make keyboard layout naming function easily overridable
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1879966556
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@ -241,10 +241,7 @@ local function update_layout(self)
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layouts[1].group_idx = 0
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layouts[1].group_idx = 0
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end
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end
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for _, v in ipairs(layouts) do
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for _, v in ipairs(layouts) do
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local layout_name = v.file
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local layout_name = self.layout_name(v)
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if v.section ~= nil then
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layout_name = layout_name .. "(" .. v.section .. ")"
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end
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-- Please note that numbers of groups reported by xkb_get_group_names
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-- Please note that numbers of groups reported by xkb_get_group_names
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-- is greater by one than the real group number.
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-- is greater by one than the real group number.
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self._layout[v.group_idx - 1] = layout_name
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self._layout[v.group_idx - 1] = layout_name
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@ -260,7 +257,13 @@ function keyboardlayout.new()
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self.widget = widget
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self.widget = widget
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update_layout(self);
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self.layout_name = function(v)
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local name = v.file
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if v.section ~= nil then
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name = name .. "(" .. v.section .. ")"
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end
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return name
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end
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self.next_layout = function()
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self.next_layout = function()
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self.set_layout((self._current + 1) % (#self._layout + 1))
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self.set_layout((self._current + 1) % (#self._layout + 1))
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@ -275,6 +278,8 @@ function keyboardlayout.new()
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awesome.xkb_set_layout_group(group_number);
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awesome.xkb_set_layout_group(group_number);
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end
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end
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update_layout(self);
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-- callback for processing layout changes
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-- callback for processing layout changes
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capi.awesome.connect_signal("xkb::map_changed",
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capi.awesome.connect_signal("xkb::map_changed",
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function () update_layout(self) end)
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function () update_layout(self) end)
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