_NET_WM_STATE could contain _NET_WM_STATE_HIDDEN, which we interpret as
minimized. Minimized clients have WM_STATE set to WM_STATE_ICONIC, but
the code in client_manage() would later overwrite this to
WM_STATE_NORMAL.
Fix this by setting the initial WM_STATE_NORMAL by doing so before
processing _NET_WM_STATE.
Fixes: https://github.com/awesomeWM/awesome/issues/2095
Signed-off-by: Uli Schlachter <psychon@znc.in>
If a tag is specified by name, but no such tags exist, awful.rules would
cause an error (attempt to index a nil value). Fix this and add a test
for this case.
Fixes: https://github.com/awesomeWM/awesome/issues/2087
Signed-off-by: Uli Schlachter <psychon@znc.in>
`"(@D)"` is the dir of the target, i.e. "build" for BUILDDIR=build,
which results in calling `cmake build ..`.
cmake appears to ignore the "build" in this case, and works the same way
without it.
Instead of ".." this patch uses `$(CURDIR)`, which is the absolute path
to the source dir, which is relevant in case `BUILDDIR` is not just a
direct subdirectory.
Calling `make dist` on a dirty tree caused an error when trying to use
`git log` with the `-dirty` suffix.
This patch removes any "-dirty" suffix from the argument.
[ci skip]
LUA_COV_RUNNER is used with `add_custom_command` for the command to
generate the images, and AWESOME_THEMES_PATH should be set there.
Since LUA_COV_RUNNER is used also with `execute_process` there is no
need for `set(ENV …)` anymore.
Since beautiful.xresources.get_dpi(s) allows nil as argument to query
some "global DPI", the functions to query the size of a textbox also
allowed to use nil as the screen, even though this was never documented
to work. Commit a137655791 broke this by assuming a valid screen
object.
This commit makes a nil argument work again, but will cause a
deprecation warning in awesome 5.
Signed-off-by: Uli Schlachter <psychon@znc.in>
For example, Xephyr reports its output with a size of 0x0. Since a
division by zero is in no one's interest, just ignore such outputs when
trying to compute the DPI value.
Thanks to @timroes for pointing this out:
c8fac753c4 (commitcomment-25072296)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Running test-menubar.lua just failed for me locally. The reason was that
the textbox was indexing a nil value when doing 's.dpi'.
This commit fixes the menubar so that its optional screen arguments are
really handled correctly. In fact, a default screen is now chosen way
earlier than before, so that no nil values are used as screens later on.
In other news: I guess test-menubar.lua is not run on any of our Travis
targets...
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes awesome automatically compute the DPI of a screen
based on its RandR outputs. If multiple outputs exist, the lowest DPI is
used.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Once upon a time, beautiful.xresources.get_dpi was added to query
Xft.dpi. That made sense since this queried an xresources property. Over
time, other, non-xresources-based ways to query DPI were added to this
function. Now, it makes no more sense to have this function here.
Also, recently it became possible to add new properties to C objects
from Lua code. Thus, we no longer need to have a get_dpi() function
somewhere, but can add s.dpi directly.
Thus, this commit adds s.dpi and makes everything use it. No functional
changes are intended.
Signed-off-by: Uli Schlachter <psychon@znc.in>
To apply the shape of a client, we have to create an image and draw the
shape we want to it. Since clients can be quite large, we have to make
sure that we do not keep this image alive unnecessarily long.
The code in awful.client.shape.get_transformed() however needs another
temporary surface in case the client has its own shape and another one
was set in Lua (side note: currently the code also creates this extra
temporary surface if the client does not have its own shape; that might
be worth fixing). This temporary surface is then used as the source of a
cairo context to draw it to the image that will be used as the client's
final source.
After we are done, the temporary surface is still kept alive since it is
the current source of the cairo context. The cairo context in turn is
only freed when Lua's garbage collector collects it, which may take
quite a while.
Improve this by setting a different source to the cairo context. Thus,
it now releases the temporary surface as soon as possible and it is only
allocated for a short time.
Fixes: https://github.com/awesomeWM/awesome/issues/2050
Signed-off-by: Uli Schlachter <psychon@znc.in>