awful.placement: fix floating detection
Signed-off-by: Julien Danjou <julien@danjou.info>
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@ -127,7 +127,7 @@ function no_overlap(c)
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local areas = { capi.screen[c.screen].workarea }
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local areas = { capi.screen[c.screen].workarea }
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local geometry = c:geometry()
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local geometry = c:geometry()
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for i, cl in pairs(cls) do
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for i, cl in pairs(cls) do
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if cl ~= c and (client.get.floating(cl) or layout == layout.suit.floating) then
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if cl ~= c and (client.floating.get(cl) or layout == layout.suit.floating) then
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areas = area_remove(areas, cl:geometry())
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areas = area_remove(areas, cl:geometry())
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end
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end
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end
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end
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