spawn: fix reference counting of sequences

Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Julien Danjou 2009-05-09 15:48:45 +02:00
parent 238dc06ae4
commit ff46fd7e0a
1 changed files with 4 additions and 0 deletions

View File

@ -67,6 +67,7 @@ static void
spawn_monitor_timeout(struct ev_loop *loop, ev_timer *w, int revents)
{
spawn_sequence_remove(w->data);
sn_startup_sequence_unref(w->data);
p_delete(&w);
}
@ -86,6 +87,7 @@ spawn_monitor_event(SnMonitorEvent *event, void *data)
switch(event_type)
{
case SN_MONITOR_EVENT_INITIATED:
/* ref the sequence for the array */
sn_startup_sequence_ref(sequence);
SnStartupSequence_array_append(&sn_waits, sequence);
lua_pushliteral(globalconf.L, "initiated");
@ -95,6 +97,8 @@ spawn_monitor_event(SnMonitorEvent *event, void *data)
* for ever */
struct ev_timer *ev_timeout = p_new(struct ev_timer, 1);
ev_timer_init(ev_timeout, spawn_monitor_timeout, AWESOME_SPAWN_TIMEOUT, 0.);
/* ref the sequence for the callback event */
sn_startup_sequence_ref(sequence);
ev_timeout->data = sequence;
ev_timer_start(globalconf.loop, ev_timeout);
break;