Add awful.placement.next_to_mouse
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@ -21,6 +21,7 @@ local capi =
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local client = require("awful.client")
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local layout = require("awful.layout")
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local a_screen = require("awful.screen")
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local dpi = require("beautiful").xresources.apply_dpi
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local placement = {}
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@ -192,6 +193,42 @@ function placement.under_mouse(c)
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y = m_coords.y - c_geometry.height / 2 })
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end
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--- Place the client next to the mouse.
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--
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-- It will place `c` next to the mouse pointer, trying the following positions
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-- in this order: right, left, above and below.
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-- @client[opt=focused] c The client.
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-- @tparam[opt=apply_dpi(5)] integer offset The offset from the mouse position.
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-- @return The new client geometry.
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function placement.next_to_mouse(c, offset)
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c = c or capi.client.focus
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offset = offset or dpi(5)
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local c_geometry = c:geometry()
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local c_width = c_geometry.width + (c.border_width * 2)
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local c_height = c_geometry.height + (c.border_width * 2)
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local m_coords = capi.mouse.coords()
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local screen_geometry = capi.screen[capi.mouse.screen].workarea
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-- Prefer it to be on the right.
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local x = m_coords.x + offset
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if x + c_width > screen_geometry.width then
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-- Then to the left.
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x = m_coords.x - c_width - offset
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end
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if x < screen_geometry.x then
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-- Then above.
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x = m_coords.x - math.ceil(c_width / 2)
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y = m_coords.y - c_height - offset
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if y < screen_geometry.y then
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-- Finally below.
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y = m_coords.y + offset
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end
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else
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y = m_coords.y - math.ceil(c_height / 2)
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end
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return c:geometry({ x = x, y = y })
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end
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--- Place the client centered with respect to a parent or the clients screen.
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-- @param c The client.
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-- @param[opt] p The parent (nil for screen centering).
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