awful.screen.getbycoord: Use the same algorithm as in C
We recently changed the C function screen_getbycoord() and this commit makes awful.screen.getbycoord() use the same algorithm. Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -26,24 +26,42 @@ data.padding = {}
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screen.mouse_per_screen = {}
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-- @param s Screen number
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-- @param x X coordinate of point
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-- @param y Y coordinate of point
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-- @return The squared distance of the screen to the provided point
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function screen.getdistance_sq(s, x, y)
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local geom = capi.screen[s].geometry
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local dist_x, dist_y = 0, 0
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if x < geom.x then
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dist_x = geom.x - x
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elseif x >= geom.x + geom.width then
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dist_x = x - geom.x - geom.width
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end
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if y < geom.y then
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dist_y = geom.y - y
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elseif y >= geom.y + geom.height then
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dist_y = y - geom.y - geom.height
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end
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return dist_x * dist_x + dist_y * dist_y
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end
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---
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-- Return Xinerama screen number corresponding to the given (pixel) coordinates.
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-- The number returned can be used as an index into the global
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-- `screen` table/object.
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-- @param x The x coordinate
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-- @param y The y coordinate
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-- @param[opt] default The default return value. If unspecified, 1 is returned.
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function screen.getbycoord(x, y, default)
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for i = 1, capi.screen:count() do
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local geometry = capi.screen[i].geometry
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if((x < 0 or (x >= geometry.x and x < geometry.x + geometry.width))
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and (y < 0 or (y >= geometry.y and y < geometry.y + geometry.height))) then
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return i
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function screen.getbycoord(x, y)
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local s = 1
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local dist = screen.getdistance_sq(s, x, y)
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for i = 2, capi.screen:count() do
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local d = screen.getdistance_sq(i, x, y)
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if d < dist then
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s, dist = i, d
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end
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end
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-- No caller expects a nil result here, so just make something up
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if default == nil then return 1 end
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return default
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return s
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end
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--- Give the focus to a screen, and move pointer to last known position on this
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