key: add .keysym to return keysym name
Signed-off-by: Julien Danjou <julien@danjou.info>
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7010ffd164
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c378343a64
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@ -49,6 +49,7 @@ instance
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key
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key_press
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key_release
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keysym
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leader_id
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left
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len
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10
key.c
10
key.c
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@ -20,7 +20,7 @@
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*
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*/
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/* XStringToKeysym() */
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/* XStringToKeysym() and XKeysymToString */
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#include <X11/Xlib.h>
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/* XCB doesn't provide keysyms definition */
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@ -1135,6 +1135,8 @@ luaA_setmodifiers(lua_State *L, int ud, uint16_t *mod)
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* \return The number of elements pushed on stack.
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* \luastack
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* \lfield key The key to press to triggers an event.
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* \lfield keysym Same as key, but return the name of the key symbol. It can
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* be identical to key, but for characters like '.' it will return 'period'.
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* \lfield modifiers The modifier key that should be pressed while the key is
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* pressed. An array with all the modifiers. Valid modifiers are: Any, Mod1,
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* Mod2, Mod3, Mod4, Mod5, Shift, Lock and Control.
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@ -1169,6 +1171,12 @@ luaA_key_index(lua_State *L)
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lua_pushstring(L, buf);
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}
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break;
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case A_TK_KEYSYM:
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if(k->keysym)
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lua_pushstring(L, XKeysymToString(k->keysym));
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else
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return 0;
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break;
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case A_TK_MODIFIERS:
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luaA_pushmodifiers(L, k->mod);
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break;
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