awful.placement: Improve documentation

This commit is contained in:
Emmanuel Lepage Vallee 2016-03-17 04:09:16 -04:00
parent 4bc3f04ec1
commit f7b5240571
1 changed files with 53 additions and 2 deletions

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@ -1,8 +1,54 @@
---------------------------------------------------------------------------
--- Places client according to special criteria.
--- Algorithms used to place various drawables.
--
-- The functions provided by this module all follow the same arguments
-- conventions. This allow:
--
-- * To use them in various other module as
-- [visitor objects](https://en.wikipedia.org/wiki/Visitor_pattern)
-- * Turn each function into an API with various common customization parameters.
-- * Re-use the same functions for the `mouse`, `client`s, `screen`s and `wibox`es
--
--
--
-- ### Common arguments
--
-- **honor_workarea** (*boolean*):
--
-- Take workarea into account when placing the drawable (default: false)
--
-- **honor_padding** (*boolean*):
--
-- Take the screen padding into account (see `awful.screen.padding`)
--
-- **tag** (*tag*):
--
-- Use a tag geometry
--
-- **margins** (*number* or *table*):
--
-- A table with left, right, top, bottom keys or a number
--
-- **parent** (client, wibox, mouse or screen):
--
-- A parent drawable to use a base geometry
--
-- **bounding_rect** (table):
--
-- A bounding rectangle
--
-- **attach** (*boolean*):
--
-- When either the parent or the screen geometry change, call the placement
-- function again.
--
-- **update_workarea** (*boolean*):
--
-- If *attach* is true, also update the screen workarea.
--
-- @author Emmanuel Lepage Vallee <elv1313@gmail.com>
-- @author Julien Danjou <julien@danjou.info>
-- @copyright 2008 Julien Danjou
-- @copyright 2008 Julien Danjou, Emmanuel Lepage Vallee 2016
-- @release @AWESOME_VERSION@
-- @module awful.placement
---------------------------------------------------------------------------
@ -369,6 +415,7 @@ function placement.closest_corner(d, args)
end
--- Place the client so no part of it will be outside the screen (workarea).
--@DOC_awful_placement_no_offscreen_EXAMPLE@
-- @client c The client.
-- @tparam[opt=client's screen] integer screen The screen.
-- @treturn table The new client geometry.
@ -396,8 +443,10 @@ function placement.no_offscreen(c, screen)
end
--- Place the client where there's place available with minimum overlap.
--@DOC_awful_placement_no_overlap_EXAMPLE@
-- @param c The client.
function placement.no_overlap(c)
c = c or capi.client.focus
local geometry = area_common(c)
local screen = get_screen(c.screen or a_screen.getbycoord(geometry.x, geometry.y))
local cls = client.visible(screen)
@ -448,6 +497,7 @@ function placement.no_overlap(c)
end
--- Place the client under the mouse.
--@DOC_awful_placement_under_mouse_EXAMPLE@
-- @param c The client.
-- @return The new client geometry.
function placement.under_mouse(c)
@ -462,6 +512,7 @@ end
--
-- It will place `c` next to the mouse pointer, trying the following positions
-- in this order: right, left, above and below.
--@DOC_awful_placement_next_to_mouse_EXAMPLE@
-- @client[opt=focused] c The client.
-- @tparam[opt=apply_dpi(5)] integer offset The offset from the mouse position.
-- @return The new client geometry.