awful.util.get_rectangle_in_direction(): Use pairs
This code works just fine with non-integer table keys. Also, this is used by awful.screen.focus_bydirection() and thus will be used with screen objects instead of screen indicies when we get rid of screen indicies. Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -362,7 +362,7 @@ function util.get_rectangle_in_direction(dir, recttbl, cur)
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local target = nil
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local target = nil
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-- We check each object
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-- We check each object
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for i, rect in ipairs(recttbl) do
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for i, rect in pairs(recttbl) do
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-- Check geometry to see if object is located in the right direction.
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-- Check geometry to see if object is located in the right direction.
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if is_in_direction(dir, cur, rect) then
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if is_in_direction(dir, cur, rect) then
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-- Calculate distance between current and checked object.
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-- Calculate distance between current and checked object.
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