lua: fix otable __newindex
Signed-off-by: Julien Danjou <julien@danjou.info>
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1fbe4f0d5e
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ab66b87377
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@ -502,7 +502,7 @@ function client.toggletag(target, c)
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local sel = c or capi.client.focus_get();
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-- Check that tag and client screen are identical
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if sel and sel.screen == target.screen then
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local tags = client.tags
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local tags = sel.tags
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if tags[target] then
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tags[target] = nil
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else
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39
lua.c
39
lua.c
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@ -411,6 +411,44 @@ luaA_otable_index(lua_State *L)
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return 1;
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}
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/** Object table.
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* This table can use safely object as key.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_otable_newindex(lua_State *L)
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{
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void **obj, **v;
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if((obj = lua_touserdata(L, 2)))
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{
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printf("looking for %p\n", *obj);
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/* begins at nil */
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lua_pushnil(L);
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while(lua_next(L, 1))
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{
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if((v = lua_touserdata(L, -2))
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&& *v == *obj)
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{
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printf("found %p, replace\n", *v);
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/* remove value */
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lua_pop(L, 1);
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/* push new value on top */
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lua_pushvalue(L, 3);
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/* set in table key = value */
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lua_rawset(L, 1);
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return 0;
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}
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/* removes 'value'; keeps 'key' for next iteration */
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lua_pop(L, 1);
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}
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}
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lua_rawset(L, 1);
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return 0;
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}
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/** Initialize the Lua VM
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*/
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void
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@ -426,6 +464,7 @@ luaA_init(void)
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static const struct luaL_reg otable_meta[] =
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{
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{ "__index", luaA_otable_index },
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{ "__newindex", luaA_otable_newindex },
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{ NULL, NULL }
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};
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static const struct luaL_reg awesome_lib[] =
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9
lua.h
9
lua.h
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@ -232,14 +232,7 @@ luaA_otable_new(lua_State *L)
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{
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/* Our object */
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lua_newtable(L);
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/* The meta table */
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lua_newtable(L);
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lua_pushcfunction(L, luaA_otable_index);
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/* Register index into the metatable */
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lua_setfield(L, -2, "__index");
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/* Set the meta table */
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lua_setmetatable(L, -2);
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return 1;
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return luaA_settype(L, "otable");
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}
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void luaA_init(void);
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