It is necessary to have it beforehand when creating layout objects
for unselected layouts.
In the current layout system, there is no layout object, but to allow
tabs and dynamic tagging features like ion3, layouts cannot be stateless.
Before, it was the caller job to make sure the client wasn't floating.
This limitation is unecessary. awful.client.idx now return nil instead
of an error. awful.rules setting the master width factor are now
foolproof.
This code is imported from Elv13 config and make it very easy
to create shaped objects.
If accepted upstream, other shapes, such as arrow and powerline
will also be added. This commit introsuce the 2 most common
shapes, rounded rectangle and rounded bar.
This allow the most basic kind of stateful layouts to be created.
It is now possible to have layout instances instead of global
stateless layout arrange functions.
This allow layout "arrange" to be called less often and react on
the cause of the change itself rather than it's consequences
(usually, the "focus" signal).
Previously, the layout were re-arranged everytime the focus changed.
Now, with "raised" and "lowered", it require less "arrange".
"swapped" allow smarted layouts. Currently, swapped cause a full
re-arrange. It re-read the "index" list from scratch and create
a "new" layout. With "swapped", incremental layout changes are
possible.
Fixes https://github.com/awesomeWM/awesome/issues/616
gears.surface now returns a fallback image surface that is good enough for what
this code tries to do here.
Signed-off-by: Uli Schlachter <psychon@znc.in>
A nil-value is no longer simply passed through, so this has to do some "special
things" to work properly.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Before this, calling one of the loading functions with a nil argument always
made it return the default 0x0 surface. With this change, the passed-in default
value is now properly applied.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of throwing a Lua error, the code now just prints an error message to
stderr on invalid markup. For callers which want to handle this case specially,
we add :set_markup_silently() which returns error messages.
Fixes: https://github.com/awesomeWM/awesome/issues/546
Signed-off-by: Uli Schlachter <psychon@znc.in>
While setting up an environment to run the integration tests in, the run.sh
script uses sed to generate versions of several files that refer to the
not-installed version of files. One of these needs to replace the call to
beautiful.init().
Before commit 20c9723c5b, the corresponding line was:
beautiful.init("@AWESOME_THEMES_PATH@/default/theme.lua")
Now this wants to find and replace the following:
beautiful.init(awful.util.get_themes_dir() .. "default/theme.lua")
To handle both versions, this commit adds some wildcards to the sed-expression
so that any line containing a call to beautiful.init is found and replaced.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Oh hey, Pango exports an API that allows to query for named colors based on the
famous rgb.txt! Let's use that!
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds support to gears.color.parse_color to parse things like "#fff" (one
character per color component, without alpha) and "#ffff0000ffff0000" (four
characters per component, with alpha).
This makes sense on its own, but should also help with
https://github.com/awesomeWM/awesome/issues/585.
Signed-off-by: Uli Schlachter <psychon@znc.in>
*WARNING* This introduce a minor API break as awful.tag.setscreen
arguments are now swapped for consistency
This allow to introduce logic for each properties and improve
awful.tag.add and execute logic when setting properties.
The code here doesn't always work, so it's best to just don't mess with
awesome.version, but return it directly.
Fixes: https://github.com/awesomeWM/awesome/issues/569
Signed-off-by: Uli Schlachter <psychon@znc.in>
The code doesn't check the type of any of the values that it converts. However,
string elements are silently skipped if they cannot be converted.
The proper fix would be to make this code check types. For now, it will be ok to
"convert" non-strings to an empty string.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Since some commits, surface.load_uncached() handles errors itself and thus we
don't have to print an error message here any more.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, a Lua error was thrown when loading a file failed. Most callers are
not prepared for this and the result is less than optimal.
This commit makes the functions print the errors and return nil instead. For
callers that want to handle errors themselves, "_silent" variants of the
functions are introduced which just return errors to the caller.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The new widget layout code was created because we needed to support partial
redraws (only redraw the parts that were changed). Thanks to this, the code also
skips drawing widgets of size 0x0. Thus, when the systray becomes empty, it's
:draw() callback isn't invoked and thus our systray container window stays
visible.
Fix this by making the C code unconditionally hide the systray when it becomes
empty. There's nothing to display anyway.
Fixes https://github.com/awesomeWM/awesome/issues/624
Signed-off-by: Uli Schlachter <psychon@znc.in>
When a client is unmanaged, we know emit mouse::leave on its titlebar before the
client object is invalidated, so that Lua can still work with it. Before, this
event was emitted only when we got a LeaveNotify from the X11 server.
Fixes: #620
Signed-off-by: Uli Schlachter <psychon@znc.in>