Using exit code != 1 (e.g. 2 as with "make") appears to cause Travis to
consider the build job as an error ("!"), instead of a failure ("X").
Example build: https://travis-ci.org/awesomeWM/awesome/builds/248484247
!: https://travis-ci.org/awesomeWM/awesome/jobs/248484252
Test finished successfully
There were 3 errors!
make[4]: *** [CMakeFiles/check-integration] Error 1
make[3]: *** [CMakeFiles/check-integration.dir/all] Error 2
make[2]: *** [CMakeFiles/check-integration.dir/rule] Error 2
make[1]: *** [check-integration] Error 2
make: *** [check-integration] Error 2
++return
X: https://travis-ci.org/awesomeWM/awesome/jobs/248484250
Test finished successfully
There were 3 errors!
This now runs parse_desktop_file in a protected context so that a single
broken desktop file does not break the whole menubar.
Also, the error message that is produced when a Lua error occurs now
also includes the file name of the .desktop file which we attempted to
parse. This should help quite a lot in debugging.
Related-to: https://github.com/awesomeWM/awesome/issues/1880
Signed-off-by: Uli Schlachter <psychon@znc.in>
A test counts as having failed if it prints any error. However, the
search path can very well contain non-existing directories which are not
a problem. Thus, handle this by monkey-patching gears.debug.print_error.
Ref: https://github.com/awesomeWM/awesome/pull/1872#issuecomment-311224439
Signed-off-by: Uli Schlachter <psychon@znc.in>
1. before this patch the "Shift" key(s) to get to Shift-Tab would reset
ncomp already.
2. "Shift-Tab" will come in as "Tab" with mod.Shift typically.
3. cur_pos and ncomp have to get reset in case of going back to the
original entry.
This allows, for example, to imeplement the tag `master_fill_policy`
and simplify the client layouts by not having to hardcode empty
columns and rows in each layouts.
This makes "make install" not run the unit tests (again).
Instead "check-unit" is added to the top-level wrapper Makefile to be
run for its "all" task.
[ 57%] Building C object CMakeFiles/awesome.dir/dbus.c.o
…/awesome/build/dbus.c: In function ‘a_dbus_message_iter’:
…/awesome/build/dbus.c:137:27: warning: statement will never be executed [-Wswitch-unreachable]
int datalen = 0;
^~~~~~~
It was changed in dd862007, but probably not intentional.
This test runs into an lgi bug that causes awesome to segfault. Work
around this by just disabling the test where needed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This does not actually test anything. It just makes sure that the code
runs. A proper test still seems to need some time and some hacks, but
this basic test is enough to check that the menubar does not cause any
Lua errors.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The combination of TEST_PREV_COMMITS=1 and EMPTY_THEME_WHILE_LOADING=1
does not work. When trying to test the previous commits, the following
error happens:
error: Your local changes to the following files would be overwritten by
checkout:
lib/beautiful/init.lua
This local modification was done by EMPTY_THEME_WHILE_LOADING=1.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Without this, users would modify the beautiful table directly instead of
the theme. This made a difference for code using beautiful.get() to get
the theme.
Reference: https://github.com/awesomeWM/awesome/pull/1854
Signed-off-by: Uli Schlachter <psychon@znc.in>
When awful.tag.new() got a list of layouts shorter than the list of
names, it would previously create tags with nil as their layout. This
commit changes this so that the first layout is repeated if necessary.
Related-to: https://github.com/awesomeWM/awesome/issues/1853
Signed-off-by: Uli Schlachter <psychon@znc.in>
If an error occurs while a layout is being applied, arrange_lock could
get stuck at true, meaning that no more re-arranges will happen, thus
breaking the whole layout machinery.
Such errors could happen because the layout itself produces an error,
but also because a width is too large and c:geometry() throws an error.
Thus, this commit moves all of the actual "apply a layout"-code into a
protected context.
Fixes: https://github.com/awesomeWM/awesome/issues/1853
Signed-off-by: Uli Schlachter <psychon@znc.in>
Using `beautiful.get()` has the drawback of not supporting theme
variables set from `rc.lua`. It is also used less often than
direct theme access, making it a bit inconsistent with how other
modules behave.
Previously this code checked the generated documentation to decide if
something is a class or a module. Now, it parses the source file and
looks for the @classmod, @module and @submodule tags to make the same
decision.
Fixes: https://github.com/awesomeWM/awesome/issues/1255
Signed-off-by: Uli Schlachter <psychon@znc.in>
The return value for this function is used as an index in a table and
Lua does not like nil as an index.
The function that actually looks for icons, find_icon_theme() already
falls back to "hicolor" if it does not find anything via the current
theme, so fix this issue by just falling back to "hicolor" here as well.
Fixes: https://github.com/awesomeWM/awesome/issues/1819
Signed-off-by: Uli Schlachter <psychon@znc.in>