Commit Graph

246 Commits

Author SHA1 Message Date
Emmanuel Lepage Vallee d5b681502a maximize: Stop mixing horizontal, vertical and both.
Before this commit, do this:

    c.maximize_hoizontal = true
    c.maximize = true
    c.maximize = false
    assert(c.maximize_hoizontal)

Would not work because the states were not preserved individually.
This commit fixes that. Awesome wont be confused about it's own
state anymore.

This may seem pointless, but when it come to undoing these
maximizations, it was ambiguous.
2017-02-07 11:12:42 -05:00
Emmanuel Lepage Vallee 3b1599bd99 maximize: Stop doing it in 2 operations.
Before 4.0, maximizing could only be done in 2 operations.

4.0 add an unified way, but kept doing 2 operations. The old
Lua EWMH code to serialize the 2 operations was dropped when
the codepath was simplified and replaced by a generic version
in awful.placement. However this version never implemented
combining multiple mementos into 1.

This commit unify the maximize C code, drop the ugly macro
template and actually fixes a couple more issues that were
caused because request::geometry was sent twice.
2017-02-07 11:12:40 -05:00
Uli Schlachter 27173163cb client: Apply the whole geometry before emitting the signals
This resolve a possible race condition where the size could be
invalid when queried from a signal callback.

Fix #1456
2017-02-07 11:12:40 -05:00
Emmanuel Lepage Vallée cbd22eea50 Merge pull request #1475 from psychon/input-shape-support
Input shape support
2017-02-03 12:25:56 -05:00
Luke Bonham ff47b0d0c4 object/client.c: added position and size properties
added client signals connection

added comments doc
2017-02-02 13:09:03 -05:00
Uli Schlachter 70834848e4 Add input shape support to clients
I explicitly did not add client_shape_input property since querying the
input shape of the client window seems useless to me.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-01-26 11:12:41 +01:00
Vitja Makarov 5dc88da3bd Reply on configurerequest even if geometry is the same (#1388)
Bug was introduced by baaff93a73.

Fixes: https://github.com/awesomeWM/awesome/issues/1340
Fixes: https://github.com/awesomeWM/awesome/issues/1369
2017-01-12 11:19:01 +01:00
Uli Schlachter 528455045c Print warnings on invalid resizes
These warnings might help catching some problems in the future. These
could be asserts, but printing a warning is a lot nicer than dying.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-01-08 15:35:56 +01:00
Uli Schlachter e659b80f36 Refuse attempts to resize clients to invalid size
X11 does not allow to resize a window to size 0x0. Also, there are some
possibilities of integer overflows in our case. We tried to handle this
already, but there was a loop-hole: If the too-small-value is only
produced after applying size hints, then this was not caught.

Fix this by applying size hints before checking if the resulting size is
valid. However, this means some check needs to be duplicated to handle
the possibility of integer underflows while applying size hints.

Helps-with: https://github.com/awesomeWM/awesome/issues/1340
Signed-off-by: Uli Schlachter <psychon@znc.in>
2017-01-08 15:35:56 +01:00
Uli Schlachter e5be281ff3 client_set_sticky: Update screen workarea
This partially fixes test-struts.lua. The test now fails at some later
part.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-12-31 15:31:41 +01:00
Daniel Hahler e1ccfe9168 doc: fix context doc 2016-11-22 01:15:35 +01:00
Daniel Hahler 55689b4cc7 doc: improve client class (#1221) 2016-11-16 11:14:19 +01:00
Uli Schlachter c218b1da72 Test and fix swapping clients
The code in luaA_client_swap() is incorrect, because
luaA_object_emit_signal() already pops the arguments to the signal.
Still, the code here tried to remove the arguments from the Lua stack
again, thereby corrupting the stack (removing more items than there are
in the stack).

Normally, popping more things from the stack than it has entries
silently corrupts the Lua stack. Apparently this doesn't necessarily
cause any immediate issues, because this code has been broken since nine
months and no one noticed. This mistakes was introduced in commit
55190646.

This issue was only noticed by accident. Thus, this commit also adds a
small integration test that exercises this bug. This test catches the
issue, but only on Travis, because there we are building our own version
of Lua 5.3 and that one has assertions enabled.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-29 09:34:45 +02:00
Uli Schlachter 259c4f716f Remove @release @AWESOME_VERSION@ everywhere (#1157)
It does not provide much value. The version number is already known to
ldoc globally in the "description" variable.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-09 22:36:20 +02:00
Uli Schlachter 06f02f6004 Delay client frame window destruction (#1148)
Daniel sees a short flicker of his wallpaper when he closes a client.
This happens because the window is destroyed immediately, but other
clients are re-arranged only shortly later. In the mean time, the X
server updates the display and repaints the root window (= wallpaper
becomes visible).

Work around this by delaying the destruction of frame windows to the end
of the current main loop iteration. This means that we first update the
position of all other windows and later destroy the window that was
actually closed.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-07 00:46:57 +02:00
Emmanuel Lepage Vallee c214a9b111 doc: Document the client request::activate contexts 2016-10-04 01:00:55 -04:00
Uli Schlachter 19094de661 Speed up client_ignore_enterleave_events()
There are some situations where we do things that can make the mouse pointer
enter another window. We do not want to react to these "self inflicted" mouse
enter and leave events, because they aren't "real" (= generated by the user).

Before this commit, this is done by going through all windows and toggling the
"please send us enter and leave events"-bit on them. This becomes slower when
many windows are visible and floods the server with requests.

This commit changes this to a constant-time logic. Each event contains the
sequence number of the last request that the X11 server handled. Thus, we just
remember the right sequence numbers and ignore any events that comes in whose
sequence number falls into the ignored range.

In detail, we keep a list of "begin" and "end" sequence numbers and ignore any
enter and leave events that fall in this range. If we get any event with a
sequence number higher than "end", we remove this pair from the list, since it
is no longer needed.

To generate these pairs, we use a GrabServer request in
client_ignore_enterleave_events(). This gives us a sequence number and makes
sure that nothing else besides us can cause events. The server is ours! In
client_restore_enterleave_events(), we first do a NoOperation request to
generate the sequence number for the end of the pair and then do UngrabServer.
Any event that is generated after UngrabServer will have at least the sequence
number of the UngrabServer request and thus no longer fails between begin and
end.

Fixes: https://github.com/awesomeWM/awesome/issues/1107
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-09-30 09:37:55 +02:00
Uli Schlachter 93ed7fd46f client_geometry_refresh(): Ignore enter/leave events less
This commit makes the function only call client_ignore_enterleave_events() when
it actually has to. Since we expect that most of the time, no client's geometry
is changed, this means that most of the time this function is not called.

Fixes: https://github.com/awesomeWM/awesome/issues/1107
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-09-24 14:37:07 +02:00
Uli Schlachter baaff93a73 Only configure client geometries once per main loop iteration
This should "protect" the user from some stupidities that Lua code might be
doing that e.g. makes a client jump to another position and then immediately
back to where it was before. Only the last change in a single main loop
iteration will actually have any effect.

Original idea by Daniel here: https://github.com/awesomeWM/awesome/pull/174

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-09-15 18:48:56 +02:00
Uli Schlachter dd1d81a3ac client.c: Use AREA_EQUAL()
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-09-15 18:36:34 +02:00
Uli Schlachter 8283a12ec9 Only export a single refresh function for clients
We still need client_focus_refresh() as a separate entry point, because it is
used by event.c.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-09-15 18:31:29 +02:00
Uli Schlachter bc6d06a305 Remove an unnecessary variable
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-09-15 18:29:56 +02:00
Uli Schlachter 4d9bbf0ba6 Remove an obsolete argument to client_resize_do()
Thanks to Java being broken, the function always sends a notice anyway.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-09-15 18:28:46 +02:00
Emmanuel Lepage Vallée 587cc530c7 Merge pull request #1067 from BlueUsername/tiling-to-floating-window-fix
Fix a bug moving between a tiled and a floating screen.
2016-09-07 16:20:20 -04:00
Emmanuel Lepage Vallee e29a2d3ac9 client: Add property::tags
It is useful for rules debugging.
2016-09-04 02:52:16 -04:00
blueusername 9ca57a8364 Fix a bug moving between a tiled and a floating screen.
Check if any of the window is on the screen it is moved to, not just
the topmost leftmost edge.

Signed-off-by: blueusername <blueusername@github>
2016-09-02 20:15:00 +01:00
Emmanuel Lepage Vallée 08e4c304cd client: Fix a potential crash due to a race condition. (#1055)
If raise was called from the awful.rule `manage` callback at
startup with a client already present it crashed due to a
buffer underflow.
2016-08-30 12:59:45 +02:00
Daniel Hahler 63c8a310d0 doc: fix missing parenthesis with client examples (#1046) 2016-08-20 18:59:01 +02:00
Uli Schlachter 231436d9e3 C: Remove unneeded calls to signal_add()
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-06-04 17:57:08 +02:00
Uli Schlachter e5f9ec4723 C code: Move docs for signals away from signal_add()
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-06-04 17:39:14 +02:00
Uli Schlachter 270baeb153 "Fix" client properties which can be absent (#932)
A client c could have no c.machine or no c.pid because the corresponding
properties are not set on its window. Previously, the C code would return an
empty string or 0 for these values. This commit makes the C code give Lua no
value instead (not even a nil).

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-06-04 00:51:23 +02:00
Uli Schlachter 0b64c8987d Remove unused argument to systray_request_handle()
It always had the value NULL.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-29 14:33:23 +02:00
Emmanuel Lepage Vallee 43ef623dc6 client: Add x, y, width and height properties 2016-05-15 17:15:55 -04:00
Uli Schlachter 08845c7a4b Cache a screen's workarea
Instead of computing the workarea whenever some Lua code asks for it, it is now
remembered explicitly as a property on a screen. This allows us to only emit
property::workarea if the workarea actually changed.

Fixes: https://github.com/awesomeWM/awesome/issues/756
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-08 16:30:37 +02:00
Uli Schlachter 697a88958e client_manage: Check for _NET_STARTUP_ID on WM_CLIENT_LEADER
Apparently the spec allows to set the _NET_STARTUP_ID value on the property that
WM_CLIENT_LEADER points to instead of the window itself. Thus, if we don't find
a _NET_STARTUP_ID on the window itself, check again on the client leader window.

Apparently GTK even does this (for whatever reason...)...

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-05-05 18:29:35 +02:00
Emmanuel Lepage Vallee e54387904b client: Add request::geometry
Remove request::fullscreen and request::maximized_* and use
a single request for them. The other client resizing features
will soon also start to use this.
2016-04-20 00:11:04 -04:00
Emmanuel Lepage Vallee 9991f9ccc8 geometry: Use the relevant rounding functions instead of integers
In the case where one want to put the cursor at the middle of the
workarea, it is logic to do:

   x=screen.workarea.x+screen.workasrea.width/2

However, this can cause floating points. This commit move the
burden back to the C-API so the Lua placement code doesn't have
to add a large number of rounding methods. Given 1 type of rounding
cover a vast majority of use cases for each types of coordinates,
the C-API can take care of it in peace. For the other corner cases,
it is still possible for the Lua code to do the rounding there, but
no longer necessary. The convenstions are:

 'x' and 'y': use round (move to the closest point)

 'width' and 'height': use ceil (to avoid involontary truncating)
2016-04-18 04:20:22 -04:00
Uli Schlachter d46e11f5e1 Add range-checking to lots of arguments in the C code
This change catches things like c:geometry { width = -42 }.

Helps-a-bit-with: https://github.com/awesomeWM/awesome/pull/820 (fixes X errors)
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-04-18 04:20:22 -04:00
Emmanuel Lepage Vallee bfccd1c467 luaobject: Make the miss_handlers documentation private
As the code is now reliant on a single implementation, it cannot
be replaced by the users anymore without breaking Awesome.
2016-04-11 23:54:28 -04:00
Emmanuel Lepage Vallee eb133175ba awful.screen: Add some client getter properties 2016-04-11 23:54:28 -04:00
Emmanuel Lepage Vallee 5655521ec3 client: Use the new @property and @beautiful tags.
Also improve the documentation.
2016-04-11 23:46:10 -04:00
Emmanuel Lepage Vallee 8a09ef707a Fix an ldoc mistake 2016-04-02 04:08:24 -04:00
Uli Schlachter 611cd7c2d8 Remove luaA_pushscreen
It's just an alias for luaA_object_push().

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-03-26 18:13:55 +01:00
Uli Schlachter 93e50b2e23 Merge branch 'lua-index-handlers' of https://github.com/psychon/awesome 2016-03-06 14:19:00 +01:00
Daniel Hahler 4ba8386f7b Merge pull request #715 from psychon/lazy_border_update
Lazily apply changes to border_width and border_color
2016-02-28 22:16:32 +01:00
Daniel Hahler 87a3233be8 Merge pull request #713 from psychon/no_focus_window
Make client key bindings for e.g. xeyes work again
2016-02-28 22:16:22 +01:00
Daniel Hahler 43f485b6cf Merge pull request #707 from psychon/bullet_proof_transient_for
Bullet proof transient_for
2016-02-28 22:09:04 +01:00
Uli Schlachter ee7a41370f Lazily apply changes to border_width and border_color
Fixes: https://github.com/awesomeWM/awesome/issues/592
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-28 16:24:30 +01:00
Uli Schlachter aae960e99e Make client key bindings for e.g. xeyes work again
Instead of focusing the root window, we now create a "focus window" inside of
our frame window. This window is placed so that it is not visible, but we can
grab key bindings on it to simulate the window having the input focus.

Fixes: https://github.com/awesomeWM/awesome/issues/699
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-28 13:29:25 +01:00
Uli Schlachter a2301ae8f3 Add and use luaA_pushscreen()
Even when a screen is just an integer, the code becomes a bit more
self-documenting. Even better, if we start to handle screen objects to Lua
instead of screen indicies, there will only be one place that needs to be
changed.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-02-27 10:57:07 +01:00