fix stacking issues
This commit is contained in:
parent
68affe21fd
commit
a84eae2700
26
client.c
26
client.c
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@ -201,7 +201,24 @@ client_focus(Client *c, int screen, Bool raise)
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globalconf.screens[screen].colors_selected[ColBorder].pixel);
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XSetInputFocus(globalconf.display, c->win, RevertToPointerRoot, CurrentTime);
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if(raise)
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{
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XWindowChanges wc;
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Layout *curlay = layout_get_current(screen);
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if(c->isfloating || curlay->arrange == layout_floating)
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XRaiseWindow(globalconf.display, c->win);
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else
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{
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Client *client;
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wc.stack_mode = Below;
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wc.sibling = c->win;
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for(client = globalconf.clients; client; client = client->next)
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if(client != c && IS_TILED(client, c->screen))
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{
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XConfigureWindow(globalconf.display, client->win, CWSibling | CWStackMode, &wc);
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wc.sibling = client->win;
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}
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}
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}
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/* since we're dropping EnterWindow events and sometimes the window
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* will appear under the mouse, grabbuttons */
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window_grabbuttons(phys_screen, c->win);
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@ -530,12 +547,19 @@ client_setfloating(Client *c, Bool floating)
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if(c->isfloating != floating)
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{
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if((c->isfloating = floating))
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{
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client_resize(c, c->f_geometry, False);
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else if(c->ismax)
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XRaiseWindow(globalconf.display, c->win);
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}
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else
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{
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XLowerWindow(globalconf.display, c->win);
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if(c->ismax)
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{
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c->ismax = False;
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client_resize(c, c->m_geometry, False);
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}
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}
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if(client_isvisible(c, c->screen))
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globalconf.screens[c->screen].need_arrange = True;
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widget_invalidate_cache(c->screen, WIDGET_CACHE_CLIENTS);
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5
mouse.c
5
mouse.c
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@ -54,9 +54,6 @@ uicb_client_movemouse(int screen, char *arg __attribute__ ((unused)))
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if(!c)
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return;
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/* go above everybody */
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XMapRaised(globalconf.display, c->win);
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area = screen_get_area(c->screen,
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globalconf.screens[screen].statusbar,
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&globalconf.screens[screen].padding);
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@ -127,7 +124,7 @@ uicb_client_movemouse(int screen, char *arg __attribute__ ((unused)))
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layout_refresh();
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}
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if((target = client_get_bywin(globalconf.clients, child))
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&& target != c)
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&& target != c && !target->isfloating)
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{
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client_list_swap(&globalconf.clients, c, target);
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globalconf.screens[c->screen].need_arrange = True;
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