Fixed window gaps in the "fair" tiling mode.
Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -1,6 +1,6 @@
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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-- @author Julien Danjou <julien@danjou.info>
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-- @author Josh Komoroske
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-- @copyright 2008 Julien Danjou
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-- @copyright 2012 Josh Komoroske
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-- @release @AWESOME_VERSION@
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-- @release @AWESOME_VERSION@
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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@ -16,46 +16,66 @@ local function do_fair(p, orientation)
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local wa = p.workarea
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local wa = p.workarea
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local cls = p.clients
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local cls = p.clients
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-- Swap workarea dimensions, if our orientation is "east"
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if orientation == 'east' then
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wa.width, wa.height = wa.height, wa.width
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wa.x, wa.y = wa.y, wa.x
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end
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if #cls > 0 then
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if #cls > 0 then
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local cells = math.ceil(math.sqrt(#cls))
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local rows, cols = 0, 0
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local strips = math.ceil(#cls / cells)
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if #cls == 2 then
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rows, cols = 1, 2
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else
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rows = math.ceil(math.sqrt(#cls))
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cols = math.ceil(#cls / rows)
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end
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local cell = 0
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local strip = 0
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for k, c in ipairs(cls) do
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for k, c in ipairs(cls) do
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k = k - 1
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local g = {}
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local g = {}
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if ( orientation == "east" and #cls > 2 )
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or ( orientation == "south" and #cls <= 2 ) then
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if #cls < (strips * cells) and strip == strips - 1 then
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g.width = wa.width / (cells - ((strips * cells) - #cls))
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else
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g.width = wa.width / cells
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end
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g.height = wa.height / strips
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g.x = wa.x + cell * g.width
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local row, col = 0, 0
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g.y = wa.y + strip * g.height
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row = k % rows
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col = math.floor(k / rows)
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local lrows, lcols = 0, 0
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if k >= rows * cols - rows then
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lrows = #cls - (rows * cols - rows)
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lcols = cols
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else
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else
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if #cls < (strips * cells) and strip == strips - 1 then
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lrows = rows
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g.height = wa.height / (cells - ((strips * cells) - #cls))
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lcols = cols
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else
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end
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g.height = wa.height / cells
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end
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if row == lrows - 1 then
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g.width = wa.width / strips
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g.height = wa.height - math.ceil(wa.height / lrows) * row
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g.y = wa.height - g.height
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g.x = wa.x + strip * g.width
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else
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g.y = wa.y + cell * g.height
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g.height = math.ceil(wa.height / lrows)
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g.y = g.height * row
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end
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if col == lcols - 1 then
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g.width = wa.width - math.ceil(wa.width / lcols) * col
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g.x = wa.width - g.width
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else
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g.width = math.ceil(wa.width / lcols)
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g.x = g.width * col
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end
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end
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g.width = g.width - c.border_width * 2
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g.height = g.height - c.border_width * 2
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g.height = g.height - c.border_width * 2
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c:geometry(g)
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g.width = g.width - c.border_width * 2
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g.y = g.y + wa.y
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g.x = g.x + wa.x
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cell = cell + 1
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-- Swap window dimensions, if our orientation is "east"
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if cell == cells then
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if orientation == 'east' then
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cell = 0
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g.width, g.height = g.height, g.width
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strip = strip + 1
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g.x, g.y = g.y, g.x
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end
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end
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c:geometry(g)
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end
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end
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end
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end
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end
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end
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