Commit Graph

46 Commits

Author SHA1 Message Date
Emmanuel Lepage Vallee 29e804a4f8 drawin: Turn `:buttons()` into a property. 2019-10-05 18:06:51 -04:00
Uli Schlachter 1acae2aa6c Make alpha work on window borders
Up to now, we always asked the X11 server for color allocation ("which
pixel value corresponds to (r,g,b)?", an AllocCollor request).

This commit adds direct support for TrueColor and DirectColor visuals.
In such a visual, the X11 server gives tells us where the red, green,
and blue color components are in a pixel value and we can then just
directly compute the pixel value.

Additionally, this commit adds code that assumes that in a depth=32
visual, the remaining values (after handling red, green, blue) is the
alpha channel for colors. Thus, this adds support for transparent client
borders.

This commit also touches code for the systray. However, the systray must
always use the X11 server's default visual and that one always(?) has
depth=24, i.e. does not support an alpha channel. Thus, the systray
background still cannot be transparent.

Also, in theory this commit should support visuals where some color
component does not have 8 bits, for example RGB565. However, this is
just theoretic and I have no idea how to actually test this (without
jumping through too many hoops).

Fixes: https://github.com/awesomeWM/awesome/issues/162
Signed-off-by: Uli Schlachter <psychon@znc.in>
2018-03-03 10:57:48 +01:00
Uli Schlachter e7982b7aba Reduce some variable scopes
Codacy things this is a good idea...

Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-11-17 10:30:56 +01:00
Uli Schlachter f290ea8b12 Stop grabbing mouse buttons on frame windows (#1724)
I failed to see the obvious. Thanks to mlen from IRC to make
me look into i3's source code so that I can figure out the obvious.

First, what is the problem? We want to be informed about mouse clicks on
client windows, e.g. for client-to-focus. For this we have to grab mouse
buttons on the client window, since only a single client at a time can
ask for information about all mouse clicks (I think...) and that right
is reserved for the actual application and not the WM.

We also want to be informed about mouse clicks on the titlebar, so that
clicking there actually does something (and also e.g. click-to-focus).
Obviously, we can just grab mouse buttons on the titlebar as well.

However, this causes lots of problems. The X11 window containing the
titlebar is not just the size of the titlebar, but also includes all of
the actual client window. This means that clicking into the client also
activates our button grab on the titlebar. This, in turn, causes the
input focus to briefly shift to the window for the titlebar. This shift
of focus can be detected by clients and caused various issues.

This fix is so obvious that I missed it. We don't have to grab buttons
on the titlebar window. We can just use the "normal" event propagation
without grabs there, i.e. we just include the event masks for button
press and button release and get informed about all mouse events. In
fact, we already have this event mask in place, so the whole use of
grabs is redundant.

That's what this commit does. It also partially reverts commit
394ff06589 which is where this unnecessary grabbing was introduced.

Fixes: https://github.com/awesomeWM/awesome/issues/1479
Fixes: https://github.com/awesomeWM/awesome/issues/1658
Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-04-18 14:39:43 +02:00
Uli Schlachter 231436d9e3 C: Remove unneeded calls to signal_add()
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-06-04 17:57:08 +02:00
Uli Schlachter e5f9ec4723 C code: Move docs for signals away from signal_add()
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-06-04 17:39:14 +02:00
Uli Schlachter 394ff06589 Fix mouse clicks on titlebars (#901)
Commit 7dad0b3b87 made awesome only ask for mouse events on the actual
client window. Obviously, this means that we no longer get reports for clicks on
the titlebar. Whoops.

Fix this by asking for mouse events on *both* the actual client window and the
frame window. The passive grab on the actual client window is actually unneeded,
but we keep it so that the fix that was done by the above commit is still
present (xev will no longer report leave/enter events just for a mouse click).

Since we now get mouse events inside of a client reported twice, the event
handling code in event.c has to be fixed to handle both cases. E.g. x/y are
relative to the top-left corner of the window and thus needs to be fixed for
titlebar size; the second click has to be ignored.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-14 16:16:24 +02:00
Uli Schlachter 208327bed0 Merge branch 'superflous-enter-leave' of https://github.com/psychon/awesome 2016-05-09 18:42:04 +02:00
Uli Schlachter 7dad0b3b87 Grab buttons on the child window
Since commit 102063dbbd, awesome is a reparenting WM. That means that we put our
own frame windows around child windows. This means that we have the option of
grabbing input events on the frame window or the child window. This commit chose
the frame window for this.

For keyboard events, this decision was already reverted in 532ec0cd90. This
commit does the same thing for mouse events.

This fixes the spurious leave/enter events that were visible on mouse clicks.
They occurred because the click activated a passive grab (all mouse events now
"belonged" to awesome). This passive grab caused the X server to inform clients
that they "lost" the mouse pointer (with the detail field set to "a grab
activated").

Fixes: https://github.com/awesomeWM/awesome/issues/427
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-08 17:30:01 +02:00
Uli Schlachter 08845c7a4b Cache a screen's workarea
Instead of computing the workarea whenever some Lua code asks for it, it is now
remembered explicitly as a property on a screen. This allows us to only emit
property::workarea if the workarea actually changed.

Fixes: https://github.com/awesomeWM/awesome/issues/756
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-08 16:30:37 +02:00
Emmanuel Lepage Vallee 9991f9ccc8 geometry: Use the relevant rounding functions instead of integers
In the case where one want to put the cursor at the middle of the
workarea, it is logic to do:

   x=screen.workarea.x+screen.workasrea.width/2

However, this can cause floating points. This commit move the
burden back to the C-API so the Lua placement code doesn't have
to add a large number of rounding methods. Given 1 type of rounding
cover a vast majority of use cases for each types of coordinates,
the C-API can take care of it in peace. For the other corner cases,
it is still possible for the Lua code to do the rounding there, but
no longer necessary. The convenstions are:

 'x' and 'y': use round (move to the closest point)

 'width' and 'height': use ceil (to avoid involontary truncating)
2016-04-18 04:20:22 -04:00
Uli Schlachter d46e11f5e1 Add range-checking to lots of arguments in the C code
This change catches things like c:geometry { width = -42 }.

Helps-a-bit-with: https://github.com/awesomeWM/awesome/pull/820 (fixes X errors)
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-04-18 04:20:22 -04:00
Uli Schlachter ee7a41370f Lazily apply changes to border_width and border_color
Fixes: https://github.com/awesomeWM/awesome/issues/592
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-28 16:24:30 +01:00
Uli Schlachter 5e6a893207 Replace various calls to warn() with luaA_warn()
luaA_warn() prints a Lua backtrace and thus generates more useful output. warn()
should only be used in awesome-internal places (e.g. receiving an error from the
X11 server).

Closes https://github.com/awesomeWM/awesome/pull/608.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2015-12-31 15:35:13 +01:00
Uli Schlachter b2aaefd095 Apply window gravity for border width changes
Together with the previous changes, this also fixes the initial positions for
metacity's test-gravity.c.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2015-10-10 17:45:24 +02:00
Julian Wollrath 26f15a13f3 Document C API directly in the C source code
v2: Add available signals to the docs.

Signed-off-by: Julian Wollrath <jwollrath@web.de>
2015-06-19 23:13:31 +02:00
Emmanuel Lepage Vallee e8fb93d2b6 lua: Use pushinteger for int type
Attempt to fix #238
2015-05-26 01:09:12 -04:00
Uli Schlachter d668268591 Fix some more dubious uses of globalconf.L
Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-12-06 11:07:20 +01:00
Uli Schlachter d2b1e92f9e Clean up header includes
Every .c file has to include the corresponding .h file first to make sure the
headers are self-contained. Additionally, this moves some unneeded includes
around.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 20:07:48 +02:00
Uli Schlachter 271f084735 screen: Turn into proper lua object
This makes the screen objects use our existing infrastructure for implementing
classes and objects with lua instead of hand-rolling an own version.

This results in some small API change: Screen objects no longer have an
add_signal() function and instead this function exists on the parent screen
class.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 16:37:19 +02:00
Uli Schlachter d8b73de739 screen.[ch]: Move into objects/
Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 15:12:47 +02:00
Uli Schlachter 2869cdc860 window: Factor out helper functions for xproperties
Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-23 18:09:32 +01:00
Uli Schlachter 642ab35988 xproperty: Don't limit property lengths
All that I can say is "oops, I blame copy&paste".

Thanks to Elv13 for noticing this.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-09 20:22:44 +01:00
Uli Schlachter 62e2dee4ba Add awesome.register_xproperty (FS#1212)
This commits adds awesome.register_xproperty(). This allows lua code to register
arbitrary X11 properties with awesome which will then watch these properties.
Whenever such a property is changed on a client or drawin, we will emit the
xproperty::name signal.

This also adds window:get_xproperty(name) and window:set_xproperty(name, value)
which allows to mess with properties.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-07 16:17:40 +01:00
Uli Schlachter 1115457ac8 luaA_window_get_opacity: Always return a number
What's the point of distinguishing between "opacity 1" and "no opacity set"?
This commit makes awesome handle both cases identically.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2012-10-19 13:10:13 +02:00
Uli Schlachter 41ef107b88 Add titlebars on the C side
This commit makes it possible to add titlebars to a client. These titlebars are
drawables.

The drawin's input handling is moved to the drawable. This allows it to use the
same code for drawin and titlebar input handling, although there are lots of
differences between the two on the C side.

On the lua side, a new wibox.drawable module is created which handles all the
drawable-specific magic and which can also be used for titlebars.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2012-10-14 17:30:59 +02:00
Arvydas Sidorenko d61cdb86c9 Renamed luaL_reg to luaL_Reg
The original struct name is luaL_Reg, but Lua v5.1 had a
`typedef luaL_reg luaL_Reg`, which in v5.2 was removed
and as a result breaking the build in Awesome which uses luaL_reg
version exclusively.

Signed-off-by: Arvydas Sidorenko <asido4@gmail.com>
2012-06-12 10:52:10 +02:00
Majic 0e8fc995bb Minor readability fixes, STREQ()-like macros added
Signed-off-by: Julien Danjou <julien@danjou.info>
2011-11-18 17:56:21 +01:00
Gregor Best c2ea920ca0 remove encoding=utf-8 from modelines
This option is no longer valid in modelines, so it has been removed from
all modelines using the following shellscript:

    #!/bin/ksh

    git ls-tree -r HEAD | cut -f2 | while read f; do
        egrep -e '^(//|--) vim: .*encoding=' $f >/dev/null || continue
        sed -E -e '/^(\/\/|--) vim:/s/:encoding=utf-8//' $f > /tmp/foo
        mv /tmp/foo $f
    done

Signed-off-by: Gregor Best <gbe@ring0.de>
Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-09-11 17:34:09 +02:00
Uli Schlachter 08cd44dda7 drawin: Remove screen property
There isn't much point in the screen property of a drawin because the geometry
already defines on which screen the drawin is.

The biggest chunk of changes from this is due to removing the functions
drawin_detach and drawin_attach which where called when the screen property was
set/unset.

The code from drawin_detach is moved into drawin_set_visible and drawin_wipe.
drawin_attach is moved into drawin_init.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2011-03-27 16:21:49 +02:00
Uli Schlachter 18799f32f8 Emit mouse::move signals when we get a motionnotify
Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-10-06 20:44:22 +02:00
Uli Schlachter 0e819f2328 xcolor: Rename to color
Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-10-06 20:14:19 +02:00
Uli Schlachter a924a92e07 Add button::{press,release} signals to windows
These signals also contain the x and y coordinate of the event which the
capi.button()-based signals can't provide.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-10-06 10:53:05 +02:00
Uli Schlachter b6fa779972 Wibox type: Make this work correctly
The last commit caused some lua errors and reading a wibox' type property
didn't work. This should all be fixed now.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-09-28 13:07:31 +02:00
Uli Schlachter 50c8377482 Wibox: Add window type property
This adds a "type" property that makes it possible to set the window type
as specified in EWMH.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-09-27 22:07:49 +02:00
Uli Schlachter acc0ca624b Move window type from client_t to window_t
Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-09-27 21:52:18 +02:00
Uli Schlachter eae3e5b9c4 luaclass properties: Use C strings
This modifies the lua class code to use C strings instead of the tokens
generated via gperf.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-09-01 15:41:41 +02:00
Uli Schlachter e0774377ca Sort all signal lists alphabetically
Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-08-26 17:46:17 +02:00
Uli Schlachter ab4c151ed8 Add signals before using them
This commit makes it an error if an unknown signal is connected, disconnected or
emitted. All signals have to be added before they can be used.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-08-25 23:00:36 +02:00
Uli Schlachter 102063dbbd Turn this into a reparenting WM
Each window is now reparented under a window created by awesome. This window is
NOT visible, this commit should not cause any visible differences. Instead, this
is done to work around problems with X11.

The only alternative would be to ban windows by moving them offscreen which is
ugly in itself and breaks pagers. Doing it like this seems to be the better
solution.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2010-08-09 11:56:26 +02:00
Julien Danjou c94f7b6767 window: import border_width property
Signed-off-by: Julien Danjou <julien@danjou.info>
2010-05-28 13:29:06 +02:00
Julien Danjou 2b5bb2c34c window: add border_color property
Signed-off-by: Julien Danjou <julien@danjou.info>
2010-05-28 13:28:15 +02:00
Julien Danjou d3c277b8ab window: add buttons support
Signed-off-by: Julien Danjou <julien@danjou.info>
2010-05-28 13:28:05 +02:00
Julien Danjou f7746a198c luaclass: take care of inheritance garbage collection
Signed-off-by: Julien Danjou <julien@danjou.info>
2010-05-28 13:27:49 +02:00
Julien Danjou 92717a0849 window: add strut support
Signed-off-by: Julien Danjou <julien@danjou.info>
2010-05-28 13:27:45 +02:00
Julien Danjou 220d072164 window: import class
Signed-off-by: Julien Danjou <julien@danjou.info>
2010-05-28 13:27:42 +02:00