rc.lua: Use request::activate instead of client.focus.
For a long time, it was deemed overkill and made rc.lua less readable without the documentation. However it is now clear that it's handling of unfocusable clients and general bypassing of both `awful.client.focus.filter` and `awful.ewmh.activate` filters causes bugs. Fixing them individually in each instance of `rc.lua` `client.focus = c` would add so much code that all the clarity provided by not using request::activate would be burried in boilerplate code. Fix #2328
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@ -155,16 +155,11 @@ local tasklist_buttons = gears.table.join(
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if c == client.focus then
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c.minimized = true
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else
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-- Without this, the following
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-- :isvisible() makes no sense
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c.minimized = false
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if not c:isvisible() and c.first_tag then
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c.first_tag:view_only()
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end
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-- This will also un-minimize
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-- the client, if needed
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client.focus = c
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c:raise()
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c:emit_signal(
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"request::activate",
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"tasklist",
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{raise = true}
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)
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end
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end),
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awful.button({ }, 3, client_menu_toggle_fn()),
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@ -335,8 +330,9 @@ globalkeys = gears.table.join(
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local c = awful.client.restore()
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-- Focus restored client
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if c then
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client.focus = c
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c:raise()
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c:emit_signal(
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"request::activate", "key.unminimize", {raise = true}
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)
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end
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end,
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{description = "restore minimized", group = "client"}),
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@ -459,17 +455,14 @@ end
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-- @DOC_CLIENT_BUTTONS@
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clientbuttons = gears.table.join(
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awful.button({ }, 1, function (c)
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client.focus = c;
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c:raise()
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c:emit_signal("request::activate", "mouse_click", {raise = true})
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end),
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awful.button({ modkey }, 1, function (c)
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client.focus = c
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c:raise()
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c:emit_signal("request::activate", "mouse_click", {raise = true})
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awful.mouse.client.move(c)
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end),
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awful.button({ modkey }, 3, function (c)
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client.focus = c
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c:raise()
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c:emit_signal("request::activate", "mouse_click", {raise = true})
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awful.mouse.client.resize(c)
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end)
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)
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@ -559,13 +552,11 @@ client.connect_signal("request::titlebars", function(c)
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-- buttons for the titlebar
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local buttons = gears.table.join(
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awful.button({ }, 1, function()
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client.focus = c
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c:raise()
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c:emit_signal("request::activate", "titlebar", {raise = true})
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awful.mouse.client.move(c)
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end),
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awful.button({ }, 3, function()
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client.focus = c
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c:raise()
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c:emit_signal("request::activate", "titlebar", {raise = true})
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awful.mouse.client.resize(c)
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end)
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)
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@ -598,10 +589,7 @@ end)
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-- Enable sloppy focus, so that focus follows mouse.
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client.connect_signal("mouse::enter", function(c)
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if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier
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and awful.client.focus.filter(c) then
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client.focus = c
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end
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c:emit_signal("request::activate", "mouse_enter", {raise = true})
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end)
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-- @DOC_BORDER@
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