From de05ee6678554845486362de3c1f5444835a2b1a Mon Sep 17 00:00:00 2001 From: Uli Schlachter Date: Tue, 20 Jun 2017 09:40:31 +0200 Subject: [PATCH] awful.layout: Apply layouts in a protected context If an error occurs while a layout is being applied, arrange_lock could get stuck at true, meaning that no more re-arranges will happen, thus breaking the whole layout machinery. Such errors could happen because the layout itself produces an error, but also because a width is too large and c:geometry() throws an error. Thus, this commit moves all of the actual "apply a layout"-code into a protected context. Fixes: https://github.com/awesomeWM/awesome/issues/1853 Signed-off-by: Uli Schlachter --- lib/awful/layout/init.lua | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) diff --git a/lib/awful/layout/init.lua b/lib/awful/layout/init.lua index 93315a43..e4547393 100644 --- a/lib/awful/layout/init.lua +++ b/lib/awful/layout/init.lua @@ -21,6 +21,7 @@ local client = require("awful.client") local ascreen = require("awful.screen") local timer = require("gears.timer") local gmath = require("gears.math") +local protected_call = require("gears.protected_call") local function get_screen(s) return s and capi.screen[s] @@ -197,19 +198,22 @@ function layout.arrange(screen) if arrange_lock then return end arrange_lock = true - local p = layout.parameters(nil, screen) + -- protected call to ensure that arrange_lock will be reset + protected_call(function() + local p = layout.parameters(nil, screen) - local useless_gap = p.useless_gap + local useless_gap = p.useless_gap - p.geometries = setmetatable({}, {__mode = "k"}) - layout.get(screen).arrange(p) - for c, g in pairs(p.geometries) do - g.width = math.max(1, g.width - c.border_width * 2 - useless_gap * 2) - g.height = math.max(1, g.height - c.border_width * 2 - useless_gap * 2) - g.x = g.x + useless_gap - g.y = g.y + useless_gap - c:geometry(g) - end + p.geometries = setmetatable({}, {__mode = "k"}) + layout.get(screen).arrange(p) + for c, g in pairs(p.geometries) do + g.width = math.max(1, g.width - c.border_width * 2 - useless_gap * 2) + g.height = math.max(1, g.height - c.border_width * 2 - useless_gap * 2) + g.x = g.x + useless_gap + g.y = g.y + useless_gap + c:geometry(g) + end + end) arrange_lock = false delayed_arrange[screen] = nil