use real_screen for X functions, not logical screen
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parent
bdd408cd6c
commit
ecf79693a2
14
awesome.c
14
awesome.c
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@ -177,6 +177,12 @@ static void
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setup(Display *disp, int screen, DC *drawcontext, awesome_config *awesomeconf)
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{
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XSetWindowAttributes wa;
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int real_screen;
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if(XineramaIsActive(disp))
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real_screen = DefaultScreen(disp);
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else
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real_screen = screen;
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/* init cursors */
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drawcontext->cursor[CurNormal] = XCreateFontCursor(disp, XC_left_ptr);
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@ -188,18 +194,18 @@ setup(Display *disp, int screen, DC *drawcontext, awesome_config *awesomeconf)
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| EnterWindowMask | LeaveWindowMask | StructureNotifyMask;
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wa.cursor = drawcontext->cursor[CurNormal];
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XChangeWindowAttributes(disp, RootWindow(disp, screen), CWEventMask | CWCursor, &wa);
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XChangeWindowAttributes(disp, RootWindow(disp, real_screen), CWEventMask | CWCursor, &wa);
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XSelectInput(disp, RootWindow(disp, screen), wa.event_mask);
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XSelectInput(disp, RootWindow(disp, real_screen), wa.event_mask);
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grabkeys(disp, screen, awesomeconf);
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grabkeys(disp, real_screen, awesomeconf);
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compileregs(awesomeconf->rules, awesomeconf->nrules);
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/* bar */
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drawcontext->h = awesomeconf->statusbar.height = drawcontext->font.height + 2;
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initstatusbar(disp, screen, drawcontext, &awesomeconf->statusbar);
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drawcontext->gc = XCreateGC(disp, RootWindow(disp, screen), 0, 0);
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drawcontext->gc = XCreateGC(disp, RootWindow(disp, real_screen), 0, 0);
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XSetLineAttributes(disp, drawcontext->gc, 1, LineSolid, CapButt, JoinMiter);
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if(!drawcontext->font.set)
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7
config.c
7
config.c
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@ -496,7 +496,12 @@ get_numlockmask(Display *disp)
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static unsigned long
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initcolor(Display *disp, int scr, const char *colstr)
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{
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Colormap cmap = DefaultColormap(disp, scr);
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Colormap cmap;
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/* bypass screen if scr is a Xinerama screen number */
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if(XineramaIsActive(disp))
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cmap = DefaultColormap(disp, DefaultScreen(disp));
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else
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cmap = DefaultColormap(disp, scr);
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XColor color;
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if(!XAllocNamedColor(disp, cmap, colstr, &color, &color))
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die("awesome: error, cannot allocate color '%s'\n", colstr);
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18
statusbar.c
18
statusbar.c
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@ -107,26 +107,32 @@ void
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initstatusbar(Display *disp, int screen, DC *drawcontext, Statusbar *statusbar)
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{
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XSetWindowAttributes wa;
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int real_screen;
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statusbar->screen = screen;
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if(XineramaIsActive(disp))
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real_screen = DefaultScreen(disp);
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else
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real_screen = screen;
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wa.event_mask = SubstructureRedirectMask | SubstructureNotifyMask
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| EnterWindowMask | LeaveWindowMask | StructureNotifyMask;
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wa.cursor = drawcontext->cursor[CurNormal];
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wa.override_redirect = 1;
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wa.background_pixmap = ParentRelative;
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wa.event_mask = ButtonPressMask | ExposureMask;
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statusbar->window = XCreateWindow(disp, RootWindow(disp, screen), 0, 0, DisplayWidth(disp, screen),
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statusbar->height, 0, DefaultDepth(disp, screen), CopyFromParent,
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DefaultVisual(disp, screen), CWOverrideRedirect | CWBackPixmap | CWEventMask, &wa);
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statusbar->window = XCreateWindow(disp, RootWindow(disp, screen), 0, 0, DisplayWidth(disp, real_screen),
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statusbar->height, 0, DefaultDepth(disp, real_screen), CopyFromParent,
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DefaultVisual(disp, real_screen), CWOverrideRedirect | CWBackPixmap | CWEventMask, &wa);
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XDefineCursor(disp, statusbar->window, drawcontext->cursor[CurNormal]);
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updatebarpos(disp, *statusbar);
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XMapRaised(disp, statusbar->window);
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statusbar->drawable = XCreatePixmap(disp,
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RootWindow(disp, screen),
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DisplayWidth(disp, screen),
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RootWindow(disp, real_screen),
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DisplayWidth(disp, real_screen),
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statusbar->height,
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DefaultDepth(disp, screen));
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DefaultDepth(disp, real_screen));
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}
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void
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