[titlebar] Add titlebar_client_get()
Signed-off-by: Julien Danjou <julien@danjou.info>
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parent
2742318f16
commit
eb8378749b
5
client.c
5
client.c
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@ -1131,11 +1131,10 @@ luaA_client_name_set(lua_State *L)
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static int
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luaA_client_titlebar_set(lua_State *L)
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{
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client_t *cl, **c = luaL_checkudata(L, 1, "client");
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client_t **c = luaL_checkudata(L, 1, "client");
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titlebar_t **t = luaL_checkudata(L, 2, "titlebar");
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for(cl = globalconf.clients; cl; cl = cl->next)
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if(cl->titlebar == *t)
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if(client_getbytitlebar(*t))
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luaL_error(L, "titlebar is already used by another client");
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/* If client had a titlebar, unref it */
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35
titlebar.c
35
titlebar.c
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@ -32,8 +32,24 @@
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extern awesome_t globalconf;
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/** Get a client by its titlebar.
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* \param titlebar The titlebar.
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* \return A client.
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*/
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client_t *
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client_getbytitlebar(titlebar_t *titlebar)
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{
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client_t *c;
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for(c = globalconf.clients; c; c = c->next)
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if(c->titlebar == titlebar)
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return c;
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return NULL;
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}
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/** Get a client by its titlebar window.
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* \param The window.
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* \param win The window.
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* \return A client.
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*/
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client_t *
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@ -478,6 +494,22 @@ luaA_titlebar_widget_get(lua_State *L)
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return 1;
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}
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/** Get the client which the titlebar is attached to. That is a the same as
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* checking if every clients's titlebar is equal to titlebar.
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* \return A client if the titlebar is attached, nil otherwise.
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*/
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static int
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luaA_titlebar_client_get(lua_State *L)
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{
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titlebar_t **titlebar = luaL_checkudata(L, 1, "titlebar");
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client_t *c;
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if((c = client_getbytitlebar(*titlebar)))
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return luaA_client_userdata_new(c);
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return 0;
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}
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/** Create a new titlebar userdata.
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* \param t The titlebar.
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*/
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@ -524,6 +556,7 @@ const struct luaL_reg awesome_titlebar_meta[] =
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{
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{ "widget_add", luaA_titlebar_widget_add },
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{ "widget_get", luaA_titlebar_widget_get },
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{ "client_get", luaA_titlebar_client_get },
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{ "__eq", luaA_titlebar_eq },
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{ "__gc", luaA_titlebar_gc },
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{ "__tostring", luaA_titlebar_tostring },
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@ -24,6 +24,7 @@
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#include "structs.h"
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client_t * client_getbytitlebar(titlebar_t *);
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client_t * client_getbytitlebarwin(xcb_window_t);
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void titlebar_draw(client_t *);
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void titlebar_update_geometry_floating(client_t *);
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