Reorder some code for fullscreening windows
When one sets a client to fullscreen, this is what currently happens: - lua code: c.fullscreen = true - The C code emits request::fullscreen without having touched the client's fullscreen property yet (c.fullscreen is still false) - awful.ewmh changes the client's geometry to fullscreen via c:geometry() - This causes property::geometry to be emitted - awful.layout reacts on this and causes the screen to be re-arranged, undoing the fullscreen geometry set in awful.ewmh - The C code for c.fullscreen = true continues and actually changes the client's fullscreen flag The result of this is that we get a client which thinks it is fullscreen'd without actually being that. Fix this by first changing the client's fullscreen property and then emitting request::fullscreen. Same thing for maximized_{vertical,horizontal}. Thanks to Jim Pryor for reporting this bug and helping reproducing it. Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -762,10 +762,10 @@ client_set_fullscreen(lua_State *L, int cidx, bool s)
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}
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int abs_cidx = luaA_absindex(L, cidx); \
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lua_pushboolean(L, s);
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luaA_object_emit_signal(L, abs_cidx, "request::fullscreen", 1);
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c->fullscreen = s;
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stack_windows();
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luaA_object_emit_signal(L, abs_cidx, "request::fullscreen", 1);
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luaA_object_emit_signal(L, abs_cidx, "property::fullscreen", 0);
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stack_windows();
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}
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}
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@ -785,10 +785,10 @@ client_set_fullscreen(lua_State *L, int cidx, bool s)
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if(s) \
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client_set_fullscreen(L, abs_cidx, false); \
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lua_pushboolean(L, s); \
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luaA_object_emit_signal(L, abs_cidx, "request::maximized_" #type, 1); \
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c->maximized_##type = s; \
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stack_windows(); \
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luaA_object_emit_signal(L, abs_cidx, "request::maximized_" #type, 1); \
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luaA_object_emit_signal(L, abs_cidx, "property::maximized_" #type, 0); \
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stack_windows(); \
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} \
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}
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DO_FUNCTION_CLIENT_MAXIMIZED(vertical)
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