hooks: split out of luaa
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
parent
fa090010a0
commit
c8a461686a
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@ -48,6 +48,7 @@ set(AWE_SRCS
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${SOURCE_DIR}/keygrabber.c
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${SOURCE_DIR}/layout.c
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${SOURCE_DIR}/luaa.c
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${SOURCE_DIR}/hooks.c
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${SOURCE_DIR}/mouse.c
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${SOURCE_DIR}/screen.c
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${SOURCE_DIR}/stack.c
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@ -0,0 +1,206 @@
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/*
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* hooks.c - Lua hooks management
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*
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* Copyright © 2008 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#include "structs.h"
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extern awesome_t globalconf;
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/** Set the function called each time a client gets focus. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client gets focus.
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*/
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static int
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luaA_hooks_focus(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.focus);
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}
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/** Set the function called each time a client loses focus. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client loses focus.
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*/
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static int
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luaA_hooks_unfocus(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.unfocus);
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}
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/** Set the function called each time a new client appears. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each new client.
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*/
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static int
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luaA_hooks_manage(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.manage);
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}
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/** Set the function called each time a client goes away. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call when a client goes away.
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*/
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static int
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luaA_hooks_unmanage(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.unmanage);
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}
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/** Set the function called each time the mouse enter a new window. This
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* function is called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client gets mouse over it.
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*/
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static int
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luaA_hooks_mouse_enter(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.mouse_enter);
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}
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/** Set the function called each time the mouse enter a new window. This
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* function is called with the client object as argument. (DEPRECATED)
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client gets mouse over it.
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*/
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static int
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luaA_hooks_mouse_over(lua_State *L)
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{
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deprecate();
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return luaA_hooks_mouse_enter(L);
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}
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/** Set the function called on each client list change.
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* This function is called without any argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each client list change.
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*/
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static int
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luaA_hooks_clients(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.clients);
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}
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/** Set the function called on each screen tag list change.
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* This function is called with a screen number as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each tag list change.
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*/
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static int
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luaA_hooks_tags(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.tags);
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}
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/** Set the function called on each client's tags change.
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* This function is called with the client and the tag as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each client's tags change.
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*/
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static int
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luaA_hooks_tagged(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.tagged);
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}
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/** Set the function called on each screen arrange. This function is called
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* with the screen number as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each screen arrange.
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*/
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static int
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luaA_hooks_arrange(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.arrange);
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}
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/** Set the function called on each client's property change.
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* This function is called with the client object as argument and the
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* property name.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each client property update.
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*/
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static int
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luaA_hooks_property(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.property);
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}
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/** Set the function to be called every N seconds.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam The number of seconds to run function every. Set 0 to disable.
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* \lparam A function to call every N seconds (optional).
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*/
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static int
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luaA_hooks_timer(lua_State *L)
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{
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globalconf.timer.repeat = luaL_checknumber(L, 1);
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if(lua_gettop(L) == 2 && !lua_isnil(L, 2))
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luaA_registerfct(L, 2, &globalconf.hooks.timer);
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ev_timer_again(globalconf.loop, &globalconf.timer);
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return 0;
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}
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const struct luaL_reg awesome_hooks_lib[] =
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{
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{ "focus", luaA_hooks_focus },
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{ "unfocus", luaA_hooks_unfocus },
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{ "manage", luaA_hooks_manage },
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{ "unmanage", luaA_hooks_unmanage },
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{ "mouse_enter", luaA_hooks_mouse_enter },
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{ "property", luaA_hooks_property },
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{ "arrange", luaA_hooks_arrange },
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{ "clients", luaA_hooks_clients },
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{ "tags", luaA_hooks_tags },
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{ "tagged", luaA_hooks_tagged },
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{ "timer", luaA_hooks_timer },
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/* deprecated */
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{ "mouse_over", luaA_hooks_mouse_over },
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{ NULL, NULL }
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};
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182
luaa.c
182
luaa.c
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@ -54,6 +54,7 @@
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extern awesome_t globalconf;
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extern const struct luaL_reg awesome_hooks_lib[];
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extern const struct luaL_reg awesome_keygrabber_lib[];
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extern const struct luaL_reg awesome_button_methods[];
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extern const struct luaL_reg awesome_button_meta[];
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@ -139,170 +140,6 @@ luaA_restart(lua_State *L __attribute__ ((unused)))
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return 0;
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}
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/** Set the function called each time a client gets focus. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client gets focus.
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*/
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static int
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luaA_hooks_focus(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.focus);
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}
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/** Set the function called each time a client loses focus. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client loses focus.
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*/
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static int
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luaA_hooks_unfocus(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.unfocus);
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}
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/** Set the function called each time a new client appears. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each new client.
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*/
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static int
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luaA_hooks_manage(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.manage);
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}
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/** Set the function called each time a client goes away. This function is
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* called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call when a client goes away.
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*/
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static int
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luaA_hooks_unmanage(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.unmanage);
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}
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/** Set the function called each time the mouse enter a new window. This
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* function is called with the client object as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client gets mouse over it.
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*/
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static int
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luaA_hooks_mouse_enter(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.mouse_enter);
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}
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/** Set the function called each time the mouse enter a new window. This
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* function is called with the client object as argument. (DEPRECATED)
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call each time a client gets mouse over it.
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*/
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static int
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luaA_hooks_mouse_over(lua_State *L)
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{
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deprecate();
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return luaA_hooks_mouse_enter(L);
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}
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/** Set the function called on each client list change.
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* This function is called without any argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each client list change.
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*/
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static int
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luaA_hooks_clients(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.clients);
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}
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/** Set the function called on each screen tag list change.
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* This function is called with a screen number as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each tag list change.
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*/
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static int
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luaA_hooks_tags(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.tags);
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}
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/** Set the function called on each client's tags change.
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* This function is called with the client and the tag as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each client's tags change.
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*/
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static int
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luaA_hooks_tagged(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.tagged);
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}
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/** Set the function called on each screen arrange. This function is called
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* with the screen number as argument.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each screen arrange.
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*/
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static int
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luaA_hooks_arrange(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.arrange);
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}
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/** Set the function called on each client's property change.
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* This function is called with the client object as argument and the
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* property name.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam A function to call on each client property update.
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*/
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static int
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luaA_hooks_property(lua_State *L)
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{
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return luaA_registerfct(L, 1, &globalconf.hooks.property);
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}
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/** Set the function to be called every N seconds.
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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* \luastack
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* \lparam The number of seconds to run function every. Set 0 to disable.
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* \lparam A function to call every N seconds (optional).
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*/
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static int
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luaA_hooks_timer(lua_State *L)
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{
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globalconf.timer.repeat = luaL_checknumber(L, 1);
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if(lua_gettop(L) == 2 && !lua_isnil(L, 2))
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luaA_registerfct(L, 2, &globalconf.hooks.timer);
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ev_timer_again(globalconf.loop, &globalconf.timer);
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return 0;
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}
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/** Set or get default font. (DEPRECATED)
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* \param L The Lua VM state.
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* \return The number of elements pushed on stack.
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@ -853,23 +690,6 @@ luaA_init(void)
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{ "conffile", luaA_conffile },
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{ NULL, NULL }
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};
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static const struct luaL_reg awesome_hooks_lib[] =
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{
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{ "focus", luaA_hooks_focus },
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{ "unfocus", luaA_hooks_unfocus },
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{ "manage", luaA_hooks_manage },
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{ "unmanage", luaA_hooks_unmanage },
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{ "mouse_enter", luaA_hooks_mouse_enter },
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{ "property", luaA_hooks_property },
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{ "arrange", luaA_hooks_arrange },
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{ "clients", luaA_hooks_clients },
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{ "tags", luaA_hooks_tags },
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{ "tagged", luaA_hooks_tagged },
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{ "timer", luaA_hooks_timer },
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/* deprecated */
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{ "mouse_over", luaA_hooks_mouse_over },
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{ NULL, NULL }
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};
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L = globalconf.L = luaL_newstate();
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