client: Change the `relative_move` behavior.
The old behavior would move the client when `nil` was passed by an almost arbitrary value. It would most of the time go off screen. While this is a behavior change, what it replaces was so broken I doubt anybody actually used `nil` in `relative_move`.
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@ -74,6 +74,8 @@ This document was last updated at commit v4.3-197-g9085ed631.
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* Setting `awful.rules.rules` now append the rules to the existing set.
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* Setting `awful.rules.rules` now append the rules to the existing set.
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Clearing the rules was never officially supported. If you *really* want the
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Clearing the rules was never officially supported. If you *really* want the
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old behavior, use `awful.rules.rules = {}; awful.rules.rules = my_new_rules`.
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old behavior, use `awful.rules.rules = {}; awful.rules.rules = my_new_rules`.
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* `client:relative_move()` now default `nil` values to zero. The previous
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behavior made no sense.
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<a name="v43"></a>
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<a name="v43"></a>
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# Awesome window manager framework version 4.3 changes
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# Awesome window manager framework version 4.3 changes
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@ -523,16 +523,16 @@ end
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--
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--
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-- @method relative_move
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-- @method relative_move
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-- @see geometry
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-- @see geometry
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-- @tparam[opt=c.x] number x The relative x coordinate.
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-- @tparam[opt=0] number x The relative x coordinate.
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-- @tparam[opt=c.y] number y The relative y coordinate.
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-- @tparam[opt=0] number y The relative y coordinate.
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-- @tparam[opt=c.width] number w The relative width.
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-- @tparam[opt=0] number w The relative width.
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-- @tparam[opt=c.height] number h The relative height.
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-- @tparam[opt=0] number h The relative height.
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function client.object.relative_move(self, x, y, w, h)
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function client.object.relative_move(self, x, y, w, h)
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local geometry = self:geometry()
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local geometry = self:geometry()
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geometry['x'] = geometry['x'] + (x or geometry.x)
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geometry['x'] = geometry['x'] + (x or 0)
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geometry['y'] = geometry['y'] + (y or geometry.y)
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geometry['y'] = geometry['y'] + (y or 0)
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geometry['width'] = geometry['width'] + (w or geometry.width)
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geometry['width'] = geometry['width'] + (w or 0)
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geometry['height'] = geometry['height'] + (h or geometry.height)
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geometry['height'] = geometry['height'] + (h or 0)
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self:geometry(geometry)
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self:geometry(geometry)
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end
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end
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