gears.object: Import
This implements objects in lua. Objects provide the signal functions that are known from the C API ({dis,}connect_signal(), emit_signal(), add_signal()). Signed-off-by: Uli Schlachter <psychon@znc.in>
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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require("gears.color")
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require("gears.color")
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require("gears.object")
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require("gears.sort")
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require("gears.sort")
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module("gears")
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module("gears")
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@ -0,0 +1,94 @@
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---------------------------------------------------------------------------
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-- @author Uli Schlachter
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-- @copyright 2010 Uli Schlachter
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-- @release @AWESOME_VERSION@
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---------------------------------------------------------------------------
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local setmetatable = setmetatable
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local pairs = pairs
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local type = type
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local error = error
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module("gears.object")
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-- Verify that obj is indeed a valid object as returned by new()
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local function check(obj)
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if type(obj) ~= "table" or type(obj._signals) ~= "table" then
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error("add_signal() called on non-object")
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end
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end
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-- Find a given signal
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-- @param obj The object to search in
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-- @param name The signal to find
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-- @param error_msg Error message for if the signal is not found
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-- @returns The signal table
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local function find_signal(obj, name, error_msg)
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check(obj)
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if not obj._signals[name] then
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error("Trying to " .. error_msg .. " non-existent signal")
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end
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return obj._signals[name]
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end
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-- Add a signal to an object. All signals must be added before they can be used.
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-- @param obj The object
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-- @param name The name of the new signal.
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function add_signal(obj, name)
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check(obj)
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if not obj._signals[name] then
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obj._signals[name] = {}
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end
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end
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-- Connect to a signal
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-- @param obj The object
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-- @param name The name of the signal
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-- @param func The callback to call when the signal is emitted
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function connect_signal(obj, name, func)
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local sig = find_signal(obj, name, "connect to")
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sig[func] = func
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end
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-- Disonnect to a signal
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-- @param obj The object
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-- @param name The name of the signal
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-- @param func The callback that should be disconnected
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function disconnect_signal(obj, name, func)
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local sig = find_signal(obj, name, "disconnect from")
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sig[func] = nil
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end
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-- Emit a signal
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-- @param obj The object
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-- @param name The name of the signal
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-- @param ... Extra arguments for the callback functions. Each connected
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-- function receives the object as first argument and then any extra
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-- arguments that are given to emit_signal()
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function emit_signal(obj, name, ...)
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local sig = find_signal(obj, name, "emit")
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for func in pairs(sig) do
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func(obj, ...)
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end
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end
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-- Returns a new object. You can call :emit_signal(), :disconnect_signal,
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-- :connect_signal() and :add_signal() on the resulting object.
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local function new()
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local ret = {}
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-- Copy all our global functions to our new object
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for k, v in pairs(_M) do
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if type(v) == "function" then
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ret[k] = v
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end
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end
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ret._signals = {}
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return ret
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end
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setmetatable(_M, { __call = function (_, ...) return new(...) end })
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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