image: add draw_rectangle_gradient()

Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Julien Danjou 2009-05-04 16:36:59 +02:00
parent 88dd246537
commit 908ba16cf9
1 changed files with 93 additions and 1 deletions

94
image.c
View File

@ -443,6 +443,98 @@ luaA_image_draw_rectangle(lua_State *L)
return 0;
}
/** Convert a table to a color range and set it as current color range.
* \param L The Lua VM state.
* \param ud The index of the table.
* \return A color range that you are responsible to free.
*/
static Imlib_Color_Range
luaA_table_to_color_range(lua_State *L, int ud)
{
Imlib_Color_Range range = imlib_create_color_range();
imlib_context_set_color_range(range);
for(size_t i = 1; i <= lua_objlen(L, ud); i++)
{
/* get t[i] */
lua_pushnumber(L, i);
lua_gettable(L, ud);
size_t len;
const char *colstr = lua_tolstring(L, -1, &len);
if(colstr)
{
color_t color;
color_init_cookie_t cookie = color_init_unchecked(&color, colstr, len);
/* get value with colstr as key in table */
lua_pushvalue(L, -1);
lua_gettable(L, ud);
/* convert the distance, if any, to number, or set 1 */
int distance = lua_tonumber(L, -1);
/* remove distance */
lua_pop(L, 1);
color_init_reply(cookie);
imlib_context_set_color(color.red, color.green, color.blue, color.alpha);
imlib_add_color_to_color_range(distance);
}
/* remove color string (value) */
lua_pop(L, 1);
}
return range;
}
/** Draw a rectangle in an image with gradient color.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lvalua An image.
* \lparam The x coordinate of the rectangles top left corner.
* \lparam The y coordinate of the rectangles top left corner.
* \lparam The width of the rectangle.
* \lparam The height of the rectangle.
* \lparam A table with the color to draw the rectangle. You can specified the
* color distance from the previous one by setting t[color] = distance.
* \lparam The angle of gradient.
*/
static int
luaA_image_draw_rectangle_gradient(lua_State *L)
{
image_t *image = luaL_checkudata(L, 1, "image");
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int width = luaL_checkint(L, 4);
int height = luaL_checkint(L, 5);
luaA_checktable(L, 6);
double angle = luaL_checknumber(L, 7);
if((x > imlib_image_get_width()) || (x + width > imlib_image_get_width()))
return 0;
if((y > imlib_image_get_height()) || (y + height > imlib_image_get_height()))
return 0;
imlib_context_set_image(image->image);
luaA_table_to_color_range(L, 6);
imlib_image_fill_color_range_rectangle(x, y, width, height, angle);
imlib_free_color_range();
image_compute(image);
return 0;
}
/** Draw a circle in an image
* \param L The Lua VM state
* \luastack
@ -620,8 +712,8 @@ const struct luaL_reg awesome_image_meta[] =
{ "draw_pixel", luaA_image_draw_pixel },
{ "draw_line", luaA_image_draw_line },
{ "draw_rectangle", luaA_image_draw_rectangle },
{ "draw_rectangle_gradient", luaA_image_draw_rectangle_gradient },
{ "draw_circle", luaA_image_draw_circle },
/* */
{ "__gc", luaA_image_gc },
{ "__tostring", luaA_image_tostring },
{ NULL, NULL }