lua: merge font and colors setters code, add comments
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
parent
3181df10fc
commit
b382754f3e
96
luaa.c
96
luaa.c
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@ -102,6 +102,8 @@ luaA_buttons(lua_State *L)
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}
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/** Quit awesome.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*/
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static int
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luaA_quit(lua_State *L __attribute__ ((unused)))
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@ -113,7 +115,7 @@ luaA_quit(lua_State *L __attribute__ ((unused)))
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/** Execute another application, probably a window manager, to replace
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* awesome.
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* \param L The Lua VM state.
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*
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam The command line to execute.
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*/
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@ -141,7 +143,6 @@ luaA_restart(lua_State *L __attribute__ ((unused)))
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* called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*
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* \luastack
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* \lparam A function to call each time a client gets focus.
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*/
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@ -154,7 +155,7 @@ luaA_hooks_focus(lua_State *L)
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/** Set the function called each time a client loses focus. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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*
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client loses focus.
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*/
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@ -167,7 +168,7 @@ luaA_hooks_unfocus(lua_State *L)
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/** Set the function called each time a new client appears. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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*
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each new client.
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*/
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@ -180,7 +181,7 @@ luaA_hooks_manage(lua_State *L)
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/** Set the function called each time a client goes away. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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*
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call when a client goes away.
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*/
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@ -193,7 +194,7 @@ luaA_hooks_unmanage(lua_State *L)
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/** Set the function called each time the mouse enter a new window. This
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* function is called with the client object as argument.
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* \param L The Lua VM state.
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*
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client gets mouse over it.
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*/
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@ -206,7 +207,7 @@ luaA_hooks_mouse_enter(lua_State *L)
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/** Set the function called each time the mouse enter a new window. This
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* function is called with the client object as argument. (DEPRECATED)
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* \param L The Lua VM state.
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*
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client gets mouse over it.
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*/
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@ -220,7 +221,7 @@ luaA_hooks_mouse_over(lua_State *L)
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/** Set the function called on each screen arrange. This function is called
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* with the screen number as argument.
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* \param L The Lua VM state.
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*
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each screen arrange.
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*/
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@ -234,7 +235,7 @@ luaA_hooks_arrange(lua_State *L)
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* This function is called with the client object as argument and the
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* property name.
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* \param L The Lua VM state.
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*
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each client property update.
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*/
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@ -246,7 +247,7 @@ luaA_hooks_property(lua_State *L)
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/** Set the function to be called every N seconds.
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* \param L The Lua VM state.
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*
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam The number of seconds to run function every. Set 0 to disable.
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* \lparam A function to call every N seconds (optional).
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@ -263,25 +264,9 @@ luaA_hooks_timer(lua_State *L)
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return 0;
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}
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/** Set default font. (DEPRECATED)
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* \param L The Lua VM state.
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*
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* \luastack
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* \lparam A string with a font name in Pango format.
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*/
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static int
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luaA_font_set(lua_State *L)
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{
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deprecate();
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const char *font = luaL_checkstring(L, 1);
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draw_font_delete(&globalconf.font);
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globalconf.font = draw_font_new(globalconf.default_screen, font);
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return 0;
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}
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/** Set or get default font. (DEPRECATED)
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* \param L The Lua VM state.
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*
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam An optional string with a font name in Pango format.
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* \lreturn The font used, in Pango format.
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@ -305,6 +290,19 @@ luaA_font(lua_State *L)
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return 1;
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}
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/** Set default font. (DEPRECATED)
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A string with a font name in Pango format.
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*/
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static int
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luaA_font_set(lua_State *L)
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{
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deprecate();
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return luaA_font(L);
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}
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/** Get configuration file path used by awesome.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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@ -318,36 +316,13 @@ luaA_conffile(lua_State *L)
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return 1;
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}
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/** Set default colors. (DEPRECATED)
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/** Set default colors.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*
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* \luastack
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* \lparam A table with `fg' and `bg' elements, containing colors.
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* \lreturn A table with `fg' and `bg' elements, containing colors.
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*/
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static int
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luaA_colors_set(lua_State *L)
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{
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deprecate();
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const char *buf;
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size_t len;
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int8_t colors_nbr = -1, i;
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xcolor_init_request_t reqs[2];
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luaA_checktable(L, 1);
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if((buf = luaA_getopt_lstring(L, 1, "fg", NULL, &len)))
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reqs[++colors_nbr] = xcolor_init_unchecked(&globalconf.colors.fg, buf, len);
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if((buf = luaA_getopt_lstring(L, 1, "bg", NULL, &len)))
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reqs[++colors_nbr] = xcolor_init_unchecked(&globalconf.colors.bg, buf, len);
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for(i = 0; i <= colors_nbr; i++)
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xcolor_init_reply(reqs[i]);
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return 0;
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}
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static int
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luaA_colors(lua_State *L)
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{
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@ -379,6 +354,20 @@ luaA_colors(lua_State *L)
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return 1;
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}
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/** Set default colors. (DEPRECATED)
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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*
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* \luastack
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* \lparam A table with `fg' and `bg' elements, containing colors.
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*/
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static int
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luaA_colors_set(lua_State *L)
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{
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deprecate();
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return luaA_colors(L);
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}
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static void
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luaA_openlib(lua_State *L, const char *name,
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const struct luaL_reg methods[],
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@ -435,6 +424,9 @@ luaA_pairs(lua_State *L)
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return luaA_generic_pairs(L);
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}
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/** Replace various standards Lua functions with our own.
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* \param L The Lua VM state.
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*/
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static void
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luaA_fixups(lua_State *L)
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{
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