There seem to be a little race condition (either in my layout code or
elsewhere) when playing with multiple screens. As most properties do
not depend on the tag, there is no point in returning early anyway.
Instead of true/false `merge` can be a callback now, which allows for
more dynamic handling of the client not being visible, e.g. moving it to
the current tag, instead of merging.
This makes awful.tooltip create its tooltip lazily when it is first needed
instead of immediately when the tooltip is created.
Fixes: https://github.com/awesomeWM/awesome/issues/591
Signed-off-by: Uli Schlachter <psychon@znc.in>
Because all our Lua code can now work with screen objects, most of the uses of
s.index that the previous patches added for reaching this goal can be removed
again.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes the code in awful.client work with screen objects where
possible (which is not possible in awful.client.movetoscreen() because it uses
screen_idx + 1).
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commits makes a random selection of modules in awful support screen objects
and accept them as parameters everywhere where a screen index is accepted.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes awful.ewmh re-apply the maximized geometry to any maximized
clients when the workarea of a screen changes. This happens e.g. when a wibox
that is docked to the edge of the screen is hidden.
Fixes: https://github.com/awesomeWM/awesome/issues/705
Signed-off-by: Uli Schlachter <psychon@znc.in>
Since commit b2aaefd095, we correctly handle window gravities when
the border width of a client changes. Since most windows out there have a
NorthWest gravity, this means that most windows do not have this problem.
However, e.g. mplayer uses gravity "Static" and this causes this issue (any
gravity other than NorthWest will do).
This affects the fullscreen handling in awful.ewmh. The code has to set the
border width before it changes a client's geometry so that the move when the
border width changes doesn't matter.
No new integration test for this since I didn't find anything usable with a
non-NorthWest gravity. A test would be easy to write, just test if `c.fullscreen
= true ; c.fullscreen = false` restores the previous window geometry.
Fixes: https://github.com/awesomeWM/awesome/issues/697
Signed-off-by: Uli Schlachter <psychon@znc.in>
awful.layout.suit.corner does awful.tag.getmfpol(t), but doesn't actually have a
variable t in scope. I just copied the needed stuff from the tile layout.
Signed-off-by: Uli Schlachter <psychon@znc.in>
No idea what the correct value for this argument is supposed to be, but since
there is no variable "m" in scope, this always uses nil as the value.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There is no "s" variable. This code wants "screen" instead. The effect of this
typo was that with multiple taglists, only the one that was created last got
updated.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This module is partly broken since 2009 (the way to use it that is mentioned in
the docs doesn't actually work) because the mousefinder object doesn't have a
find()-method (the line doing "self.find = find" should do "self.finder =
finder.find"). Since no one really noticed, this module is apparently not used
much.
When someone wants to still use this, they are free to copy this to their own
config. It's not much code, but it's enough code that I am annoyed that we ship
something broken to users. Everyone who copies it to their own config will make
sure it works the way they want.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Any awful.titlebar.widget.button widget (e.g. floatingbutton or closebutton)
decides on the currently visible symbol based on several factors. One of them is
"is the client currently focused?" and thus the button has to be updated when
the client is focused/unfocused.
The way the code did this was to use client.connect_signal("focus", f) and
client.connect_signal("unfocus", f). However, these signals are never
disconnected and kept alive forever. The callback function had a strong
reference to the client (as an upvalue) and thus this also prevented the client
from being garbage collected.
Fix this by using c:connect_signal("focus/unfocis", f) instead. These kind of
signals are only kept alive by the client object and don't prevent it from being
garbage collected.
This fixes the new test that the previous commit added.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Go around a limitation of the lua language spec. The return value
of this method guaranteed `ipairs()` correctness.
Please note that both the official Lua and Luajit implementation
provide a sparse table compatible `ipairs()` and __len implementation
by default.
It is necessary to have it beforehand when creating layout objects
for unselected layouts.
In the current layout system, there is no layout object, but to allow
tabs and dynamic tagging features like ion3, layouts cannot be stateless.
Before, it was the caller job to make sure the client wasn't floating.
This limitation is unecessary. awful.client.idx now return nil instead
of an error. awful.rules setting the master width factor are now
foolproof.
This allow the most basic kind of stateful layouts to be created.
It is now possible to have layout instances instead of global
stateless layout arrange functions.
This allow layout "arrange" to be called less often and react on
the cause of the change itself rather than it's consequences
(usually, the "focus" signal).
Previously, the layout were re-arranged everytime the focus changed.
Now, with "raised" and "lowered", it require less "arrange".
"swapped" allow smarted layouts. Currently, swapped cause a full
re-arrange. It re-read the "index" list from scratch and create
a "new" layout. With "swapped", incremental layout changes are
possible.
Fixes https://github.com/awesomeWM/awesome/issues/616
A nil-value is no longer simply passed through, so this has to do some "special
things" to work properly.
Signed-off-by: Uli Schlachter <psychon@znc.in>
*WARNING* This introduce a minor API break as awful.tag.setscreen
arguments are now swapped for consistency
This allow to introduce logic for each properties and improve
awful.tag.add and execute logic when setting properties.
Having many arguments can easily get confusing and hard to understand. This
commit uses a table instead so that we have names that identify what each
callback does.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds functions for getting directories according to the XDG base dir
specification. This might be useful in general.
This also adds a function for getting the cache dir, because I like an explicit
function call more than something which "switches" based on a string argument.
Better error messages if you mis-type something. :-)
Finally, this adds a function for getting the directory containing the rc.lua
file. Sadly, awful.util.getdir("config") did not actually do that. See #218.
Fixes: https://github.com/awesomeWM/awesome/issues/218
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds support for the callback that was added in the previous commit to this
function. We can just pass on the function that the caller gives us.
Fixes: https://github.com/awesomeWM/awesome/issues/185
Signed-off-by: Uli Schlachter <psychon@znc.in>