awful.titlebars: Implement

This commits adds the necessary lua code so that we finally can have titlebars.
As the baseline for the needed functionality, the titlebar code in awesome 3.4
and a quick poll on the mailing list were used.

Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2012-10-23 20:32:59 +02:00
parent 1f69f36993
commit a1918b8306
4 changed files with 271 additions and 1 deletions

View File

@ -383,6 +383,39 @@ client.connect_signal("manage", function (c, startup)
awful.placement.no_offscreen(c) awful.placement.no_offscreen(c)
end end
end end
local titlebars_enabled = false
if titlebars_enabled and (c.type == "normal" or c.type == "dialog") then
-- Widgets that are aligned to the left
local left_layout = wibox.layout.fixed.horizontal()
left_layout:add(awful.titlebar.widget.iconwidget(c))
-- Widgets that are aligned to the right
local right_layout = wibox.layout.fixed.horizontal()
right_layout:add(awful.titlebar.widget.floatingbutton(c))
right_layout:add(awful.titlebar.widget.maximizedbutton(c))
right_layout:add(awful.titlebar.widget.stickybutton(c))
right_layout:add(awful.titlebar.widget.ontopbutton(c))
right_layout:add(awful.titlebar.widget.closebutton(c))
-- The title goes in the middle
local title = awful.titlebar.widget.titlewidget(c)
title:buttons(awful.util.table.join(
awful.button({ }, 1, function()
client.focus = c
c:raise()
awful.mouse.client.move(c)
end)
))
-- Now bring it all together
local layout = wibox.layout.align.horizontal()
layout:set_left(left_layout)
layout:set_right(right_layout)
layout:set_middle(title)
awful.titlebar(c):set_widget(layout)
end
end) end)
client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end) client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end)

View File

@ -29,6 +29,7 @@ return
tooltip = require("awful.tooltip"); tooltip = require("awful.tooltip");
ewmh = require("awful.ewmh"); ewmh = require("awful.ewmh");
icccm = require("awful.icccm"); icccm = require("awful.icccm");
titlebar = require("awful.titlebar");
} }
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80 -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

235
lib/awful/titlebar.lua.in Normal file
View File

@ -0,0 +1,235 @@
---------------------------------------------------------------------------
-- @author Uli Schlachter
-- @copyright 2012 Uli Schlachter
-- @release @AWESOME_VERSION@
---------------------------------------------------------------------------
local error = error
local type = type
local abutton = require("awful.button")
local aclient = require("awful.client")
local beautiful = require("beautiful")
local object = require("gears.object")
local drawable = require("wibox.drawable")
local base = require("wibox.widget.base")
local imagebox = require("wibox.widget.imagebox")
local textbox = require("wibox.widget.textbox")
local capi = {
client = client
}
local titlebar = {
widget = {}
}
local all_titlebars = setmetatable({}, { __mode = 'k' })
-- Get a color for a titlebar, this tests many values from the array and the theme
local function get_color(name, c, args)
local suffix = "_normal"
if capi.client.focus == c then
suffix = "_focus"
end
local function get(array)
return array["titlebar_"..name..suffix] or array["titlebar_"..name] or array[name..suffix] or array[name]
end
return get(args) or get(beautiful)
end
--- Get a client's titlebar
-- @class function
-- @param c The client for which a titlebar is wanted.
-- @param args An optional table with extra arguments for the titlebar. The
-- "size" is the height of the titlebar. Available "position" values are top,
-- left, right and bottom. Additionally, the foreground and background colors
-- can be configured via e.g. "bg_normal" and "bg_focus".
-- @name titlebar
local function new(c, args)
local args = args or {}
local position = args.position or "top"
local size = args.size or beautiful.get_font_height(args.font) * 1.5
local d
if position == "left" then
d = c:titlebar_left(size)
elseif position == "right" then
d = c:titlebar_right(size)
elseif position == "top" then
d = c:titlebar_top(size)
elseif position == "bottom" then
d = c:titlebar_bottom(size)
else
error("Invalid titlebar position '" .. position .. "'")
end
-- Make sure that there is never more than one titlebar for any given client
local bars = all_titlebars[c]
if not bars then
bars = {}
all_titlebars[c] = bars
end
local ret
if not bars[position] then
ret = drawable(d, nil, function()
-- On redraw, update the fg and bg colors of the titlebar
local args = bars[position].args
ret:set_bg(get_color("bg", c, args))
ret:set_fg(get_color("fg", c, args))
end)
bars[position] = {
args = args,
drawable = ret
}
else
bars[position].args = args
ret = bars[position].drawable
end
-- Make sure the titlebar is (re-)drawn
ret.draw()
return ret
end
--- Create a new titlewidget. A title widget displays the name of a client.
-- Please note that this returns a textbox and all of textbox' API is available.
-- This way, you can e.g. modify the font that is used.
-- @param c The client for which a titlewidget should be created.
-- @return The title widget.
function titlebar.widget.titlewidget(c)
local ret = textbox()
local function update()
ret:set_text(c.name or "<unknown>")
end
c:connect_signal("property::name", update)
update()
return ret
end
--- Create a new icon widget. An icon widget displays the icon of a client.
-- Please note that this returns an imagebox and all of the imagebox' API is
-- available. This way, you can e.g. disallow resizes.
-- @param c The client for which an icon widget should be created.
-- @return The icon widget.
function titlebar.widget.iconwidget(c)
local ret = imagebox()
local function update()
ret:set_image(c.icon)
end
c:connect_signal("property::icon", update)
update()
return ret
end
--- Create a new button widget. A button widget displays an image and reacts to
-- mouse clicks. Please note that the caller has to make sure that this widget
-- gets redrawn when needed by calling the returned widget's update() function.
-- The selector function should return a value describing a state. If the value
-- is a boolean, either "active" or "inactive" are used. The actual image is
-- then found in the theme as "titlebar_[name]_button_[normal/focus]_[state]".
-- If that value does not exist, the focused state is ignored for the next try.
-- @param c The client for which a button is created.
-- @param name Name of the button, used for accessing the theme.
-- @param selector A function that selects the image that should be displayed.
-- @param action Function that is called when the button is clicked.
-- @return The widget
function titlebar.widget.button(c, name, selector, action)
local ret = imagebox()
local function update()
local img = selector(c)
if type(img) ~= "nil" then
-- Convert booleans automatically
if type(img) == "boolean" then
if img then
img = "active"
else
img = "inactive"
end
end
-- First try with a prefix based on the client's focus state
local prefix = "normal"
if capi.client.focus == c then
prefix = "focus"
end
if img ~= "" then
prefix = prefix .. "_"
end
local theme = beautiful["titlebar_" .. name .. "_button_" .. prefix .. img]
if not theme then
-- Then try again without that prefix if nothing was found
theme = beautiful["titlebar_" .. name .. "_button_" .. img]
end
if theme then
img = theme
end
end
ret:set_image(img)
end
if action then
ret:buttons(abutton({ }, 1, nil, function() action(c, selector(c)) end))
end
ret.update = update
update()
-- We do magic based on whether a client is focused above, so we need to
-- connect to the corresponding signal here.
local function focus_func(o)
if o == c then update() end
end
capi.client.connect_signal("focus", focus_func)
capi.client.connect_signal("unfocus", focus_func)
return ret
end
--- Create a new float button for a client.
-- @param c The client for which the button is wanted.
function titlebar.widget.floatingbutton(c)
local widget = titlebar.widget.button(c, "floating", aclient.floating.get, aclient.floating.toggle)
c:connect_signal("property::floating", widget.update)
return widget
end
--- Create a new maximize button for a client.
-- @param c The client for which the button is wanted.
function titlebar.widget.maximizedbutton(c)
local widget = titlebar.widget.button(c, "maximized", function(c)
return c.maximized_horizontal or c.maximized_vertical
end, function(c, state)
c.maximized_horizontal = not state
c.maximized_vertical = not state
end)
c:connect_signal("property::maximized_vertical", widget.update)
c:connect_signal("property::maximized_horizontal", widget.update)
return widget
end
--- Create a new closing button for a client.
-- @param c The client for which the button is wanted.
function titlebar.widget.closebutton(c)
return titlebar.widget.button(c, "close", function() return "" end, function(c) c:kill() end)
end
--- Create a new ontop button for a client.
-- @param c The client for which the button is wanted.
function titlebar.widget.ontopbutton(c)
local widget = titlebar.widget.button(c, "ontop", function(c) return c.ontop end, function(c, state) c.ontop = not state end)
c:connect_signal("property::ontop", widget.update)
return widget
end
--- Create a new sticky button for a client.
-- @param c The client for which the button is wanted.
function titlebar.widget.stickybutton(c)
local widget = titlebar.widget.button(c, "sticky", function(c) return c.sticky end, function(c, state) c.sticky = not state end)
c:connect_signal("property::sticky", widget.update)
return widget
end
return setmetatable(titlebar, { __call = function(_, ...) return new(...) end})
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

View File

@ -174,7 +174,7 @@ local function handle_motion(_drawable, x, y)
_drawable._widgets_under_mouse = widgets _drawable._widgets_under_mouse = widgets
end end
function drawable.new(d, widget_arg) function drawable.new(d, widget_arg, redraw_hook)
local ret = object() local ret = object()
ret.drawable = d ret.drawable = d
ret.widget_arg = widget_arg or ret ret.widget_arg = widget_arg or ret
@ -188,6 +188,7 @@ function drawable.new(d, widget_arg)
-- Only redraw a drawable once, even when we get told to do so multiple times. -- Only redraw a drawable once, even when we get told to do so multiple times.
ret._redraw_pending = false ret._redraw_pending = false
ret._do_redraw = function() ret._do_redraw = function()
if redraw_hook then redraw_hook(ret) end
ret._redraw_pending = false ret._redraw_pending = false
capi.awesome.disconnect_signal("refresh", ret._do_redraw) capi.awesome.disconnect_signal("refresh", ret._do_redraw)
do_redraw(ret) do_redraw(ret)