Move window type from client_t to window_t

Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2010-09-27 21:16:30 +02:00
parent 5b96d66634
commit acc0ca624b
4 changed files with 86 additions and 78 deletions

View File

@ -1452,57 +1452,6 @@ luaA_client_get_content(lua_State *L, client_t *c)
return retval;
}
static int
luaA_client_get_type(lua_State *L, client_t *c)
{
switch(c->type)
{
case WINDOW_TYPE_DESKTOP:
lua_pushliteral(L, "desktop");
break;
case WINDOW_TYPE_DOCK:
lua_pushliteral(L, "dock");
break;
case WINDOW_TYPE_SPLASH:
lua_pushliteral(L, "splash");
break;
case WINDOW_TYPE_DIALOG:
lua_pushliteral(L, "dialog");
break;
case WINDOW_TYPE_MENU:
lua_pushliteral(L, "menu");
break;
case WINDOW_TYPE_TOOLBAR:
lua_pushliteral(L, "toolbar");
break;
case WINDOW_TYPE_UTILITY:
lua_pushliteral(L, "utility");
break;
case WINDOW_TYPE_DROPDOWN_MENU:
lua_pushliteral(L, "dropdown_menu");
break;
case WINDOW_TYPE_POPUP_MENU:
lua_pushliteral(L, "popup_menu");
break;
case WINDOW_TYPE_TOOLTIP:
lua_pushliteral(L, "tooltip");
break;
case WINDOW_TYPE_NOTIFICATION:
lua_pushliteral(L, "notification");
break;
case WINDOW_TYPE_COMBO:
lua_pushliteral(L, "combo");
break;
case WINDOW_TYPE_DND:
lua_pushliteral(L, "dnd");
break;
case WINDOW_TYPE_NORMAL:
lua_pushliteral(L, "normal");
break;
}
return 1;
}
static int
luaA_client_get_screen(lua_State *L, client_t *c)
{
@ -1773,7 +1722,7 @@ client_class_setup(lua_State *L)
NULL);
luaA_class_add_property(&client_class, "type",
NULL,
(lua_class_propfunc_t) luaA_client_get_type,
(lua_class_propfunc_t) luaA_window_get_type,
NULL);
luaA_class_add_property(&client_class, "class",
NULL,

View File

@ -38,29 +38,6 @@
| XCB_EVENT_MASK_LEAVE_WINDOW \
| XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT)
/** Windows type */
typedef enum
{
WINDOW_TYPE_NORMAL = 0,
WINDOW_TYPE_DESKTOP,
WINDOW_TYPE_DOCK,
WINDOW_TYPE_SPLASH,
WINDOW_TYPE_DIALOG,
/* The ones below may have TRANSIENT_FOR, but are not plain dialogs.
* They were purposefully placed below DIALOG.
*/
WINDOW_TYPE_MENU,
WINDOW_TYPE_TOOLBAR,
WINDOW_TYPE_UTILITY,
/* This ones are usually set on override-redirect windows. */
WINDOW_TYPE_DROPDOWN_MENU,
WINDOW_TYPE_POPUP_MENU,
WINDOW_TYPE_TOOLTIP,
WINDOW_TYPE_NOTIFICATION,
WINDOW_TYPE_COMBO,
WINDOW_TYPE_DND
} window_type_t;
/** client_t type */
struct client_t
{
@ -101,8 +78,6 @@ struct client_t
bool skip_taskbar;
/** True if the client cannot have focus */
bool nofocus;
/** The window type */
window_type_t type;
/** Window of the group leader */
xcb_window_t group_window;
/** Window holding command needed to start it (session management related) */

View File

@ -179,6 +179,64 @@ window_set_border_width(lua_State *L, int idx, int width)
luaA_object_emit_signal(L, idx, "property::border_width", 0);
}
/** Get the window type.
* \param L The Lua VM state.
* \param window The window object.
* \return The number of elements pushed on stack.
*/
int
luaA_window_get_type(lua_State *L, window_t *w)
{
switch(w->type)
{
case WINDOW_TYPE_DESKTOP:
lua_pushliteral(L, "desktop");
break;
case WINDOW_TYPE_DOCK:
lua_pushliteral(L, "dock");
break;
case WINDOW_TYPE_SPLASH:
lua_pushliteral(L, "splash");
break;
case WINDOW_TYPE_DIALOG:
lua_pushliteral(L, "dialog");
break;
case WINDOW_TYPE_MENU:
lua_pushliteral(L, "menu");
break;
case WINDOW_TYPE_TOOLBAR:
lua_pushliteral(L, "toolbar");
break;
case WINDOW_TYPE_UTILITY:
lua_pushliteral(L, "utility");
break;
case WINDOW_TYPE_DROPDOWN_MENU:
lua_pushliteral(L, "dropdown_menu");
break;
case WINDOW_TYPE_POPUP_MENU:
lua_pushliteral(L, "popup_menu");
break;
case WINDOW_TYPE_TOOLTIP:
lua_pushliteral(L, "tooltip");
break;
case WINDOW_TYPE_NOTIFICATION:
lua_pushliteral(L, "notification");
break;
case WINDOW_TYPE_COMBO:
lua_pushliteral(L, "combo");
break;
case WINDOW_TYPE_DND:
lua_pushliteral(L, "dnd");
break;
case WINDOW_TYPE_NORMAL:
lua_pushliteral(L, "normal");
break;
default:
return 0;
}
return 1;
}
static int
luaA_window_set_border_width(lua_State *L, window_t *c)
{

View File

@ -26,6 +26,29 @@
#include "objects/button.h"
#include "common/luaclass.h"
/** Windows type */
typedef enum
{
WINDOW_TYPE_NORMAL = 0,
WINDOW_TYPE_DESKTOP,
WINDOW_TYPE_DOCK,
WINDOW_TYPE_SPLASH,
WINDOW_TYPE_DIALOG,
/* The ones below may have TRANSIENT_FOR, but are not plain dialogs.
* They were purposefully placed below DIALOG.
*/
WINDOW_TYPE_MENU,
WINDOW_TYPE_TOOLBAR,
WINDOW_TYPE_UTILITY,
/* This ones are usually set on override-redirect windows. */
WINDOW_TYPE_DROPDOWN_MENU,
WINDOW_TYPE_POPUP_MENU,
WINDOW_TYPE_TOOLTIP,
WINDOW_TYPE_NOTIFICATION,
WINDOW_TYPE_COMBO,
WINDOW_TYPE_DND
} window_type_t;
#define WINDOW_OBJECT_HEADER \
LUA_OBJECT_HEADER \
/** The X window number */ \
@ -43,7 +66,9 @@
/** Border color */ \
xcolor_t border_color; \
/** Border width */ \
uint16_t border_width;
uint16_t border_width; \
/** The window type */ \
window_type_t type;
/** Window structure */
typedef struct
@ -57,6 +82,7 @@ void window_class_setup(lua_State *);
void window_set_opacity(lua_State *, int, double);
void window_set_border_width(lua_State *, int, int);
int luaA_window_get_type(lua_State *, window_t *);
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80