force windows to tile mode
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7dd8e9dd5f
commit
81afe81b4e
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@ -426,7 +426,7 @@ rules
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name = <regex>
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xproperty_name = <string>
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xproperty_value = <regex>
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float = <{auto,true,false}>
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float = <boolean>
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tags = <regex>
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screen = <integer>
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icon = <image>
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4
config.c
4
config.c
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@ -668,7 +668,7 @@ config_parse(const char *confpatharg)
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CFG_STR((char *) "name", NULL, CFGF_NONE),
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CFG_STR((char *) "tags", NULL, CFGF_NONE),
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CFG_STR((char *) "icon", NULL, CFGF_NONE),
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CFG_STR((char *) "float", (char *) "auto", CFGF_NONE),
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CFG_BOOL((char *) "float", cfg_false, CFGF_NONE),
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CFG_INT((char *) "screen", RULE_NOSCREEN, CFGF_NONE),
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CFG_BOOL((char *) "not_master", cfg_false, CFGF_NONE),
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CFG_END()
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@ -776,7 +776,7 @@ config_parse(const char *confpatharg)
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rule->xprop = a_strdup(cfg_getstr(cfgsectmp, "xproperty_name"));
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rule->xpropval_r = rules_compile_regex(cfg_getstr(cfgsectmp, "xproperty_value"));
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rule->icon = a_strdup(cfg_getstr(cfgsectmp, "icon"));
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rule->isfloating = rules_get_float_from_str(cfg_getstr(cfgsectmp, "float"));
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rule->isfloating = cfg_getbool(cfgsectmp, "float");
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rule->screen = cfg_getint(cfgsectmp, "screen");
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rule->not_master = cfg_getbool(cfgsectmp, "not_master");
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if(rule->screen >= get_screen_count())
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9
config.h
9
config.h
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@ -36,13 +36,6 @@ typedef enum
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Off
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} Position;
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typedef enum
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{
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Float,
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Tile,
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Auto,
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} RuleFloat;
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/** Common colors */
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enum
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{ ColBorder, ColFG, ColBG, ColLast };
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@ -56,7 +49,7 @@ struct Rule
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char *icon;
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char *xprop;
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int screen;
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RuleFloat isfloating;
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Bool isfloating;
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Bool not_master;
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regex_t *prop_r;
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regex_t *tags_r;
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3
event.c
3
event.c
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@ -160,9 +160,6 @@ handle_event_configurerequest(XEvent * e)
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{
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old_screen = c->screen;
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if(get_current_layout(c->screen)->arrange != layout_floating)
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c->isfloating = True;
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/* if not resized, send event anyway */
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if(!client_resize(c, geometry, False))
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{
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12
rules.c
12
rules.c
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@ -97,16 +97,4 @@ is_tag_match_rules(Tag *t, Rule *r)
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return False;
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}
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RuleFloat
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rules_get_float_from_str(const char *str)
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{
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if(!a_strcmp(str, "true") || !a_strcmp(str, "yes"))
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return Float;
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else if(!a_strcmp(str, "false") || !a_strcmp(str, "no"))
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return Tile;
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return Auto;
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}
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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1
rules.h
1
rules.h
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@ -29,7 +29,6 @@
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regex_t * rules_compile_regex(char *);
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Bool client_match_rule(Client *, Rule *);
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Bool is_tag_match_rules(Tag *, Rule *);
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RuleFloat rules_get_float_from_str(const char *);
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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12
tag.c
12
tag.c
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@ -121,17 +121,7 @@ tag_client_with_rules(Client *c)
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for(r = globalconf.rules; r; r = r->next)
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if(client_match_rule(c, r))
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{
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switch(r->isfloating)
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{
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case Tile:
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c->isfloating = False;
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break;
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case Float:
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c->isfloating = True;
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break;
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default:
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break;
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}
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c->isfloating = r->isfloating;
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if(r->screen != RULE_NOSCREEN && r->screen != c->screen)
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move_client_to_screen(c, r->screen, True);
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