Fix various placement issue with titlebar
Signed-off-by: Julien Danjou <julien@danjou.info>
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parent
850145f994
commit
a42d43a853
19
client.c
19
client.c
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@ -422,8 +422,23 @@ client_manage(Window w, XWindowAttributes *wa, int screen)
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client_setfloating(c, rettrans || c->isfixed);
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if(!(flags & (USPosition | PPosition)))
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c->f_geometry =
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globalconf.screens[c->screen].floating_placement(c->f_geometry, c->border, c->screen);
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{
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c->f_geometry = globalconf.screens[c->screen].floating_placement(c->f_geometry,
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c->border,
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c->screen);
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/* remove effects of the titlebar */
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switch(c->titlebar.position)
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{
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case Top:
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c->f_geometry.y += c->titlebar.sw->geometry.height;
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break;
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case Left:
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c->f_geometry.x += c->titlebar.sw->geometry.width;
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break;
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default:
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break;
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}
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}
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XSelectInput(globalconf.display, w, StructureNotifyMask | PropertyChangeMask | EnterWindowMask);
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30
placement.c
30
placement.c
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@ -55,6 +55,35 @@ placement_fix_offscreen(area_t geometry, int screen, int border)
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return newgeometry;
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}
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static area_t
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placement_geometry_add_titlebar(Titlebar *t, area_t geometry)
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{
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if(!t->sw)
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return geometry;
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switch(t->position)
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{
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default:
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break;
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case Top:
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geometry.y -= t->sw->geometry.height;
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geometry.height += t->sw->geometry.height;
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break;
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case Bottom:
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geometry.y += t->sw->geometry.height;
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break;
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case Left:
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geometry.x -= t->sw->geometry.width;
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geometry.width += t->sw->geometry.width;
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break;
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case Right:
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geometry.width += t->sw->geometry.width;
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break;
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}
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return geometry;
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}
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/** Compute smart coordinates for a client window
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* \param geometry current/requested client geometry
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* \param screen screen used
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@ -82,6 +111,7 @@ placement_smart(area_t geometry, int border, int screen)
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newgeometry = c->f_geometry;
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newgeometry.width += 2 * c->border;
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newgeometry.height += 2 * c->border;
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newgeometry = placement_geometry_add_titlebar(&c->titlebar, newgeometry);
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area_list_remove(&arealist, &newgeometry);
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}
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