image: add draw_rectangle_gradient()
Signed-off-by: Julien Danjou <julien@danjou.info>
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parent
88dd246537
commit
908ba16cf9
94
image.c
94
image.c
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@ -443,6 +443,98 @@ luaA_image_draw_rectangle(lua_State *L)
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return 0;
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return 0;
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}
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}
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/** Convert a table to a color range and set it as current color range.
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* \param L The Lua VM state.
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* \param ud The index of the table.
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* \return A color range that you are responsible to free.
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*/
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static Imlib_Color_Range
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luaA_table_to_color_range(lua_State *L, int ud)
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{
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Imlib_Color_Range range = imlib_create_color_range();
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imlib_context_set_color_range(range);
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for(size_t i = 1; i <= lua_objlen(L, ud); i++)
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{
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/* get t[i] */
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lua_pushnumber(L, i);
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lua_gettable(L, ud);
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size_t len;
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const char *colstr = lua_tolstring(L, -1, &len);
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if(colstr)
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{
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color_t color;
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color_init_cookie_t cookie = color_init_unchecked(&color, colstr, len);
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/* get value with colstr as key in table */
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lua_pushvalue(L, -1);
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lua_gettable(L, ud);
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/* convert the distance, if any, to number, or set 1 */
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int distance = lua_tonumber(L, -1);
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/* remove distance */
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lua_pop(L, 1);
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color_init_reply(cookie);
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imlib_context_set_color(color.red, color.green, color.blue, color.alpha);
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imlib_add_color_to_color_range(distance);
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}
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/* remove color string (value) */
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lua_pop(L, 1);
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}
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return range;
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}
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/** Draw a rectangle in an image with gradient color.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lvalua An image.
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* \lparam The x coordinate of the rectangles top left corner.
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* \lparam The y coordinate of the rectangles top left corner.
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* \lparam The width of the rectangle.
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* \lparam The height of the rectangle.
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* \lparam A table with the color to draw the rectangle. You can specified the
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* color distance from the previous one by setting t[color] = distance.
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* \lparam The angle of gradient.
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*/
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static int
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luaA_image_draw_rectangle_gradient(lua_State *L)
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{
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image_t *image = luaL_checkudata(L, 1, "image");
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int x = luaL_checkint(L, 2);
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int y = luaL_checkint(L, 3);
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int width = luaL_checkint(L, 4);
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int height = luaL_checkint(L, 5);
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luaA_checktable(L, 6);
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double angle = luaL_checknumber(L, 7);
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if((x > imlib_image_get_width()) || (x + width > imlib_image_get_width()))
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return 0;
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if((y > imlib_image_get_height()) || (y + height > imlib_image_get_height()))
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return 0;
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imlib_context_set_image(image->image);
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luaA_table_to_color_range(L, 6);
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imlib_image_fill_color_range_rectangle(x, y, width, height, angle);
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imlib_free_color_range();
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image_compute(image);
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return 0;
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}
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/** Draw a circle in an image
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/** Draw a circle in an image
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* \param L The Lua VM state
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* \param L The Lua VM state
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* \luastack
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* \luastack
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@ -620,8 +712,8 @@ const struct luaL_reg awesome_image_meta[] =
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{ "draw_pixel", luaA_image_draw_pixel },
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{ "draw_pixel", luaA_image_draw_pixel },
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{ "draw_line", luaA_image_draw_line },
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{ "draw_line", luaA_image_draw_line },
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{ "draw_rectangle", luaA_image_draw_rectangle },
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{ "draw_rectangle", luaA_image_draw_rectangle },
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{ "draw_rectangle_gradient", luaA_image_draw_rectangle_gradient },
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{ "draw_circle", luaA_image_draw_circle },
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{ "draw_circle", luaA_image_draw_circle },
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/* */
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{ "__gc", luaA_image_gc },
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{ "__gc", luaA_image_gc },
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{ "__tostring", luaA_image_tostring },
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{ "__tostring", luaA_image_tostring },
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{ NULL, NULL }
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{ NULL, NULL }
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