Enlarge clients when adding titlebars
Previously, the area of the window that the client could draw to got smaller when titlebars are added. This causes all sorts of odd-looking effects, so instead this should enlarge the window suitably. Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -601,9 +601,9 @@ client_send_configure(client_t *c)
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}
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static void
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client_resize_do(client_t *c, area_t geometry)
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client_resize_do(client_t *c, area_t geometry, bool force_notice)
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{
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bool send_notice = false;
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bool send_notice = force_notice;
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screen_t *new_screen = screen_getbycoord(geometry.x, geometry.y);
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if(c->geometry.width == geometry.width
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@ -727,7 +727,7 @@ client_resize(client_t *c, area_t geometry)
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|| c->geometry.width != geometry.width
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|| c->geometry.height != geometry.height)
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{
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client_resize_do(c, geometry);
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client_resize_do(c, geometry, false);
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return true;
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}
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@ -1409,9 +1409,25 @@ titlebar_resize(client_t *c, client_titlebar_t bar, int size)
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if (size == c->titlebar[bar].size)
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return;
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/* Now resize the client (and titlebars!) suitably */
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/* Now resize the client (and titlebars!) suitably (the client without
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* titlebars should keep its current size!) */
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area_t geometry = c->geometry;
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int change = size - c->titlebar[bar].size;
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switch (bar) {
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case CLIENT_TITLEBAR_TOP:
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case CLIENT_TITLEBAR_BOTTOM:
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geometry.height += change;
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break;
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case CLIENT_TITLEBAR_RIGHT:
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case CLIENT_TITLEBAR_LEFT:
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geometry.width += change;
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break;
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default:
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fatal("Unknown titlebar kind %d\n", (int) bar);
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}
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c->titlebar[bar].size = size;
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client_resize_do(c, c->geometry);
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client_resize_do(c, geometry, true);
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}
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#define HANDLE_TITLEBAR(name, index) \
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