This makes awesome support only a single X11 protocol screen. If you are still
using zaphod mode, you can run multiple instances of awesome on the single
screens, e.g.:
DISPLAY=:1.0 awesome & DISPLAY=:1.1 awesome &
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of calling each property handler with a property reply, it's now up to
the handlers to request the properties.
Signed-off-by: Uli Schlachter <psychon@znc.in>
ewmh_process_state_atom() does a luaA_object_push() at its beginning, but it
doesn't pop that object again. Fix this by, well, popping the object at the end
of the function again.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes sure that an invalid value for this property doesn't cause the client
to have no tag at all. This should be especially useful when one uses dynamic
tags and restarts awesome which causes less tags to exist than before.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
EWMH says that "Window Managers MUST keep this property updated on all windows",
but doesn't say anything about clients which got no desktop at all. Removing the
property seems to be the best we could do.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
This fixes problem with Qt 4.6.
Our implementation cannot be standard, and was not standard, so just
stop using this EWMH crap.
Signed-off-by: Julien Danjou <julien@danjou.info>
Before this, a _NET_WM_ICON could have been 5 bytes long but still claiming
that the image it describes is 100x100 pixel in size.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
We now use a client_array_t which is more efficient and we reverse the
array order compared to before.
Signed-off-by: Julien Danjou <julien@danjou.info>
Pretty much every single source file needs this struct, so it makes sense to
define it in a common header instead of in every single .c file.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
- We are tracking focus, using FocusIn/FocusOut events handlers, so user
should never be confused about which client has focus
- window_setfocus function generates focus change requests to the X server
- client_focus uses window_setfocus to set input focus
- revert_to when setting input focus set to Parent, compliant with
ICCCM convention ([1])
- DEBUG flag for those who want to debug focus handlers
Most of the changes, are compliant with X11 handbook ([0]), but some
where obtained experimentally.
Kudos to Maarten Maathuis who helped a lot with this.
[0]
http://cgit.freedesktop.org/xorg/doc/xorg-docs/plain/hardcopy/X11/xlib.PS.gz
[1] http://tronche.com/gui/x/icccm/sec-4.html#s-4.2.7
Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
Signed-off-by: Mariusz Ceier <mceier@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
with small fixes, changes:
- client_focus handles case when c==NULL
- don't focus on already focused client
- added window_takefocus function, that sends WM_TAKE_FOCUS client
message. It is needed by GAIM and Locally Active Input Model.
- moved invocation of lua focus hook from client_focus to
client_focus_hook function.
- client_focus has one additional paremeter, sendmessage.
It is used in FocusIn event handler, to disable sending SetInputFocus
and WM_TAKE_FOCUS messages ( to avoid infinite loop )
Signed-off-by: Mariusz Ceier <mceier@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>