Commit Graph

15 Commits

Author SHA1 Message Date
Uli Schlachter a22479c97b Screen scanning: Use an idle source
Instead of refreshing screens at the end of the current main loop
iteration, this now uses a GLib idle source with a very low priority.
This increases the chance of batching multiple refreshes together. Also,
this means that awesome_refresh() does less work.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2019-02-18 10:42:29 +01:00
Uli Schlachter c57208d1a8 client_resize(): Stop trying to force on screen
The code here made sure that clients were not moved outside of the root
window. However, that's not enough, because clients can still end up
inside the root window, but outside of anything that is visible in some
output. Thus, just remove this.

Related-to: https://github.com/awesomeWM/awesome/issues/318
Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-05-15 08:15:38 +02:00
blueusername 9ca57a8364 Fix a bug moving between a tiled and a floating screen.
Check if any of the window is on the screen it is moved to, not just
the topmost leftmost edge.

Signed-off-by: blueusername <blueusername@github>
2016-09-02 20:15:00 +01:00
Uli Schlachter 08845c7a4b Cache a screen's workarea
Instead of computing the workarea whenever some Lua code asks for it, it is now
remembered explicitly as a property on a screen. This allows us to only emit
property::workarea if the workarea actually changed.

Fixes: https://github.com/awesomeWM/awesome/issues/756
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-08 16:30:37 +02:00
Uli Schlachter 080609f6ec Add a screen checker.
A client cannot be used any more after it was unmanaged. Similarly, Lua
shouldn't be allowed to e.g. assign a client to a screen that was removed. This
commit adds such a checker which "breaks" all screens which are not in the
global screen list.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-01 10:09:26 +02:00
Uli Schlachter b651373cda Stop restarting on RandR changes
This commit adds a "removed" signal to screens. Together with the "added" signal
that we have since a while, this allows the C code to update the list of
available screens dynamically without needing to restart.

So far, this code received only minimal testing. So far, I don't have a nice
idea on how to easily test this...

Closes: https://github.com/awesomeWM/awesome/issues/672
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-01 10:09:26 +02:00
Uli Schlachter 611cd7c2d8 Remove luaA_pushscreen
It's just an alias for luaA_object_push().

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-03-26 18:13:55 +01:00
Uli Schlachter 2027dd8b02 Correctly set globalconf.primary_screen under RandR
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-27 16:45:35 +01:00
Uli Schlachter 110893d9cb Add screen.primary
Right now this just always returns the first screens, but this can easily be
implemented properly later.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-27 15:44:25 +01:00
Uli Schlachter a2301ae8f3 Add and use luaA_pushscreen()
Even when a screen is just an integer, the code becomes a bit more
self-documenting. Even better, if we start to handle screen objects to Lua
instead of screen indicies, there will only be one place that needs to be
changed.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-27 10:57:07 +01:00
Daniel Hahler 50982fc082 client_resize_do: prefer client's current screen
In case of an overlapping screen configuration, prefer the client's
current screen.

Without this, clients would be moved to the first matching screen.
2015-07-21 15:16:37 +02:00
Uli Schlachter d2b1e92f9e Clean up header includes
Every .c file has to include the corresponding .h file first to make sure the
headers are self-contained. Additionally, this moves some unneeded includes
around.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 20:07:48 +02:00
Uli Schlachter fed199eee5 Also allow screen objects were screen indices are expected
Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 17:55:42 +02:00
Uli Schlachter 271f084735 screen: Turn into proper lua object
This makes the screen objects use our existing infrastructure for implementing
classes and objects with lua instead of hand-rolling an own version.

This results in some small API change: Screen objects no longer have an
add_signal() function and instead this function exists on the parent screen
class.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 16:37:19 +02:00
Uli Schlachter d8b73de739 screen.[ch]: Move into objects/
Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 15:12:47 +02:00