awful.layout.suit.vile: import
Signed-off-by: Julien Danjou <julien@danjou.info>
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@ -593,6 +593,144 @@ function floating.delete(c)
|
|||
data.floating[c] = nil
|
||||
end
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||||
|
||||
-- Normalize a set of numbers to 1
|
||||
-- @param set the set of numbers to normalize
|
||||
-- @param num the number of numbers to normalize
|
||||
local function normalize(set, num)
|
||||
local num = num or #set
|
||||
local total = 0
|
||||
if num then
|
||||
for i = 1,num do
|
||||
total = total + set[i]
|
||||
end
|
||||
for i = 1,num do
|
||||
set[i] = set[i] / total
|
||||
end
|
||||
else
|
||||
for i,v in ipairs(set) do
|
||||
total = total + v
|
||||
end
|
||||
|
||||
for i,v in ipairs(set) do
|
||||
set[i] = v / total
|
||||
end
|
||||
end
|
||||
end
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||||
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||||
--- Calculate a client's column number, index in that column, and
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||||
-- number of visible clients in this column.
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||||
-- @param c the client
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||||
-- @return col the column number
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||||
-- @return idx index of the client in the column
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||||
-- @return num the number of visible clients in the column
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||||
local function idx(c)
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||||
local c = c or capi.client.focus
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||||
if not c then return end
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|
||||
local clients = tiled(c.screen)
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||||
local idx = nil
|
||||
for k, cl in ipairs(clients) do
|
||||
if cl == c then
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||||
idx = k
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||||
break
|
||||
end
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||||
end
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||||
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||||
local nmaster = tag.getnmaster(t)
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||||
if idx <= nmaster then
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||||
return {idx = idx, col=0, num=nmaster}
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||||
end
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||||
local nother = #clients - nmaster
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||||
idx = idx - nmaster
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||||
-- rather than regenerate the column number we can calculate it
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||||
-- based on the how the tiling algorithm places clients we calculate
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||||
-- the column, we could easily use the for loop in the program but we can
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-- calculate it.
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||||
local ncol = tag.getncol(t)
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-- minimum number of clients per column
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||||
local percol = math.floor(nother / ncol)
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-- number of columns with an extra client
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||||
local overcol = math.mod(nother, ncol)
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-- number of columns filled with [percol] clients
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local regcol = ncol - overcol
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local col = math.floor( (idx - 1) / percol) + 1
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if col > regcol then
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-- col = math.floor( (idx - (percol*regcol) - 1) / (percol + 1) ) + regcol + 1
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-- simplified
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col = math.floor( (idx + regcol + percol) / (percol+1) )
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-- calculate the index in the column
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idx = idx - percol*regcol - (col - regcol - 1) * (percol+1)
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percol = percol+1
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else
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idx = idx - percol*(col-1)
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end
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return {idx = idx, col=col, num=percol}
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end
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--- Set the window factor of a client
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-- @param wfact the window factor value
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-- @param c the client
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function setwfact(wfact, c)
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-- get the currently selected window
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local c = c or capi.client.focus
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if not c then return end
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local t = tag.selected(c.screen)
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local w = idx(c)
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local cls = tiled(t.screen)
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local nmaster = tag.getnmaster(t)
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-- n is the number of windows currently visible for which we have to be concerned with the properties
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local data = tag.getproperty(t, "windowfact") or {}
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local colfact = data[w.col]
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colfact[w.idx] = wfact
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rest = 1-wfact
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-- calculate the current denominator
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local total = 0
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for i = 1,w.num do
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if i ~= w.idx then
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total = total + colfact[i]
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||||
end
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end
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-- normalize the windows
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for i = 1,w.num do
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if i ~= w.idx then
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colfact[i] = (colfact[i] * rest) / total
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end
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end
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end
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--- Increment a client's window factor
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-- @param add amount to increase the client's window
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-- @param c the client
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function incwfact(add, c)
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||||
local c = c or capi.client.focus
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if not c then return end
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local t = tag.selected(c.screen)
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local w = idx(c)
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local nmaster = tag.getnmaster(t)
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||||
local data = tag.getproperty(t, "windowfact") or {}
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||||
local colfact = data[w.col]
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curr = colfact[w.idx] or 1
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colfact[w.idx] = curr + add
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-- keep our ratios normalized
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normalize(colfact, w.num)
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capi.hooks.arrange()(t.screen)
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end
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-- Register standards hooks
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hooks.focus.register(focus.history.add)
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hooks.unmanage.register(focus.history.delete)
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@ -70,6 +70,10 @@ local layouts_name =
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[suit.tile.left] = "tileleft",
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[suit.tile.bottom] = "tilebottom",
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[suit.tile.top] = "tiletop",
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[suit.vile] = "vile",
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[suit.vile.left] = "vileleft",
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[suit.vile.bottom] = "vilebottom",
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[suit.vile.top] = "viletop",
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[suit.fair] = "fairv",
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[suit.fair.horizontal] = "fairh",
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[suit.max] = "max",
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@ -1,5 +1,6 @@
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require("awful.layout.suit.max")
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require("awful.layout.suit.tile")
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require("awful.layout.suit.vile")
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require("awful.layout.suit.fair")
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require("awful.layout.suit.floating")
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require("awful.layout.suit.magnifier")
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@ -0,0 +1,177 @@
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---------------------------------------------------------------------------
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-- @author Donald Ephraim Curtis <dcurtis@cs.uiowa.edu>
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2009 Donald Ephraim Curtis
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-- @copyright 2008 Julien Danjou
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-- @release @AWESOME_VERSION@
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---------------------------------------------------------------------------
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-- Grab environment we need
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local setmetatable = setmetatable
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||||
local ipairs = ipairs
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local math = math
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local client = require("awful.client")
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local tag = require("awful.tag")
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local capi =
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{
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screen = screen
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||||
}
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--- Tiled layouts module for awful
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||||
module("awful.layout.suit.vile")
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||||
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||||
local function tile_group(cls, wa, orientation, fact, group)
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||||
-- get our orientation right
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||||
local height = "height"
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||||
local width = "width"
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||||
local x = "x"
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||||
local y = "y"
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||||
if orientation == "top" or orientation == "bottom" then
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||||
height = "width"
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||||
width = "height"
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||||
x = "y"
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||||
y = "x"
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||||
end
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||||
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||||
-- make this more generic (not just width)
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||||
available = wa[width] - (group.coord - wa[x])
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||||
-- find our total values
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||||
local total_fact = 0
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||||
local min_fact = 1
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||||
local size = group.size
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||||
for c = group.first,group.last do
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-- determine the width/height based on the size_hint
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||||
local i = c - group.first +1
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||||
local size_hints = cls[c].size_hints
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||||
local size_hint = size_hints["min_"..width] or size_hints["base_"..width] or 0
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||||
size_hint = size_hint + cls[c].border_width*2
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||||
size = math.max(size_hint, size)
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||||
-- calculate the height
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||||
if not fact[i] then
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||||
fact[i] = min_fact
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||||
else
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||||
min_fact = math.min(fact[i],min_fact)
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||||
end
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||||
total_fact = total_fact + fact[i]
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||||
end
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||||
size = math.min(size, available)
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||||
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||||
local coord = wa[y]
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||||
local geom = {}
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local used_size = 0
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||||
local unused = wa[height]
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||||
for c = group.first,group.last do
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local i = c - group.first +1
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||||
geom[width] = size
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||||
geom[height] = math.floor(unused * fact[i] / total_fact)
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||||
geom[x] = group.coord
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geom[y] = coord
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||||
geom = cls[c]:geometry(geom)
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coord = coord + geom[height]
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unused = unused - geom[height]
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total_fact = total_fact - fact[i]
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used_size = math.max(used_size, geom[width])
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||||
end
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||||
return used_size
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||||
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||||
end
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||||
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||||
local function vile(_, screen, orientation)
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||||
orientation = orientation or "right"
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||||
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||||
-- this handles are different orientations
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||||
local height = "height"
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||||
local width = "width"
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||||
local x = "x"
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||||
local y = "y"
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||||
if orientation == "top" or orientation == "bottom" then
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height = "width"
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||||
width = "height"
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||||
x = "y"
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||||
y = "x"
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||||
end
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||||
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||||
local t = tag.selected(screen)
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||||
local cls = client.tiled(screen)
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||||
local nmaster = math.min(tag.getnmaster(t), #cls)
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||||
local nother = math.max(#cls - nmaster,0)
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||||
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||||
local mwfact = tag.getmwfact(t)
|
||||
local wa = capi.screen[screen].workarea
|
||||
local ncol = tag.getncol(t)
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||||
|
||||
local data = tag.getproperty(t,"windowfact")
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||||
|
||||
if not data then
|
||||
data = {}
|
||||
tag.setproperty(t,"windowfact", data)
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||||
end
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||||
|
||||
--
|
||||
local coord = wa[x]
|
||||
local place_master = true
|
||||
if orientation == "left" or orientation == "top" then
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||||
-- if we are on the left or top we need to render the other windows first
|
||||
place_master = false
|
||||
end
|
||||
|
||||
-- this was easier than writing functions because there is a lot of data we need
|
||||
for d = 1,2 do
|
||||
if place_master and nmaster > 0 then
|
||||
local size = wa[width]
|
||||
if nother > 0 then
|
||||
size = math.min(wa[width] * mwfact, wa[width] - (coord - wa[x]))
|
||||
end
|
||||
if not data[0] then
|
||||
data[0] = {}
|
||||
end
|
||||
coord = coord + tile_group(cls, wa, orientation, data[0], {first=1, last=nmaster, coord = coord, size = size})
|
||||
end
|
||||
|
||||
if not place_master and nother > 0 then
|
||||
local last = nmaster
|
||||
|
||||
-- we have to modify the work area size to consider left and top views
|
||||
local wasize = wa[width]
|
||||
if nmaster > 0 and (orientation == "left" or orientation == "top") then
|
||||
wasize = wa[width] - wa[width]*mwfact
|
||||
end
|
||||
for i = 1,ncol do
|
||||
-- Try to get equal width among remaining columns
|
||||
local size = math.min( (wasize - (coord - wa[x])) / (ncol - i + 1) )
|
||||
local first = last + 1
|
||||
last = last + math.floor((#cls - last)/(ncol - i + 1))
|
||||
-- tile the column and update our current x coordinate
|
||||
if not data[i] then
|
||||
data[i] = {}
|
||||
end
|
||||
coord = coord + tile_group(cls, wa, orientation, data[i], { first = first, last = last, coord = coord, size = size })
|
||||
end
|
||||
end
|
||||
place_master = not place_master
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- The main tile algo, on left.
|
||||
-- @param screen The screen number to tile.
|
||||
function left(screen)
|
||||
return vile(nil, screen, "left")
|
||||
end
|
||||
|
||||
--- The main tile algo, on bottom.
|
||||
-- @param screen The screen number to tile.
|
||||
function bottom(screen)
|
||||
return vile(nil, screen, "bottom")
|
||||
end
|
||||
|
||||
--- The main tile algo, on top.
|
||||
-- @param screen The screen number to tile.
|
||||
function top(screen)
|
||||
return vile(nil, screen, "top")
|
||||
end
|
||||
|
||||
setmetatable(_M, { __call = vile })
|
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@ -392,6 +392,100 @@ local function client_resize_tiled(c, lay)
|
|||
end, cursor)
|
||||
end
|
||||
|
||||
local function client_resize_viled(c, lay)
|
||||
local wa = capi.screen[c.screen].workarea
|
||||
local mwfact = tag.getmwfact()
|
||||
local cursor
|
||||
local g = c:geometry()
|
||||
local offset = 0
|
||||
local x,y
|
||||
if lay == layout.suit.vile then
|
||||
cursor = "cross"
|
||||
if g.height+15 > wa.height then
|
||||
offset = g.height * .5
|
||||
cursor = "sb_h_double_arrow"
|
||||
elseif not (g.y+g.height+15 > wa.y+wa.height) then
|
||||
offset = g.height
|
||||
end
|
||||
capi.mouse.coords({ x = wa.x + wa.width * mwfact, y = g.y + offset })
|
||||
elseif lay == layout.suit.vile.left then
|
||||
cursor = "cross"
|
||||
if g.height+15 >= wa.height then
|
||||
offset = g.height * .5
|
||||
cursor = "sb_h_double_arrow"
|
||||
elseif not (g.y+g.height+15 > wa.y+wa.height) then
|
||||
offset = g.height
|
||||
end
|
||||
capi.mouse.coords({ x = wa.x + wa.width * (1 - mwfact), y = g.y + offset })
|
||||
elseif lay == layout.suit.vile.bottom then
|
||||
cursor = "cross"
|
||||
if g.width+15 >= wa.width then
|
||||
offset = g.width * .5
|
||||
cursor = "sb_v_double_arrow"
|
||||
elseif not (g.x+g.width+15 > wa.x+wa.width) then
|
||||
offset = g.width
|
||||
end
|
||||
capi.mouse.coords({ y = wa.y + wa.height * mwfact, x = g.x + offset})
|
||||
else
|
||||
cursor = "cross"
|
||||
if g.width+15 >= wa.width then
|
||||
offset = g.width * .5
|
||||
cursor = "sb_v_double_arrow"
|
||||
elseif not (g.x+g.width+15 > wa.x+wa.width) then
|
||||
offset = g.width
|
||||
end
|
||||
capi.mouse.coords({ y = wa.y + wa.height * (1 - mwfact), x= g.x + offset })
|
||||
end
|
||||
|
||||
capi.mousegrabber.run(function (mouse)
|
||||
for k, v in ipairs(mouse.buttons) do
|
||||
if v then
|
||||
local fact_x = (mouse.x - wa.x) / wa.width
|
||||
local fact_y = (mouse.y - wa.y) / wa.height
|
||||
local mwfact
|
||||
|
||||
local g = c:geometry()
|
||||
|
||||
|
||||
-- we have to make sure we're not on the last visible client where we have to use different settings.
|
||||
local wfact
|
||||
local wfact_x, wfact_y
|
||||
if (g.y+g.height+15) > (wa.y+wa.height) then
|
||||
wfact_y = (g.y + g.height - mouse.y) / wa.height
|
||||
else
|
||||
wfact_y = (mouse.y - g.y) / wa.height
|
||||
end
|
||||
|
||||
if (g.x+g.width+15) > (wa.x+wa.width) then
|
||||
wfact_x = (g.x + g.width - mouse.x) / wa.width
|
||||
else
|
||||
wfact_x = (mouse.x - g.x) / wa.width
|
||||
end
|
||||
|
||||
|
||||
if lay == layout.suit.vile then
|
||||
mwfact = fact_x
|
||||
wfact = wfact_y
|
||||
elseif lay == layout.suit.vile.left then
|
||||
mwfact = 1 - fact_x
|
||||
wfact = wfact_y
|
||||
elseif lay == layout.suit.vile.bottom then
|
||||
mwfact = fact_y
|
||||
wfact = wfact_x
|
||||
else
|
||||
mwfact = 1 - fact_y
|
||||
wfact = wfact_x
|
||||
end
|
||||
|
||||
tag.setmwfact(math.min(math.max(mwfact, 0.01), 0.99), tag.selected(c.screen))
|
||||
aclient.setwfact(math.min(math.max(wfact,0.01), 0.99), c)
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end, cursor)
|
||||
end
|
||||
|
||||
local function client_resize_floating(c, corner, fixed_x, fixed_y)
|
||||
local corner, x, y = client.corner(c, corner)
|
||||
local g = c:geometry()
|
||||
|
@ -483,6 +577,12 @@ function client.resize(c, corner)
|
|||
or lay == layout.suit.tile.top
|
||||
or lay == layout.suit.tile.bottom then
|
||||
return client_resize_tiled(c, lay)
|
||||
elseif lay == layout.suit.vile
|
||||
or lay == layout.suit.vile.left
|
||||
or lay == layout.suit.vile.top
|
||||
or lay == layout.suit.vile.bottom
|
||||
then
|
||||
return client_resize_viled(c, lay)
|
||||
elseif lay == layout.suit.magnifier then
|
||||
return client_resize_magnifier(c, corner)
|
||||
end
|
||||
|
|
After Width: | Height: | Size: 174 B |
After Width: | Height: | Size: 195 B |
After Width: | Height: | Size: 216 B |
After Width: | Height: | Size: 172 B |
After Width: | Height: | Size: 170 B |
After Width: | Height: | Size: 195 B |
After Width: | Height: | Size: 215 B |
After Width: | Height: | Size: 168 B |
|
@ -60,5 +60,9 @@ layout_tilebottom = @AWESOME_THEMES_PATH@/default/layouts/tilebottomw.png
|
|||
layout_tileleft = @AWESOME_THEMES_PATH@/default/layouts/tileleftw.png
|
||||
layout_tile = @AWESOME_THEMES_PATH@/default/layouts/tilew.png
|
||||
layout_tiletop = @AWESOME_THEMES_PATH@/default/layouts/tiletopw.png
|
||||
layout_vilebottom = @AWESOME_THEMES_PATH@/default/layouts/vilebottomw.png
|
||||
layout_vileleft = @AWESOME_THEMES_PATH@/default/layouts/vileleftw.png
|
||||
layout_vile = @AWESOME_THEMES_PATH@/default/layouts/vilew.png
|
||||
layout_viletop = @AWESOME_THEMES_PATH@/default/layouts/viletopw.png
|
||||
|
||||
awesome_icon = @AWESOME_ICON_PATH@/awesome16.png
|
||||
|
|
After Width: | Height: | Size: 383 B |
After Width: | Height: | Size: 335 B |
After Width: | Height: | Size: 367 B |
After Width: | Height: | Size: 340 B |
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@ -31,6 +31,10 @@ layout_tilebottom = @AWESOME_THEMES_PATH@/sky/layouts/tilebottom.png
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layout_tileleft = @AWESOME_THEMES_PATH@/sky/layouts/tileleft.png
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layout_tile = @AWESOME_THEMES_PATH@/sky/layouts/tile.png
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layout_tiletop = @AWESOME_THEMES_PATH@/sky/layouts/tiletop.png
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layout_vilebottom = @AWESOME_THEMES_PATH@/sky/layouts/vilebottom.png
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layout_vileleft = @AWESOME_THEMES_PATH@/sky/layouts/vileleft.png
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layout_vile = @AWESOME_THEMES_PATH@/sky/layouts/vile.png
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layout_viletop = @AWESOME_THEMES_PATH@/sky/layouts/viletop.png
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awesome_icon = @AWESOME_THEMES_PATH@/sky/awesome-icon.png
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tasklist_floating_icon = @AWESOME_THEMES_PATH@/sky/layouts/floating.png
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