That commit made awful.tag use timer.delayed_call() to call withcurrent() during
the manage signal. The idea was "if nothing else assigns any tags until the end,
apply some default ones".
However, the C core refuses to set the input focus to an unviewable client and
thus this means that setting the input focus during manage failed. So, instead
of using the delayed_call(), just call withcurrent() directly, like we did
before.
However, some part of that commit is still left: Awful.rules no longer
disconnects the withcurrent() callback from the "manage" signal. This was
originally added in commit 5e7ddd1efa, because it clients flickered otherwise if
they were moved to some unselected tag during "manage". This happened because
the C code unbanned the client when it got assigned the input focus and only
later did some other code move it to some unselected tag.
However, this flickering will no longer occur, because commit 3dbf89c990 added
lazy focus setting. Thanks to this, setting the focus no longer unbans a client
as a side-effect. Thus, if you focus a client and then remove it from all
selected tags, nothing will be visible on-screen.
To make a long story short: This commit reverts the part of commit 90fde1393f
which caused side effects. The part that wasn't necessary any more is left in.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This way this function runs after everything else did its job. The client will
only get assigned a tag after everything else had a chance to do so.
Thanks to this, awful.rules no longer has to disconnect the call to withcurrent.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Let's just quote a mail I received from Rastislav Barlik:
I tried to make use of awful.mouse.finder but I found out that it's not working
as supporting functions rounded_corners were removed with commit
03e0ee53d2.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Apparently I still had an old naughty.lua laying around in build/lib and thus
this new code wasn't actually tested. It's a miracle that it works so well
besides this.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The new notification action code tried to emit dbus signals even if awesome was
build without notification support. Fix this by adding the necessary "if".
(This also removes an unused return value which wasn't marked as "local" and
thus triggered my "complain if something messes with the global env"-script)
Signed-off-by: Uli Schlachter <psychon@znc.in>
The whole point of this pcall() is that we do not have unprotected Lua errors,
because those kill awesome. So instead of assert()ing, let's just print a
message.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The desktop notification specification says that a notification can have
different actions. These actions allow the user to interact with the client
application and should be displayed by the notification server.
* Add function to emit a DBus signal
* Notifications : emit NotificationClosed signal when closing notification
* Notifications: use constant for notification closed reasons
* notifications: Implement notifications actions
This is just a basic implementation to display the actions send with the
notifications. The actions should be displayed differently
* Notifications: add support for default action
* Move the "index" setting burden to individual functions
instead of gettags().
* Add some properties earlier so the signal hooks will be called
with valid data.
This patch allows 2 things to be done:
* Write unit test to validate layouts using fake clients and tags
* Query the current layout geometry from another tag
The advantages of the former are clear and simple. Those of the later include:
* Creating a screenshot of another layout
* Display the layout wireframe in the tag list (like KDE2-3, Gnome2)
* Having and 'ALT-tab' like visual popup for tags
The old code transformed the top-left and bottom-right corner of the rectangle
to device space and calculated a rectangle based on these two points. However,
if you rotate a rectangle by 45°, these two points will be directly above each
other and thus the old code would calculate a width of 0.
Fix this by transforming all four corners of the rectangle into device space and
calculating a rectangle based on this.
Signed-off-by: Uli Schlachter <psychon@znc.in>