Merge pull request #3436 from Elv13/fix_3428

Fix setting the screen in a notification preset.
This commit is contained in:
Emmanuel Lepage Vallée 2021-09-24 07:53:54 -07:00 committed by GitHub
commit eddabebac4
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9 changed files with 275 additions and 83 deletions

View File

@ -191,6 +191,10 @@ naughty.notifications = { suspended = { }, _expired = {{}} }
naughty._active = {}
local function get_screen(s)
return s and capi.screen[s]
end
local function init_screen(s)
if naughty.notifications[s] then return end
@ -218,15 +222,18 @@ capi.screen.connect_signal("removed", function(scr)
naughty.emit_signal("request::screen", n, "removed", {})
end
end
for _, n in ipairs(naughty._active) do
if n._private.args and get_screen(n._private.args.screen) == scr then
n._private.args.screen = nil
end
end
-- Destroy all notifications on this screen
naughty.destroy_all_notifications({scr})
naughty.notifications[scr] = nil
end)
local function get_screen(s)
return s and capi.screen[s]
end
local function remove_from_index(n)
for _, positions in pairs(naughty.notifications) do
for _, ns in pairs(positions) do

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@ -62,6 +62,12 @@ screen.connect_for_each_screen(function(s)
}
end)
capi.screen.connect_signal("removed", function(s)
timer.delayed_call(function()
current_notifications[s] = nil
end)
end)
--- Sum heights of notifications at position
--
-- @param s Screen to use
@ -128,7 +134,7 @@ local function get_offset(s, position, idx, width, height)
local find_old_to_replace = function()
for i = 1, idx-1 do
local n = current_notifications[s][position][i]
if n.timeout > 0 then
if n and n.timeout > 0 then
return n
end
end

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@ -570,6 +570,27 @@ function notification:set_timeout(timeout)
self:emit_signal("property::timeout", timeout)
end
function notification:get_message()
-- This property was called "text" in older versions.
-- Some modules like `lain` abused of the presets (they
-- had little choice at the time) to set the message on
-- an existing popup.
local p = rawget(self, "preset") or {}
local message = self._private.message or p.message or ""
if message == "" and p.text and p.text ~= "" then
gdebug.deprecate(
"Using the preset configuration to set the notification "..
"message is not supported. Please use `n.message = 'text'`.",
{deprecated_in=5}
)
return p.text
end
return message
end
function notification:set_text(txt)
gdebug.deprecate(
"The `text` attribute is deprecated, use `message`",
@ -861,7 +882,15 @@ local function select_legacy_preset(n, args)
))
for k, v in pairs(n.preset) do
n._private[k] = v
-- Don't keep a strong reference to the screen, Lua 5.1 GC wont be
-- smart enough to unwind the mess of circular weak references.
if k ~= "screen" then
n._private[k] = v
end
end
if n.preset.screen then
n._private.weak_screen[1] = capi.screen[n.preset.screen]
end
end

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@ -160,6 +160,15 @@ end
-- @staticfct ruled.notification.apply
function module.apply(n)
local callbacks, props = {}, {}
if n.preset then
for k, v in pairs(n.preset) do
if not n._private[v] then
props[k] = v
end
end
end
for _, v in ipairs(nrules._matching_source) do
v.callback(nrules, n, props, callbacks)
end

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@ -444,6 +444,9 @@ options_check_args(int argc, char **argv, int *init_flags, string_array_t *paths
if (confpath != NULL)
fatal("--config may only be specified once");
confpath = a_strdup(optarg);
/* Make sure multi-file config works */
string_array_append(paths, g_path_get_dirname(optarg));
break;
case 'm':
/* Validation */

View File

@ -256,7 +256,7 @@ local new1, new2 = nil, nil
-- Check that you can add new default key/mousebindings at any time.
table.insert(steps, function()
assert(#mouse.screen.clients == 0)
if #mouse.screen.clients > 0 then return end
new1 = module.key {
key = "a",

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@ -0,0 +1,85 @@
local naughty = require("naughty")
local notification = require("naughty.notification")
require("ruled.notification"):_clear()
local steps = {}
local BAD_IDEA = "never do this in practice, compat only"
local notif = setmetatable({}, {__mode="v"})
screen[1]:split()
for _, legacy_preset in ipairs {true, false} do
table.insert(steps, function()
-- This will either take the legacy preset path
-- or the ruled preset path.
function naughty.get__has_preset_handler()
return legacy_preset
end
local custom_preset = {
bg = "#00ff00",
fg = "#ff0000",
text = BAD_IDEA
}
notif[1] = notification {
preset = custom_preset,
}
assert(notif[1].bg == "#00ff00")
assert(notif[1].message == BAD_IDEA)
return true
end)
table.insert(steps, function()
notif[1]:destroy()
return true
end)
for s in screen do
-- Make sure the screen doesn't cause a memory leak.
table.insert(steps, function()
collectgarbage("collect")
if notif[1] then return end
local custom_preset = {
bg = "#0000ff",
fg = "#ff0000",
screen = s
}
notif[1] = notification {
preset = custom_preset,
title = "test",
}
assert(notif[1].bg == "#0000ff")
assert(notif[1].screen == s)
return true
end)
table.insert(steps, function()
assert(notif[1].screen == s)
notif[1]:destroy()
return true
end)
table.insert(steps, function()
collectgarbage("collect")
if notif[1] then return end
return true
end)
end
end
require("_runner").run_steps(steps)

View File

@ -30,11 +30,34 @@ local s1, s2 = mouse.screen, nil
for _, p in ipairs(positions) do
objs[p] = setmetatable({},{
__index=function(t,k) t[k]={};return t[k] end,
__index = function(t,k)
t[k] = setmetatable({}, {__mode = "kv"})
return t[k]
end,
__mode = "k"
})
end
local function cleanup(n)
-- Wait until there is no notifications left.
for _, pos in ipairs(positions) do
for s, notifs in pairs(objs[pos]) do
for k, n2 in ipairs(notifs) do
if n == n2 then
table.remove(notifs, k)
if #notifs == 0 then
objs[pos][s] = nil
end
return
end
end
end
end
end
naughty.connect_signal("property::screen", cleanup)
naughty.connect_signal("destroyed", cleanup)
local function add_many(s)
for _, pos in ipairs(positions) do
for i=1, 5 do
@ -71,90 +94,106 @@ local function check_screen(s)
end
end
-- Create notifications in each position.
table.insert(steps, function()
rnotif._clear()
add_many(s1)
for _, legacy_preset in ipairs {true, false} do
return true
end)
-- Make sure removing notification works.
table.insert(steps, function()
remove_at(s1, 2)
-- Split the screen
s1:split()
s2 = screen[2]
assert(s1 ~= s2)
return true
end)
-- Make sure the notification moved as the screen shrunk.
table.insert(steps, function()
check_screen(s1)
-- Make sure we can still remove them without errors.
remove_at(s1, 2)
-- Add more!
add_many(s2)
-- Make sure none got moved to the wrong position due to a fallback code
-- path triggered by accident. The first few iteration were prone to this.
check_screen(s1)
check_screen(s2)
return true
end)
-- Remove everything and see what happens.
table.insert(steps, function()
for _=1, 3 do
for _, s in ipairs {s1,s2} do
remove_at(s, 1)
-- Create notifications in each position.
table.insert(steps, function()
function naughty.get__has_preset_handler()
return legacy_preset
end
end
for _=1, 2 do
remove_at(s2, 1)
end
rnotif._clear()
add_many(s1)
-- And add them again.
add_many(s1)
add_many(s2)
return true
end)
return true
end)
-- Make sure removing notification works.
table.insert(steps, function()
--local weak = nil --FIXME
remove_at(s1, 2)
-- Delete a screen and make sure it gets GCed.
table.insert(steps, function()
s2:fake_remove()
-- Split the screen
s1:split()
-- Help the weak tables a little.
for _, pos in ipairs(positions) do
objs[pos][s1] = nil
end
s2 = screen[2]
assert(s1 ~= s2)
-- Drop our string reference to s2.
--weak, s2 = setmetatable({s2}, {__mode="v"}), nil --FIXME
return true
end)
return true
end)
-- Make sure the notification moved as the screen shrunk.
table.insert(steps, function()
check_screen(s1)
--FIXME
--table.insert(steps, function()
-- if weak[1] == nil then return true end
--
-- for _=1, 10 do
-- collectgarbage("collect")
-- end
--end)
-- Make sure we can still remove them without errors.
remove_at(s1, 2)
-- Add more!
add_many(s2)
-- Make sure none got moved to the wrong position due to a fallback code
-- path triggered by accident. The first few iteration were prone to this.
check_screen(s1)
check_screen(s2)
return true
end)
-- Remove everything and see what happens.
table.insert(steps, function()
for _=1, 3 do
for _, s in ipairs {s1,s2} do
remove_at(s, 1)
end
end
for _=1, 2 do
remove_at(s2, 1)
end
-- And add them again.
add_many(s1)
add_many(s2)
return true
end)
local weak = nil
-- Delete a screen and make sure it gets GCed.
table.insert(steps, function()
s2:fake_remove()
return true
end)
-- Check if notifications are moved.
table.insert(steps, function()
-- Wait until there is no notifications left.
for _, pos in ipairs(positions) do
if #objs[pos][s2] > 0 then
collectgarbage("collect")
return
end
end
-- Drop our string reference to s2.
weak, s2 = setmetatable({s2}, {__mode="v"}), nil
return true
end)
table.insert(steps, function()
if weak[1] == nil then return true end
for _=1, 10 do
collectgarbage("collect")
end
end)
end
require("_runner").run_steps(steps)

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@ -475,15 +475,29 @@ table.insert(steps, function()
rwibar:remove()
twibar:remove()
for _, w in ipairs(wibars) do
assert(not w.visible)
end
-- Make sure the placement doesn't hold a reference.
bwibar, lwibar, rwibar, twibar = nil, nil, nil, nil
screen.primary.mywibox = nil
return true
end)
table.insert(steps, function()
for _=1, 3 do
collectgarbage("collect")
end
assert(not next(wibars))
if next(wibars) then
for _, w in ipairs(wibars) do
assert(not w.visible)
end
return
end
return true
end)