Fix code using awful.util.cycle
This gets rid of lots of deprecation warnings. Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -12,6 +12,7 @@ local spawn = require("awful.spawn")
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local set_shape = require("awful.client.shape").update.all
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local set_shape = require("awful.client.shape").update.all
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local object = require("gears.object")
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local object = require("gears.object")
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local grect = require("gears.geometry").rectangle
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local grect = require("gears.geometry").rectangle
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local gmath = require("gears.math")
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local pairs = pairs
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local pairs = pairs
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local type = type
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local type = type
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local ipairs = ipairs
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local ipairs = ipairs
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@ -178,7 +179,7 @@ function client.next(i, sel, stacked)
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for idx, c in ipairs(cls) do
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for idx, c in ipairs(cls) do
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if c == sel then
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if c == sel then
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-- Cycle
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-- Cycle
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return cls[util.cycle(#cls, idx + i)]
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return cls[gmath.cycle(#cls, idx + i)]
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end
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end
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end
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end
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end
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end
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@ -1090,7 +1091,7 @@ end
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function client.run_or_raise(cmd, matcher, merge)
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function client.run_or_raise(cmd, matcher, merge)
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local clients = capi.client.get()
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local clients = capi.client.get()
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local findex = util.table.hasitem(clients, capi.client.focus) or 1
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local findex = util.table.hasitem(clients, capi.client.focus) or 1
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local start = util.cycle(#clients, findex + 1)
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local start = gmath.cycle(#clients, findex + 1)
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local c = client.iterate(matcher, start)()
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local c = client.iterate(matcher, start)()
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if c then
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if c then
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@ -21,6 +21,7 @@ local tag = require("awful.tag")
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local client = require("awful.client")
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local client = require("awful.client")
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local ascreen = require("awful.screen")
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local ascreen = require("awful.screen")
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local timer = require("gears.timer")
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local timer = require("gears.timer")
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local gmath = require("gears.math")
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local function get_screen(s)
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local function get_screen(s)
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return s and capi.screen[s]
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return s and capi.screen[s]
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@ -121,7 +122,7 @@ function layout.inc(i, s, layouts)
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end
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end
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end
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end
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if curindex then
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if curindex then
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local newindex = util.cycle(#layouts, curindex + i)
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local newindex = gmath.cycle(#layouts, curindex + i)
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layout.set(layouts[newindex], t)
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layout.set(layouts[newindex], t)
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end
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end
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end
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end
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@ -8,7 +8,7 @@
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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local capi = {screen = screen, mouse = mouse}
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local capi = {screen = screen, mouse = mouse}
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local util = require("awful.util")
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local gmath = require("gears.math")
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local tag = require("awful.tag")
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local tag = require("awful.tag")
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local resize = require("awful.mouse.resize")
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local resize = require("awful.mouse.resize")
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@ -38,11 +38,11 @@ function module.drag_to_tag(c)
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if dir then
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if dir then
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if dir == "right" then
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if dir == "right" then
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local newtag = tags[util.cycle(#tags, idx + 1)]
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local newtag = tags[gmath.cycle(#tags, idx + 1)]
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c:move_to_tag(newtag)
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c:move_to_tag(newtag)
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tag.viewnext()
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tag.viewnext()
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elseif dir == "left" then
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elseif dir == "left" then
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local newtag = tags[util.cycle(#tags, idx - 1)]
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local newtag = tags[gmath.cycle(#tags, idx - 1)]
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c:move_to_tag(newtag)
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c:move_to_tag(newtag)
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tag.viewprev()
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tag.viewprev()
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end
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end
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@ -15,6 +15,7 @@ local capi =
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awesome = awesome,
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awesome = awesome,
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}
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}
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local util = require("awful.util")
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local util = require("awful.util")
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local gmath = require("gears.math")
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local object = require("gears.object")
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local object = require("gears.object")
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local grect = require("gears.geometry").rectangle
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local grect = require("gears.geometry").rectangle
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@ -169,7 +170,7 @@ end
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-- @tparam int offset Value to add to the current focused screen index. 1 to
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-- @tparam int offset Value to add to the current focused screen index. 1 to
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-- focus the next one, -1 to focus the previous one.
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-- focus the next one, -1 to focus the previous one.
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function screen.focus_relative(offset)
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function screen.focus_relative(offset)
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return screen.focus(util.cycle(capi.screen.count(),
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return screen.focus(gmath.cycle(capi.screen.count(),
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screen.focused().index + offset))
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screen.focused().index + offset))
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end
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end
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@ -10,6 +10,7 @@
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local util = require("awful.util")
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local util = require("awful.util")
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local ascreen = require("awful.screen")
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local ascreen = require("awful.screen")
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local beautiful = require("beautiful")
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local beautiful = require("beautiful")
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local gmath = require("gears.math")
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local object = require("gears.object")
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local object = require("gears.object")
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local timer = require("gears.timer")
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local timer = require("gears.timer")
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local pairs = pairs
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local pairs = pairs
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@ -1198,7 +1199,7 @@ function tag.viewidx(i, screen)
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tag.viewnone(screen)
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tag.viewnone(screen)
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for k, t in ipairs(showntags) do
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for k, t in ipairs(showntags) do
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if t == sel then
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if t == sel then
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showntags[util.cycle(#showntags, k + i)].selected = true
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showntags[gmath.cycle(#showntags, k + i)].selected = true
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end
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end
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end
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end
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screen:emit_signal("tag::history::update")
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screen:emit_signal("tag::history::update")
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@ -512,7 +512,7 @@ function util.table.iterate(t, filter, start)
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return function ()
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return function ()
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while count < length do
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while count < length do
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local item = t[index]
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local item = t[index]
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index = util.cycle(#t, index + 1)
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index = gmath.cycle(#t, index + 1)
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count = count + 1
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count = count + 1
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if filter(item) then return item end
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if filter(item) then return item end
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end
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end
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