Remove a useless function argument
Both client_isvisible() and client_maybevisible() where almost exclusively called with the client's screen as their second argument. Remove this second argument and let these functions instead always act on the client's screen. Signed-off-by: Uli Schlachter <psychon@znc.in>
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244d19fd0e
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@ -38,7 +38,7 @@ banning_need_update(void)
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{
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client_t *c = *_c;
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if(!client_isvisible(c, c->screen))
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if(!client_isvisible(c))
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client_ban_unfocus(c);
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}
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}
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@ -56,13 +56,13 @@ banning_refresh(void)
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client_ignore_enterleave_events();
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foreach(c, globalconf.clients)
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if(client_isvisible(*c, (*c)->screen))
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if(client_isvisible(*c))
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client_unban(*c);
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/* Some people disliked the short flicker of background, so we first unban everything.
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* Afterwards we ban everything we don't want. This should avoid that. */
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foreach(c, globalconf.clients)
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if(!client_isvisible(*c, (*c)->screen))
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if(!client_isvisible(*c))
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client_ban(*c);
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client_restore_enterleave_events();
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2
event.c
2
event.c
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@ -531,7 +531,7 @@ event_handle_maprequest(xcb_map_request_event_t *ev)
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else if((c = client_getbywin(ev->window)))
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{
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/* Check that it may be visible, but not asked to be hidden */
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if(client_maybevisible(c, c->screen) && !c->hidden)
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if(client_maybevisible(c) && !c->hidden)
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{
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luaA_object_push(globalconf.L, c);
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client_set_minimized(globalconf.L, -1, false);
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@ -141,17 +141,15 @@ client_set_class_instance(lua_State *L, int cidx, const char *class, const char
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* \return true if the client is visible, false otherwise.
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*/
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bool
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client_maybevisible(client_t *c, screen_t *screen)
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client_maybevisible(client_t *c)
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{
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if(screen && c->screen == screen)
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{
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if(c->sticky || c->type == WINDOW_TYPE_DESKTOP)
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if(c->sticky || c->type == WINDOW_TYPE_DESKTOP)
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return true;
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foreach(tag, c->screen->tags)
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if(tag_get_selected(*tag) && is_client_tagged(c, *tag))
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return true;
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foreach(tag, screen->tags)
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if(tag_get_selected(*tag) && is_client_tagged(c, *tag))
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return true;
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}
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return false;
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}
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@ -278,7 +276,7 @@ client_restore_enterleave_events(void)
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void
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client_focus_update(client_t *c)
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{
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if(!client_maybevisible(c, c->screen))
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if(!client_maybevisible(c))
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return;
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if(globalconf.focus.client)
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@ -310,7 +308,7 @@ client_focus(client_t *c)
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if(!c && globalconf.clients.len && !(c = globalconf.clients.tab[0]))
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return;
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if(!client_maybevisible(c, c->screen))
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if(!client_maybevisible(c))
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return;
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client_focus_update(c);
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@ -976,7 +974,7 @@ static int
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luaA_client_isvisible(lua_State *L)
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{
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client_t *c = luaA_checkudata(L, 1, &client_class);
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lua_pushboolean(L, client_isvisible(c, c->screen));
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lua_pushboolean(L, client_isvisible(c));
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return 1;
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}
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@ -110,7 +110,7 @@ lua_class_t client_class;
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LUA_OBJECT_FUNCS(client_class, client_t, client)
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bool client_maybevisible(client_t *, screen_t *);
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bool client_maybevisible(client_t *);
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client_t * client_getbywin(xcb_window_t);
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client_t * client_getbyframewin(xcb_window_t);
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@ -203,9 +203,9 @@ client_isfixed(client_t *c)
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* \return true if the client is visible, false otherwise.
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*/
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static inline bool
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client_isvisible(client_t *c, screen_t *screen)
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client_isvisible(client_t *c)
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{
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return (!c->hidden && !c->minimized && client_maybevisible(c, screen));
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return (!c->hidden && !c->minimized && client_maybevisible(c));
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}
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#endif
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