naughty: add suspend() and resume()

This commit adds naughty.suspend() and naughy.resume() which allow
suspension of notifications, which is useful e.g. when watching a movie,
where notifications popping up all the time would be disturbing.

While suspended, notifications are collected and displayed after
naughty.resume() is called.

Signed-off-by: Gregor Best <gbe@ring0.de>
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Gregor Best 2010-02-16 17:54:45 +01:00 committed by Julien Danjou
parent 11963175bc
commit b04a75c697
1 changed files with 35 additions and 2 deletions

View File

@ -92,6 +92,9 @@ config.mapping = {
-- Required for later access via DBUS
local counter = 1
-- True if notifying is suspended
local suspended = false
--- Index of notifications. See config table for valid 'position' values.
-- Each element is a table consisting of:
-- @field box Wibox object containing the popup
@ -102,7 +105,7 @@ local counter = 1
-- @name notifications[screen][position]
-- @class table
notifications = {}
notifications = { suspended = { } }
for s = 1, capi.screen.count() do
notifications[s] = {
top_left = {},
@ -112,6 +115,21 @@ for s = 1, capi.screen.count() do
}
end
--- Suspend notifications
function suspend()
suspended = true
end
--- Resume notifications
function resume()
suspended = false
for i, v in pairs(notifications.suspended) do
v.box.visible = true
if v.timer then v.timer:start() end
end
notifications.suspended = { }
end
-- Evaluate desired position of the notification by index - internal
-- @param idx Index of the notification
-- @param position top_right | top_left | bottom_right | bottom_left
@ -172,6 +190,14 @@ end
-- @return True if the popup was successfully destroyed, nil otherwise
function destroy(notification)
if notification and notification.box.screen then
if suspended then
for k, v in pairs(notifications.suspended) do
if v.box == notification.box then
table.remove(notifications.suspended, k)
break
end
end
end
local scr = notification.box.screen
table.remove(notifications[notification.box.screen][notification.position], notification.idx)
if notification.timer then
@ -298,7 +324,9 @@ function notify(args)
if timeout > 0 then
local timer_die = capi.timer { timeout = timeout }
timer_die:add_signal("timeout", die)
if not suspended then
timer_die:start()
end
notification.timer = timer_die
end
notification.die = die
@ -412,6 +440,11 @@ function notify(args)
-- insert the notification to the table
table.insert(notifications[screen][notification.position], notification)
if suspended then
notification.box.visible = false
table.insert(notifications.suspended, notification)
end
-- return the notification
return notification
end