Added get_class to client.
This is useful for writing rules in the awesomerc.lua, since in the lua-less version it was possible to trigger rules based on the class of the window (as opposed to the name). Signed-off-by: Julien Danjou <julien@danjou.info>
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6ba90facb0
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adedb9e397
16
client.c
16
client.c
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@ -1133,6 +1133,21 @@ luaA_client_tostring(lua_State *L)
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return 1;
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}
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/** Get the client name.
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* \return A string with the client class.
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*/
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static int
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luaA_client_class_get(lua_State *L)
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{
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client_t **c = luaA_checkudata(L, 1, "client");
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class_hint_t *hint=xutil_get_class_hint(globalconf.connection, (*c)->win);
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if (hint)
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lua_pushstring(L, hint->res_class);
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else
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luaL_error(L, "Unable to get the class property for client");
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return 1;
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}
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static int
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luaA_client_icon_set(lua_State *L)
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{
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@ -1260,6 +1275,7 @@ const struct luaL_reg awesome_client_meta[] =
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{ "floating_set", luaA_client_floating_set },
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{ "floating_get", luaA_client_floating_get },
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{ "icon_set", luaA_client_icon_set },
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{ "class_get", luaA_client_class_get },
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{ "mouse_resize", luaA_client_mouse_resize },
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{ "mouse_move", luaA_client_mouse_move },
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{ "unmanage", luaA_client_unmanage },
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