case another rule query it
end
c:tags{ value }
end
end
function module.delayed_properties.switch_to_tags(c, value)
if not value then return end
atag.viewmore(c:tags(), c.screen)
end
function module.delayed_properties.switchtotag(c, value)
gdebug.deprecate("Use switch_to_tags instead of switchtotag", {deprecated_in=5})
module.delayed_properties.switch_to_tags(c, value)
end
function module.extra_properties.geometry(c, _, props)
local cur_geo = c:geometry()
local new_geo = type(props.geometry) == "function"
and props.geometry(c, props) or props.geometry or {}
for _, v in ipairs {"x", "y", "width", "height"} do
new_geo[v] = type(props[v]) == "function" and props[v](c, props)
or props[v] or new_geo[v] or cur_geo[v]
end
c:geometry(new_geo) --TODO use request::geometry
end
function module.high_priority_properties.new_tag(c, value, props)
local ty = type(value)
local t = nil
if ty == "boolean" then
-- Create a new tag named after the client class
t = atag.add(c.class or "N/A", {screen=c.screen, volatile=true})
elseif ty == "string" then
-- Create a tag named after "value"
t = atag.add(value, {screen=c.screen, volatile=true})
elseif ty == "table" then
-- Assume a table of tags properties. Set the right screen, but
-- avoid editing the original table
local values = value.screen and value or gtable.clone(value)
values.screen = values.screen or c.screen
t = atag.add(value.name or c.class or "N/A", values)
-- In case the tag has been forced to another screen, move the client
c.screen = t.screen
props.screen = t.screen -- In case another rule query it
else
assert(false)
end
add_to_tag(c, t)
return t
end
function module.extra_properties.placement(c, value, props)
-- Avoid problems
if capi.awesome.startup and
(c.size_hints.user_position or c.size_hints.program_position) then
return
end
local ty = type(value)
local args = {
honor_workarea = props.honor_workarea ~= false,
honor_padding = props.honor_padding ~= false
}
if ty == "function" or (ty == "table" and
getmetatable(value) and getmetatable(value).__call
) then
value(c, args)
elseif ty == "string" and a_place[value] then
a_place[value](c, args)
end
end
function module.high_priority_properties.tags(c, value, props)
local current = c:tags()
local tags, s = {}, nil
for _, t in ipairs(value) do
if type(t) == "string" then
t = atag.find_by_name(c.screen, t)
end
if t and ((not s) or t.screen == s) then
table.insert(tags, t)
s = s or t.screen
end
end
if s and s ~= c.screen then
c.screen = s
props.screen = s -- In case another rule query it
end
if #current == 0 or (value[1] and value[1].screen ~= current[1].screen) then
c:tags(tags)
else
c:tags(gtable.merge(current, tags))
end
end
--- Apply properties and callbacks to a client.
-- @client c The client.
-- @tab props Properties to apply.
-- @tab[opt] callbacks Callbacks to apply.
-- @staticfct ruled.client.execute
-- @request client titlebars rules granted The `titlebars_enabled` is set in the
-- rules.
crules._execute = function(_, c, props, callbacks)
-- Set the default buttons and keys
local btns = amouse._get_client_mousebindings()
local keys = akeyboard._get_client_keybindings()
props.keys = props.keys or keys
props.buttons = props.buttons or btns
-- Border width will also cause geometry related properties to fail
if props.border_width then
c.border_width = type(props.border_width) == "function" and
props.border_width(c, props) or props.border_width
end
-- This has to be done first, as it will impact geometry related props.
if props.titlebars_enabled and (type(props.titlebars_enabled) ~= "function"
or props.titlebars_enabled(c,props)) then
c:emit_signal("request::titlebars", "rules", {properties=props})
c._request_titlebars_called = true
end
-- Size hints will be re-applied when setting width/height unless it is
-- disabled first
if props.size_hints_honor ~= nil then
c.size_hints_honor = type(props.size_hints_honor) == "function" and props.size_hints_honor(c,props)
or props.size_hints_honor
end
-- Geometry will only work if floating is true, otherwise the "saved"
-- geometry will be restored.
if props.floating ~= nil then
c.floating = type(props.floating) == "function" and props.floating(c,props)
or props.floating
end
-- Before requesting a tag, make sure the screen is right
if props.screen then
c.screen = type(props.screen) == "function" and capi.screen[props.screen(c,props)]
or capi.screen[props.screen]
end
-- Some properties need to be handled first. For example, many properties
-- require that the client is tagged, this isn't yet the case.
for prop, handler in pairs(module.high_priority_properties) do
local value = props[prop]
if value ~= nil then
if type(value) == "function" then
value = value(c, props)
end
handler(c, value, props)
end
end
-- Make sure the tag is selected before the main rules are called.
-- Otherwise properties like "urgent" or "focus" may fail (if they were
-- overridden by other callbacks).
-- Previously this was done in a second client.manage callback, but caused
-- a race condition where the order of modules being loaded would change
-- the outcome.
c:emit_signal("request::tag", nil, {reason="rules", screen = c.screen})
-- By default, rc.lua uses no_overlap+no_offscreen placement. This has to
-- be executed before x/y/width/height/geometry as it would otherwise
-- always override the user specified position with the default rule.
if props.placement then
-- It may be a function, so this one doesn't execute it like others
module.extra_properties.placement(c, props.placement, props)
end
-- Handle the geometry (since tags and screen are set).
if props.height or props.width or props.x or props.y or props.geometry then
module.extra_properties.geometry(c, nil, props)
end
-- Apply the remaining properties (after known race conditions are handled).
for property, value in pairs(props) do
if property ~= "focus" and property ~= "shape" and type(value) == "function" then
value = value(c, props)
end
local ignore = module.high_priority_properties[property] or
module.delayed_properties[property] or force_ignore[property]
if not ignore then
if module.extra_properties[property] then
module.extra_properties[property](c, value, props)
elseif type(c[property]) == "function" then
c[property](c, value)
else
c[property] = value
end
end
end
-- Apply all callbacks.
if callbacks then
for _, callback in pairs(callbacks) do
protected_call(callback, c)
end
end
-- Apply the delayed properties
for prop, handler in pairs(module.delayed_properties) do
if not force_ignore[prop] then
local value = props[prop]
if value ~= nil then
if type(value) == "function" then
value = value(c, props)
end
handler(c, value, props)
end
end
end
-- Do this at last so we do not erase things done by the focus signal.
if props.focus and (type(props.focus) ~= "function" or props.focus(c)) then
c:emit_signal('request::activate', "rules", {raise=not capi.awesome.startup})
end
end
function module.execute(...) crules:_execute(...) end
-- TODO v5 deprecate this
function module.completed_with_payload_callback(c, props, callbacks)
module.execute(c, props, callbacks)
end
gobject._setup_class_signals(module)
capi.client.connect_signal("request::manage", module.apply)
-- Request rules to be added **after** all modules are loaded, but before the
-- clients are managed. This allows module to listen to rules being added and
-- either modify them or add their own in the right order.
local function request_rules()
module.emit_signal("request::rules")
end
capi.client.connect_signal("scanning", request_rules)
--@DOC_rule_COMMON@
return setmetatable(module, {
__newindex = function(_, k, v)
if k == "rules" then
gdebug.deprecate(
"Use ruled.client.append_rules instead awful.rules.rules",
{deprecated_in=5}
)
-- Clearing the rule was supported, so it still has to be. This is
-- a bad idea. There is no plan to make this API public.
if not next(v) then
-- It isn't possible to just set it to {}, there is other
-- references to the table.
for k2 in pairs(crules._matching_rules["awful.rules"]) do
crules._matching_rules["awful.rules"][k2] = nil
end
else
crules:append_rules("awful.rules", v)
end
else
rawset(k, v)
end
end,
__index = function(_, k)
if k == "rules" then
gdebug.deprecate(
"Accessing `ruled.rules` isn't recommended, to modify rules, "..
"use `ruled.client.remove_rule()` and add a new one.",
{deprecated_in=5}
)
if not crules._matching_rules["awful.rules"] then
crules:add_matching_rules("awful.rules", {}, {}, {})
end
return crules._matching_rules["awful.rules"]
end
end
})
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

View File

@ -1 +1,3 @@
return {} return {
client = require("ruled.client");
}

View File

@ -1,6 +1,7 @@
local timer = require("gears.timer") local timer = require("gears.timer")
local awful = require("awful") local awful = require("awful")
local gtable = require("gears.table") local gtable = require("gears.table")
local gdebug = require("gears.debug")
local runner = { local runner = {
quit_awesome_on_error = os.getenv('TEST_PAUSE_ON_ERRORS') ~= '1', quit_awesome_on_error = os.getenv('TEST_PAUSE_ON_ERRORS') ~= '1',
@ -11,10 +12,16 @@ local verbose = os.getenv('VERBOSE') == '1'
-- Helpers. -- Helpers.
--- Add some rules to awful.rules.rules, after the defaults. --- Add some rules to awful.rules.rules, after the defaults.
local dep = gdebug.deprecate
gdebug.deprecate = function() end
local default_rules = gtable.clone(awful.rules.rules) local default_rules = gtable.clone(awful.rules.rules)
gdebug.deprecate = dep
runner.add_to_default_rules = function(r) runner.add_to_default_rules = function(r)
gdebug.deprecate = function() end
awful.rules.rules = gtable.clone(default_rules) awful.rules.rules = gtable.clone(default_rules)
table.insert(awful.rules.rules, r) table.insert(awful.rules.rules, r)
gdebug.deprecate = dep
end end
-- Was the runner started already? -- Was the runner started already?

View File

@ -1,7 +1,8 @@
local runner = require("_runner") local runner = require("_runner")
local titlebar = require("awful.titlebar") local titlebar = require("awful.titlebar")
local rules = require("awful.rules") local rules = require("ruled.client")
local spawn = require("awful.spawn") local spawn = require("awful.spawn")
local gdebug = require("gears.debug")
local tiny_client_code_template = [[ local tiny_client_code_template = [[
pcall(require, 'luarocks.loader') pcall(require, 'luarocks.loader')
@ -25,7 +26,10 @@ window.decorated = false
} }
-- Use the test client props -- Use the test client props
local dep = gdebug.deprecate
gdebug.deprecate = function() end
rules.rules = {} rules.rules = {}
gdebug.deprecate = dep
-- Too bad there's no way to disconnect the rc.lua request::titlebars function -- Too bad there's no way to disconnect the rc.lua request::titlebars function