tile: evenly distribute slave clients over slave columns
Signed-off-by: Julien Danjou <julien@danjou.info>
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@ -38,6 +38,7 @@ _tile(int screen, const position_t position)
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unsigned int mw = 0, mh = 0;
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int n, i, masterwin = 0, otherwin = 0;
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int real_ncol = 1, win_by_col = 1, current_col = 0;
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int small_ncol, adj_win_by_col;
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area_t area, geometry = { 0, 0, 0, 0 };
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client_t *c;
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tag_t **curtags = tags_get_current(screen);
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@ -114,30 +115,38 @@ _tile(int screen, const position_t position)
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}
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else
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{
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if(real_ncol)
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win_by_col = otherwin / real_ncol;
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small_ncol = (win_by_col + 1) * real_ncol - otherwin;
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adj_win_by_col = current_col < small_ncol ? 0 : 1;
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if((i - curtags[0]->nmaster)
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&& (i - curtags[0]->nmaster) % win_by_col == 0
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&& current_col < real_ncol - 1)
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if((i - curtags[0]->nmaster) &&
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(i - curtags[0]->nmaster + small_ncol * adj_win_by_col)
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% (win_by_col + adj_win_by_col) == 0 &&
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current_col < real_ncol - 1)
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current_col++;
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if(current_col == real_ncol - 1)
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win_by_col += otherwin % real_ncol;
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adj_win_by_col = current_col < small_ncol ? 0 : 1;
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if(position == Right || position == Left)
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{
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if(otherwin <= real_ncol)
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geometry.height = wah - 2 * c->border;
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else
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geometry.height = (wah / win_by_col) - 2 * c->border;
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geometry.height = (wah / (win_by_col + adj_win_by_col)) -
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2 * c->border;
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geometry.width = (waw - mw) / real_ncol - 2 * c->border;
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if(i == curtags[0]->nmaster || otherwin <= real_ncol || (i - curtags[0]->nmaster) % win_by_col == 0)
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if(otherwin <= real_ncol ||
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(i - curtags[0]->nmaster + small_ncol * adj_win_by_col)
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% (win_by_col + adj_win_by_col) == 0)
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geometry.y = way;
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else
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geometry.y = way + ((i - curtags[0]->nmaster) % win_by_col) * (geometry.height + 2 * c->border);
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geometry.y = way +
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((i - curtags[0]->nmaster +
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small_ncol * adj_win_by_col) %
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(win_by_col + adj_win_by_col)) *
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(geometry.height + 2 * c->border);
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geometry.x = wax + current_col * (geometry.width + 2 * c->border);
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@ -149,14 +158,21 @@ _tile(int screen, const position_t position)
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if(otherwin <= real_ncol)
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geometry.width = waw - 2 * c->border;
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else
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geometry.width = (waw / win_by_col) - 2 * c->border;
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geometry.width = (waw / (win_by_col + adj_win_by_col)) -
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2 * c->border;
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geometry.height = (wah - mh) / real_ncol - 2 * c->border;
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if(i == curtags[0]->nmaster || otherwin <= real_ncol || (i - curtags[0]->nmaster) % win_by_col == 0)
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if(otherwin <= real_ncol ||
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(i - curtags[0]->nmaster + small_ncol * adj_win_by_col)
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% (win_by_col + adj_win_by_col) == 0)
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geometry.x = wax;
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else
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geometry.x = wax + ((i - curtags[0]->nmaster) % win_by_col) * (geometry.width + 2 * c->border);
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geometry.x = wax +
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((i - curtags[0]->nmaster +
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small_ncol * adj_win_by_col) %
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(win_by_col + adj_win_by_col)) *
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(geometry.width + 2 * c->border);
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geometry.y = way + current_col * (geometry.height + 2 * c->border);
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