fix screen changes with maximized windows

This commit is contained in:
Julien Danjou 2008-01-11 13:27:58 +01:00
parent d09d3ccafd
commit c709baaae3
1 changed files with 23 additions and 4 deletions

View File

@ -205,7 +205,8 @@ move_client_to_screen(Client *c, int new_screen, Bool doresize)
/* resize the windows if it's floating */
if(doresize && old_screen != c->screen)
{
Area new_f_geometry = c->f_geometry;
Area new_geometry, new_f_geometry;
new_f_geometry = c->f_geometry;
to = get_screen_area(c->screen, NULL, NULL);
from = get_screen_area(old_screen, NULL, NULL);
@ -226,6 +227,23 @@ move_client_to_screen(Client *c, int new_screen, Bool doresize)
if(c->ismax)
{
printf("geom: x %d y %d w %d h %d\n", c->geometry.x, c->geometry.y, c->geometry.width, c->geometry.height);
new_geometry = c->geometry;
/* compute new coords in new screen */
new_geometry.x = (c->geometry.x - from.x) + to.x;
new_geometry.y = (c->geometry.y - from.y) + to.y;
/* check that new coords are still in the screen */
if(new_geometry.width > to.width)
new_geometry.width = to.width;
if(new_geometry.height > to.height)
new_geometry.height = to.height;
if(new_geometry.x + new_geometry.width >= to.x + to.width)
new_geometry.x = to.x + to.width - new_geometry.width - 2 * c->border;
if(new_geometry.y + new_geometry.height >= to.y + to.height)
new_geometry.y = to.y + to.height - new_geometry.height - 2 * c->border;
/* compute new coords for max in new screen */
c->m_geometry.x = (c->m_geometry.x - from.x) + to.x;
c->m_geometry.y = (c->m_geometry.y - from.y) + to.y;
@ -239,10 +257,11 @@ move_client_to_screen(Client *c, int new_screen, Bool doresize)
c->m_geometry.x = to.x + to.width - c->m_geometry.width - 2 * c->border;
if(c->m_geometry.y + c->m_geometry.height >= to.y + to.height)
c->m_geometry.y = to.y + to.height - c->m_geometry.height - 2 * c->border;
}
client_resize(c, new_geometry, False);
}
/* if floating, move to this new coords */
if(c->isfloating)
else if(c->isfloating)
client_resize(c, new_f_geometry, False);
/* otherwise just register them */
else