Make awesome.spawn() live up to its documentation

This function is documented to return "an error string if an error
occurred". However, the function actually threw a Lua error instead.

Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2017-08-12 16:23:35 +02:00 committed by Daniel Hahler
parent 2b6350009e
commit cc0871498c
1 changed files with 8 additions and 2 deletions

10
spawn.c
View File

@ -397,7 +397,11 @@ parse_command(lua_State *L, int idx, GError **error)
{ {
lua_rawgeti(L, idx, i+1); lua_rawgeti(L, idx, i+1);
if (lua_type(L, -1) != LUA_TSTRING) if (lua_type(L, -1) != LUA_TSTRING)
luaL_error(L, "Non-string argument at table index %d", i+1); {
g_set_error(error, G_SPAWN_ERROR, 0,
"Non-string argument at table index %zd", i+1);
return NULL;
}
} }
/* From this point on nothing can go wrong and so we can safely allocate /* From this point on nothing can go wrong and so we can safely allocate
@ -412,7 +416,9 @@ parse_command(lua_State *L, int idx, GError **error)
} }
else else
{ {
luaL_error(L, "Invalid argument to spawn(), expect string or table"); g_set_error_literal(error, G_SPAWN_ERROR, 0,
"Invalid argument to spawn(), expect string or table");
return NULL;
} }
return argv; return argv;