Support screen objects in awful.screen

Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2016-02-26 19:56:07 +01:00
parent b3f43f9110
commit c17e331b92
1 changed files with 23 additions and 16 deletions

View File

@ -16,6 +16,10 @@ local capi =
}
local util = require("awful.util")
local function get_screen(s)
return s and screen[s]
end
-- we use require("awful.client") inside functions to prevent circular dependencies.
local client
@ -26,12 +30,13 @@ data.padding = {}
screen.mouse_per_screen = {}
-- @param s Screen number
-- @param s Screen
-- @param x X coordinate of point
-- @param y Y coordinate of point
-- @return The squared distance of the screen to the provided point
function screen.getdistance_sq(s, x, y)
local geom = capi.screen[s].geometry
s = get_screen(s)
local geom = s.geometry
local dist_x, dist_y = 0, 0
if x < geom.x then
dist_x = geom.x - x
@ -47,21 +52,21 @@ function screen.getdistance_sq(s, x, y)
end
---
-- Return Xinerama screen number corresponding to the given (pixel) coordinates.
-- Return screen number corresponding to the given (pixel) coordinates.
-- The number returned can be used as an index into the global
-- `screen` table/object.
-- @param x The x coordinate
-- @param y The y coordinate
function screen.getbycoord(x, y)
local s = 1
local s = screen[1]
local dist = screen.getdistance_sq(s, x, y)
for i = 2, capi.screen:count() do
local d = screen.getdistance_sq(i, x, y)
if d < dist then
s, dist = i, d
s, dist = screen[i], d
end
end
return s
return s.index
end
--- Give the focus to a screen, and move pointer to last known position on this
@ -69,21 +74,22 @@ end
-- @param _screen Screen number (defaults / falls back to mouse.screen).
function screen.focus(_screen)
client = client or require("awful.client")
if _screen > capi.screen.count() then _screen = screen.focused() end
if type(_screen) == "number" and _screen > capi.screen.count() then _screen = screen.focused() end
_screen = get_screen(_screen)
-- screen and pos for current screen
local s = capi.mouse.screen
local s = get_screen(capi.mouse.screen)
local pos
if not screen.mouse_per_screen[_screen] then
-- This is the first time we enter this screen,
-- keep relative mouse position on the new screen
pos = capi.mouse.coords()
local relx = (pos.x - capi.screen[s].geometry.x) / capi.screen[s].geometry.width
local rely = (pos.y - capi.screen[s].geometry.y) / capi.screen[s].geometry.height
local relx = (pos.x - s.geometry.x) / s.geometry.width
local rely = (pos.y - s.geometry.y) / s.geometry.height
pos.x = capi.screen[_screen].geometry.x + relx * capi.screen[_screen].geometry.width
pos.y = capi.screen[_screen].geometry.y + rely * capi.screen[_screen].geometry.height
pos.x = _screen.geometry.x + relx * _screen.geometry.width
pos.y = _screen.geometry.y + rely * _screen.geometry.height
else
-- restore mouse position
pos = screen.mouse_per_screen[_screen]
@ -95,7 +101,7 @@ function screen.focus(_screen)
-- move cursor without triggering signals mouse::enter and mouse::leave
capi.mouse.coords(pos, true)
local c = client.focus.history.get(_screen, 0)
local c = client.focus.history.get(_screen.index, 0)
if c then
c:emit_signal("request::activate", "screen.focus", {raise=false})
end
@ -104,15 +110,15 @@ end
--- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @param dir The direction, can be either "up", "down", "left" or "right".
-- @param _screen Screen number.
-- @param _screen Screen.
function screen.focus_bydirection(dir, _screen)
local sel = _screen or screen.focused()
local sel = get_screen(_screen or screen.focused())
if sel then
local geomtbl = {}
for s = 1, capi.screen.count() do
geomtbl[s] = capi.screen[s].geometry
end
local target = util.get_rectangle_in_direction(dir, geomtbl, capi.screen[sel].geometry)
local target = util.get_rectangle_in_direction(dir, geomtbl, sel.geometry)
if target then
return screen.focus(target)
end
@ -132,6 +138,7 @@ end
-- @param padding The padding, an table with 'top', 'left', 'right' and/or
-- 'bottom'. Can be nil if you only want to retrieve padding
function screen.padding(_screen, padding)
_screen = get_screen(_screen)
if padding then
data.padding[_screen] = padding
_screen:emit_signal("padding")