Move variable declarations from header to C file to fix build with GCC 10

GCC 10 builds with -fno-common by default, which causes linker errors when
variables are declared in header files and included in multiple places.

See also: https://gcc.gnu.org/gcc-10/porting_to.html
This commit is contained in:
Reiner Herrmann 2020-04-17 19:25:40 +02:00
parent 245f38ccd5
commit d256d90550
16 changed files with 23 additions and 8 deletions

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@ -20,6 +20,8 @@
#include "common/lualib.h"
#include "luaa.h"
lua_CFunction lualib_dofunction_on_error;
void luaA_checkfunction(lua_State *L, int idx)
{
if(!lua_isfunction(L, idx))

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@ -28,7 +28,7 @@
#include "common/util.h"
/** Lua function to call on dofunction() error */
lua_CFunction lualib_dofunction_on_error;
extern lua_CFunction lualib_dofunction_on_error;
void luaA_checkfunction(lua_State *, int);
void luaA_checktable(lua_State *, int);

2
luaa.c
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@ -91,6 +91,8 @@ extern const struct luaL_Reg awesome_mouse_meta[];
extern const struct luaL_Reg awesome_root_methods[];
extern const struct luaL_Reg awesome_root_meta[];
signal_array_t global_signals;
/** A call into the Lua code aborted with an error.
*
* This signal is used in the example configuration, @{05-awesomerc.md},

2
luaa.h
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@ -317,7 +317,7 @@ const char *luaA_find_config(xdgHandle *, const char *, luaA_config_callback *);
bool luaA_parserc(xdgHandle *, const char *);
/** Global signals */
signal_array_t global_signals;
extern signal_array_t global_signals;
int luaA_class_index_miss_property(lua_State *, lua_object_t *);
int luaA_class_newindex_miss_property(lua_State *, lua_object_t *);

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@ -35,6 +35,8 @@
#include "button.h"
lua_class_t button_class;
/** Button object.
*
* @tfield int button The mouse button number, or 0 for any button.

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@ -39,7 +39,7 @@ typedef struct button_t
xcb_button_t button;
} button_t;
lua_class_t button_class;
extern lua_class_t button_class;
LUA_OBJECT_FUNCS(button_class, button_t, button)
ARRAY_FUNCS(button_t *, button, DO_NOTHING)

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@ -108,6 +108,8 @@
#include <xcb/shape.h>
#include <cairo-xcb.h>
lua_class_t client_class;
/** Client class.
*
* This table allow to add more dynamic properties to the clients. For example,

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@ -200,7 +200,7 @@ struct client_t
ARRAY_FUNCS(client_t *, client, DO_NOTHING)
/** Client class */
lua_class_t client_class;
extern lua_class_t client_class;
LUA_OBJECT_FUNCS(client_class, client_t, client)

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@ -46,6 +46,8 @@
#include <cairo-xcb.h>
#include <xcb/shape.h>
lua_class_t drawin_class;
/** Drawin object.
*
* @field border_width Border width.

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@ -52,7 +52,7 @@ void luaA_drawin_systray_kickout(lua_State *);
void drawin_class_setup(lua_State *);
lua_class_t drawin_class;
extern lua_class_t drawin_class;
#endif
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80

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@ -43,6 +43,8 @@
#include <xkbcommon/xkbcommon.h>
#include <glib.h>
lua_class_t key_class;
/** Key object.
*
* @tfield string key The key to trigger an event.

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@ -36,7 +36,7 @@ typedef struct keyb_t
xcb_keycode_t keycode;
} keyb_t;
lua_class_t key_class;
extern lua_class_t key_class;
LUA_OBJECT_FUNCS(key_class, keyb_t, key)
DO_ARRAY(keyb_t *, key, DO_NOTHING)

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@ -203,6 +203,8 @@
#include "ewmh.h"
#include "luaa.h"
lua_class_t tag_class;
/** When a tag requests to be selected.
* @signal request::select
* @tparam string context The reason why it was called.

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@ -46,7 +46,7 @@ struct tag
client_array_t clients;
};
lua_class_t tag_class;
extern lua_class_t tag_class;
LUA_OBJECT_FUNCS(tag_class, tag_t, tag)
void tag_class_setup(lua_State *);

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@ -59,6 +59,7 @@
#include "property.h"
#include "xwindow.h"
lua_class_t window_class;
LUA_CLASS_FUNCS(window, window_class)
static xcb_window_t

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@ -80,7 +80,7 @@ typedef struct
WINDOW_OBJECT_HEADER
} window_t;
lua_class_t window_class;
extern lua_class_t window_class;
void window_class_setup(lua_State *);