This patch makes awesome-client give up after 10 tries when it lost the
connection to awesome. Also it now waits for some time between reconnect
attempts.
I like the behaviour of this, but some of the code seems a little icky...
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
When creating a wibox the call to simplewindow_orientation_set() caused a
pixmap to be allocated, but the width and height weren't initialized yet.
Thus, awesome tried to create a 0x0 pixmap which the X server doesn't like.
This fixes the error and I haven't noticed any bad effects due to this patch.
Plus this should avoid some unneeded pixmap allocations. ;)
W: awesome: xerror:289: X error: request=CreatePixmap, error=BadValue
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signed-off-by: Julien Danjou <julien@danjou.info>
- background images of textbox widgets can now be aligned vertically
to the bottom and middle aswell as the top
Signed-off-by: Julien Danjou <julien@danjou.info>
Version 1 was supposed to store somehow the mouse coordinates to drop
spurious EnterNotify.
Now, we use a simpler way: we just tell the X server we do not want to
receive this events while we are arranging, since we would get spurious
ones.
Signed-off-by: Julien Danjou <julien@danjou.info>
Layouts now store their name as a string and their arrange function
in a table rather than being stored as the entire module.
Signed-off-by: Julien Danjou <julien@danjou.info>
We stop grabbing buttons on root windows. We select button press and
release events, and then we check that we have a bindings for them.
This allow to simply grab buttons on client once, and not redo such
things on arrange or mouse-over-window changes.
Most window managers do like this, anyway.
Signed-off-by: Julien Danjou <julien@danjou.info>
That fix the handling of dict in case we do not handle the value, we
would get:
dict entry (
type
type-not-handled
)
returned as 1 value (the key), and lua_rawset() would fail later.
Signed-off-by: Julien Danjou <julien@danjou.info>
We need to handle FocusIn event to update focused client, when client
with GAIM sends SetInputFocus message (that is FocusIn event for WM).
Signed-off-by: Mariusz Ceier <mceier@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
with small fixes, changes:
- client_focus handles case when c==NULL
- don't focus on already focused client
- added window_takefocus function, that sends WM_TAKE_FOCUS client
message. It is needed by GAIM and Locally Active Input Model.
- moved invocation of lua focus hook from client_focus to
client_focus_hook function.
- client_focus has one additional paremeter, sendmessage.
It is used in FocusIn event handler, to disable sending SetInputFocus
and WM_TAKE_FOCUS messages ( to avoid infinite loop )
Signed-off-by: Mariusz Ceier <mceier@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>